Chapter 386: A bunch of game tags posted randomly
At this time, Professor Ding’s computer has automatically returned to the game details page, and the original green button of “Start Game” has turned into a gray button of “In Game”. Wait for ten seconds to recover.
These are standard symptoms of game crashes.
The series of in-game changes before the crash are naturally classified as bugs.
The screen turned red strangely? It seems that there is some kind of texture error in the art resources in the game. The red light of the sunset was originally used as the background, or the red texture of the sunset mistakenly covered the entire sky, causing this effect?
As for garbled text and bursting sounds, they are very common bugs. Although they are obviously not caused by the same problem as the texture errors, they all seem to explain one thing: this new game of Nitiantian does not seem to have gone through any stabilization process. Test?
So many bugs come together!
You know, when "Ascension" was first released, players also thought it was full of bugs, but it is still fundamentally different from now - at least "Ascension" is mainly about textures and mold-piercing errors. The game But it never fails.
Of course, it is possible that these problems only occur in the official version. After all, the demo seems to be quite stable and there are no serious bugs.
After waiting for a few minutes and the background programs are closed, the start game button will become clickable again.
Lecturer Ding was also a little speechless. It was just the last moment, but he suddenly withered. Is that okay?
But he had no choice but to wait while his eyes naturally scanned the game details page.
“Hey, this game, Nitiantian, doesn’t have an official label?”
Every game will have a label, and the label is mainly to allow players to quickly understand the game type. Like "action", "adventure", "role playing" and so on.
There are two types of labels for a game. One is the official label, which is what the official labels themselves. This label will be displayed at the front by default, and the background and font color of the label will be slightly different. Different, used for emphasis.
The other type is player tags. All players can freely tag games and like the tags posted by other players. Only tags with a higher like rate will be displayed at the front by default.
The game "Heartbeat Dreamland" seems to have no official label, only labels posted by players.
Looking at the tags posted by the players, Professor Ding couldn't help but laugh.
"What are these? Sure enough, there are still many players in the game, why are they posting them all at random."
The tags that Professor Ding saw were: visual game, love simulation, cute, dark , rich plot, single player, science fiction, romance, horror, action adventure, psychological horror...
The previous tags all seem pretty normal, but why are there tags like horror, psychological horror, and action-adventure?
Probably it was some naughty little guy who did it.
It can only be said that players often have this bad taste. For example, in some action-adventure games with dark backgrounds, dangers, and living corpses and beasts everywhere, just because there are one or two This female NPC looks gentle and beautiful. Even though she only has a very conventional dialogue, she is ruthlessly labeled as a "dating simulation".
As for the current situation, it is contrary to Tiangang, right?
It was originally a serious love simulation game, but it started to be labeled with some inexplicable other labels.
This "sci-fi game" can be tolerated, after all, the plot of the girl chasing after the girl in this game is indeed quite sci-fi; this "action game" is also barely acceptable, after all, no one can guarantee that the player will actually make some moves.
But this horror game is too much, right? Could it be that the female NPCs in this game can also box?
In reality, it would be barely comparable to a horror game, but in the game, Professor Ding is willing to believe that Against Heaven is not so heaven-defying.
After all, in reality, anything illogical can happen, and Nitian has a lot to consider when making games.
Opening the game again, Lecturer Ding directly clicked "Continue Game" and found the previous automatic save.
Up to now, the automatic archiving function of stand-alone games has been very complete. Some key nodes will be automatically archived, and they will also be automatically archived every few minutes.
Sure enough, the latest archive was saved when Professor Ding first went to the beach to accept his confession. If you read this archive, you can read the confession directly without losing too much time.
Lecturer Ding clicked decisively.
However, the next second, a prompt box appeared on the screen.
"File error: 'characters/Alvet.chr', the file may be missing or damaged."
Lecturer Ding was shocked: "Hey, don't do it! Why is the file still damaged? Don't tell me that after working so hard for so long, the file is damaged!
"I'll look at the previous save file and it'll be fine. No way..."
In a stand-alone game, a bad file means that a certain save has a serious problem and is damaged. Although the probability of this kind of thing is not high, it is by no means zero. Considering that it has happened in previous games It is reasonable to have a serious bug and report an error, but it is also very unpleasant for Professor Ding.
He chose a previous save file to load, which is when Arvitt informed him. A little before going to the beach to express my love.
This time the game finally loaded normally, and Professor Ding couldn’t help but let out a sigh of relief!
Blue sky, white clouds, beach, beautiful girl.
Well, everything seems to be normal after all!
Although it will lose a few extra minutes compared to the previous archive, Professor Ding thinks it is acceptable. He just clicks on the screen quickly to shorten the plot cutscene time as much as possible.
The game allows players to quickly skip the plots they have already seen, which is quite conscientious.
Soon, Professor Ding came to the beach again.
Still the same as last time, Arvette was wearing a swimsuit, and her jade-white face seemed to be stained with a touch of crimson under the sunlight. Those long burgundy hair seemed to blend with the sunset, dancing in the wind, charming. Thousands of kinds. A gentle voice sounded and she began to speak her lines!
At this time, Arvette was facing the sea, with her back facing the direction of Professor Ding. There was only a narrow swimsuit strap on her entire snow-white back. The light of the setting sun shone on her back, and she could clearly see See the round body and sexy waist.
It’s still the same as before, simply beautiful.
Instructor Ding knew that after the first confession line ended, Arvite would turn around, walk towards him, and continue to confess.
So, he looked forward to it with joy, and at the same time prayed that the bizarre bug would not appear again and the game would not crash again.
Finally, Arvette turned around!
The sunset in the sky did not seem to have changed much, no new texture errors occurred, and the text did not become garbled...
However, Professor Ding still shouted, almost frightened Jumping three feet high from the gaming chair.
Because when Arvette turned around, the game gave a close-up of her face.
What should have been a beautiful face appeared on the screen, and reflected the crimson rays of the setting sun, making Professor Ding feel that the beauty was delicious.
But something unexpected happened. The Arvette who turned around was actually faceless!
How to describe it specifically?
Instructor Ding saw two round eyes, showing a complete spherical shape, and the mouth was filled with red gums and white teeth. The outlines of various muscles on the face are clearly visible, but if you look closely, some characters seem to be missing some key parts, such as their noses.
For some reason, the skin on Arvette's face seems to have mysteriously disappeared, leaving only the internal skeleton, eyes and mouth in the original model, like a frightened and flayed human head!
If the lens is farther away, there is still some buffer space.
But the problem is that during this plot, the camera happened to give a close-up, so this terrifying skinned face suddenly appeared in Professor Ding’s field of vision. He was unprepared and dealt a heavy blow!
“Nah!”
Instructor Ding instantly activated some kind of muscle memory and pressed alt+F4 with his left hand.
Back to the desktop, Professor Ding was still a little frightened. He paused for a while before gradually calming down.
"Damn, it scared me out of my traditional arts skills."
Lecturer Ding laughed at himself and felt that he was making a fuss out of a molehill.
This traditional art skill was developed by him playing FPS games and horror games.
When he was playing FPS games before, he often encountered situations where he had to quit the game instantly. Some were using the console, and some were quitting the chicken game directly in seconds. Anyway, whether the game was good or not is another matter, but In terms of the speed of quitting games, Professor Ding has always been among the best among FPS game anchors.
Later, Lecturer Ding often played horror games under the instigation of the audience, and continued this habit.
When other anchors were frightened, their first reaction was to jump up, or kick their feet, and quickly retreat from the gaming chair and distance themselves from the screen.
Instructor Ding directly pressed alt+F4 to solve the problem from the root.
For this reason, his desktop was changed to a calm and peaceful pastoral background, just to heal himself as quickly as possible after exiting the game.
I just didn’t expect that this muscle memory would be frightened by a bug in a love game.
“No, brothers, did you see clearly what just happened?
"It seems to be a model bug?
"No, is Nitian still okay? Why are there so many bugs! Could it be that all the bugs that didn’t appear in the previous games are stacked in this game?
"Wan Duzi, I said before that this game is stable and it is absolutely impossible to overturn. Now it seems that I was hasty..."
Instructor Ding calmed down a little, and finally decided Opened the game again.
Is this bug common?
Not common, but it has happened before.
A similar situation has occurred in the works of some game companies known for their many bugs. The facial skin texture of the game character disappeared mysteriously, leaving only the eyeballs, teeth and muscle textures inside. , a good assassin game turned into a horror game and became a joke.
But in that game, the damage was not that great.
Because other games don’t play well together, having this bug appear in a formal dialogue will only make people feel humorous.
But "Heartbeat Dreamland" is a bit outrageous. It is triggered just when the female character turns her head, and it also gives a close-up of the face. The effect is no different from jumpscare in horror games.
Lecturer Ding was speechless. If it were another game and two bugs like this appeared in a row, he would have died on the spot and would never play again.
But this is a game against heaven after all, and Arvette, who has been chasing her for so long, hasn’t finished confessing her feelings yet!
Even if you want to give up and retreat, you have to wait until you hear Arvette’s confession, right?
Although I was really scared, the bug shouldn’t be triggered every time.
With this feeling of luck, Professor Ding read the archive again.
Sure enough, it was still the same as before. The save file before the beach confession prompted that the file was damaged and could not be read. Only the previous save could be read. Fortunately, although a little time was still wasted, the game was still able to continue.
"Please, please, please don't have any more inexplicable bugs..."
(End of this chapter)