Chapter 411 The new game’s dynamic difficulty mechanism
Night.
Lilith came to the Haunted House in Purgatory with a black face.
"Qin Fengliang!!!"
She shouted, and Qin Fengliang hurriedly came to her in small steps from the backstage.
"Look at the good things you have done!
" Not only has the negative emotions collected by "Heartbeat Dreamland" shrunk significantly again, but even that broken figure has been sold like crazy! ! ”
Speaking of this, Lilith was so angry.
Originally, before she asked Qin Fengliang for advice, although the situation was a little out of control, it was still barely acceptable.< br>
Although "Heartbeat Dreamland" became popular, the emergence of the true ending caused a lot of positive emotions among players, and there were also many players who went crazy for Arios, but in general, the negative There are still emotions. What's more, once the second-generation figure of Arios was released, a lot of negative emotions were generated because of the increase in price but not in quantity.
But after Lilith adopted Qin Fengliang's method and wanted to verify whether the true ending was caused by Zhou Yang and the production team, the situation became out of control!
The true ending has been verified: this ending really does not exist in the game code!
This has not only been verified by many technical experts on the Internet, but even the fake-AI team has come forward.
Such irrefutable evidence has made many self-media public accounts take notice. As we all know, this group of accounts care least about the authenticity of the incident and only care about gimmicks.
As a result, the whole thing became more and more outrageous as these public accounts spread it with added fuel and jealousy.
What about "Omnic Crisis", what about "love across dimensions", and what about "cyber love of life and death", it's just ridiculous!
The widespread spread of this news has triggered widespread madness among players across the Internet.
“Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu >
“Do you want the exclusive chat archive of Arios?”
"Me, me, me!"
I can only say, have you ever seen this before? In the past, most wives in games were nicknamed jokingly, because players also know that these so-called wives most likely just like the male protagonist in the game, and the players just put themselves into the male protagonist and enjoy this love by the way. That’s all.
But Elios is different. She likes the players behind the screen, and she is so dedicated and desperate.
What's more, this kind of love is not a fake love programmed by the code, but a love spontaneously formed by AI, an ending chosen by itself.
This GM interface is the ironclad proof that Arios loves the player deeply!
Obviously, this feeling is very strange. It has not appeared in games before, so players feel it is very novel, and naturally they project more emotions on this virtual game character.
What’s worse is that the negative emotions generated by players who like other characters have also been seriously attenuated!
Why?
Lilith couldn’t figure it out at first.
There are many female characters in the game "Heartbeat Dreamland". Originally, Arios was just a guide, and there was no direct love story with the players, so among the female characters, She is considered a person with a relatively thin sense of existence.
The emergence of the true ending is equivalent to infinitely raising the status of Arios. In comparison, it naturally infinitely dilutes the existence of other female characters.
It stands to reason that players who like other female characters, such as fans of Arvette, should be dissatisfied with this and develop some negative emotions.
But judging from the results, these players were not only not angry, but actually quite happy!
Obviously, this is a special psychological effect.
The Erios incident has caused players to have a heightened awareness of Erios. Originally, Elrios was just an ordinary game character, but now, she looks more like a living being.
She is no longer far away from the player and no longer false.
And this feeling naturally extends to the entire Garden of Eden and other female characters in a state of "love the house and the bird".
In short, precisely because Arios seems real, the Garden of Eden where she lives also seems real, which in turn makes the other characters in the Garden of Eden also look real!
After a character becomes alive in the minds of players, everything around her, including the world she originally lived in and the people she interacted with in the world, will also become alive.
Although other characters don’t have as much role as Elrios, so what?
This change in feeling is an improvement in level, a qualitative change, and the slight difference with Arios is not that concerning.
In addition, the reputation of the second batch of Alice's figures has gradually changed.
After the players calmed down, they realized that the selling prices of these figures were actually within the normal range. They couldn’t take advantage or lose money, right?
This doesn’t seem to be too harsh on Nitiantian. After all, they are a game company, not a charity company.
In addition, players have projected a lot of feelings towards Arios. After thinking about this clearly, many players still choose to buy the second-generation figure of Arios.
Under the ebb and flow, the negative emotions contributed by the figures quickly returned to zero.
For Lilith, Qin Fengliang’s bad idea really did a disservice again!
That’s why she came so angrily to ask questions.
Let’s see what else you have to say!
However, after Qin Fengliang was silent for a moment, he said a little aggrievedly: "Mr. Li, please don't worry about the negative emotions for now. Just tell me whether the authenticity of this matter has been verified..."< br>
Lilith was stunned for a moment: "Huh?"
Qin Fengliang continued to explain: "Mr. Li, when you came to me before, wasn't your main purpose to verify whether Gu Fan and Zhou Yang were moles?
"You also said that the gains and losses of temporary negative emotions are not important. What is important is to catch the mole and find out whether Gu Fan and Zhou Yang deceived you. As long as the company's internal rectification is completed, Nitiantian's accumulated fame and reputation can be used to quickly realize a large amount of negative emotions.
“So, there is nothing wrong with my method!
“You just said that this matter has been verified? ”
Lilith was stunned for a moment. She carefully recalled the situation when she came to Qin Fengliang before, and found that this seemed to be the case.
Qin Fengliang had only one main goal in giving her this idea: to solicit the Internet technology experts for free and ask them to help verify whether the true ending of "Heartbeat Dreamland" was deliberately done by Zhou Yang. And was Gu Fan covering for him?
Now, it is indeed verified!
Technical experts on the Internet have come to a unanimous conclusion, and even the fake-AI team has come forward: There is indeed no similar code in "Heartbeat Dreamland", it was fake-AI that did it!
Obviously, no matter how powerful Gu Fan is, he cannot bribe the entire network.
From this perspective, Qin Fengliang's suggestion is indeed correct and has indeed achieved its original purpose.
"Wait, but..."
Lilith scratched her twin tails anxiously, feeling that something was still wrong.
Qin Fengliang hurriedly continued: "Of course, Mr. Li, in order to verify the authenticity of this matter, the negative emotions you collected have seriously shrunk again. This is due to my lack of consideration. I reflect deeply!
“But in general, Mr. Li, I think my merits and demerits should be balanced in this matter. I don’t want any reward. I just hope that you can continue to give me opportunities to help you make suggestions.
"Besides, Mr. Li, the reason for my continuous failures is not all my fault.
"You always throw the mess to me halfway. Even if Wolong is alive, I can't turn the tide!
"You should at least let me coordinate the layout from the beginning. If problems arise again, I will be convinced."
Lilith frowned, thought about it carefully and Qin Fengliang said these words.
Well...don't say it, it does make some sense.
Regardless of the negative emotions, the authenticity of this matter has indeed been verified. Although Lilith often doubted Gu Fan, she had to say that she really didn't find any decisive clues.
Gu Fan’s current role in Nitiantian is indeed irreplaceable. After all, Lilith can’t find another equally reliable programmer.
This matter can only be put aside temporarily.
In addition, Qin Fengliang has another point that makes sense, that is, so far, Lilith has almost only come to Qin Fengliang for advice when things are out of control.
This is indeed unfair to Qin Fengliang.
It's just like seeing a doctor. If you don't come to see a doctor when you have a minor illness, you won't come to see him until he's almost dead. So it's completely normal that you can't be cured.
Two doctors, one only treats minor illnesses and the other only treats serious illnesses. The latter has a higher mortality rate than the former, but it does not mean that the latter is useless.
If you really want to verify Qin Fengliang's ability, you should let her participate in the decision-making from the beginning. This would be more reasonable.
Thinking of this, Lilith nodded: "Okay, let's get this matter over with now, and I decided to give you another chance." Qin Fengliang couldn't help but beam with joy: "Okay, Mr. Li! You can rest assured that as long as you let me get involved on a deeper level, you will definitely get the results you want!”
Lilith frowned: "Deeper? Why deeper."
Qin Fengliang hurriedly said: "Mr. Li, aren't you just using games to collect negative emotions? As long as you let me decide on the ideas for the new game, you If you expand your thinking a little more, you will definitely succeed this time!"
Lilith was a little discouraged: "Do you think I haven't tried this method? To be honest, Nitiantian has released many games so far! I have changed a lot of ideas, but this goal has almost never been achieved!"
Qin Fengliang was dissatisfied: "Mr. Li, let me try, maybe it can work?"
Lilith thought for a moment, then sighed: "Okay, then tell me!"
Obviously, she is still treating a dead horse as a living doctor, and there is no good solution.
Inside Nitian, Lilith tried almost every arrangement and combination, but there was no change in the result.
In the beginning, I came up with ideas and worked out the details myself and asked Gu Fan to develop them, but it didn’t work.
Later, she ran out of inspiration and gradually let go, letting Gu Fan design and develop it, but it still didn’t work.
Change to Zhou Yang? Still not working.
Do you want to take back your ideas and design rights? Still not working!
In short, Lilith has tried many solutions, changed many game types, and changed game producers, but the results are always the same.
Perhaps if it were Qin Fengliang who came up with the idea, things would really change?
Let’s treat a dead horse as a living horse doctor.
Qin Fengliang seemed confident and immediately began to tell his plan.
"Mr. Li, my idea is to make a difficult action game!"
As soon as he finished speaking, he was interrupted by Lilith shaking her head slightly.
"I have tried this method before. Don't you know that Nitiantian has already released a game called "Ascension"?"
Obviously, "Ascension" is a game A difficult action game.
During the time when it first came out, players did suffer a lot in it. It was normal for elite monsters to cut off one-third of the player's health with one knife.
But judging from the subsequent situation, even if the values have become outrageous to this extent, players can still adapt to it and still enjoy it.
Qin Fengliang shook his head slightly: "Mr. Li, of course I have studied the game "Ascension".
"But I think the difficulty setting of this game is useful for collecting negative emotions. Not the best design.
"I think the difficulty should be more subdivided, so that more negative emotions can be collected."
Lilith frowned slightly, obviously not particularly agreeing with Qin Fengliang's statement.
Isn’t the difficulty design of “Ascension” the best design?
No, Lilith thinks that is the best design.
In fact, when determining the difficulty of the game "Ascension", Lilith thought over and over again and discussed it with Gu Fan.
The difficulty breakdown mentioned by Qin Fengliang is not a good idea.
The so-called difficulty scenes are nothing more than setting several difficulties at the beginning, such as normal, nightmare, hell, etc.
But in this case, players will inevitably choose the lowest difficulty to challenge directly.
What if all difficulties are set to high by default?
For example, the monsters are like ADHD and mad dogs, and their values are extremely unbalanced. Players can be killed instantly by just touching them.
Although it is true that a lot of negative emotions can be collected immediately, it will also quickly discourage a large number of players.
If players don’t play at all, how can they generate negative emotions?
Therefore, after careful consideration, Lilith and Gu Fan decided to adopt the fixed difficulty in "Ascension". In other words, this difficulty will pose a great challenge to players, but it will not make players lose any hope.
Facts have proved that judging from the collection of negative emotions in the early stage of "Ascension", this difficulty setting is reasonable. Add the special mechanisms of the two worlds, various bugs and disheartening pictures, and it is indeed The negativity was collected well in the early stages.
As for the subsequent reversal...that's another story.
Now Qin Fengliang wants to bring back the abandoned difficulty rating settings? This alone made Lilith quite unconvinced.
However, Qin Fengliang seemed to have guessed what Lilith wanted to say, and she quickly explained: "Mr. Li, you may have misunderstood. The difficulty scenes I mentioned are not optional difficulty options, but another A mechanism.
"That's the so-called... dynamic difficulty!"
When this word came out, Lilith was slightly surprised.
"Dynamic difficulty? Tell me in detail!"
Qin Fengliang hurriedly explained: "Mr. Li, of course I know the disadvantages of fixed difficulty. To put it simply, if there are multiple game options, Many players will inevitably choose the lowest difficulty, which is very detrimental to the collection of negative emotions.
“So we definitely can’t take that approach.
"Although the difficulty design of "Ascension" has greatly improved the negative emotions collected, there is also a problem, that is: this fixed difficulty actually produces different effects for different players.
" Moreover, the fixed difficulty will also lack changes, which is not conducive to the collection of negative emotions.
“The dynamic difficulty is based on this and takes care of top players and special players as much as possible!
“We can make a dynamic balance system by reading the game Player behavior within the game is used to dynamically adjust the game difficulty. "
Lilith frowned slightly: "Are you sure that dynamic difficulty is more conducive to collecting negative emotions? ”
It was obvious that she didn't believe a single punctuation mark.
In fact, this kind of "dynamic difficulty" design has also appeared in other games, and Lilith has also heard of it.
For example, if the player has not been injured and has a lot of consumable props stored on him, then the monster's attack speed will be further accelerated, the damage will be higher, and the monster drop rate will be further reduced.
On the contrary, if the player is frequently injured and has run out of consumable props, the monster's attack speed and damage will be reduced accordingly.
But judging from player feedback, this dynamic difficulty design is not a mechanism to increase the output of negative emotions, but more like a mechanism to reduce negative emotions.
After all, under this dynamic difficulty system, novice players can also pass the level, and expert players can get more challenging content. Isn’t this a win-win situation?
If this is done, the only result will be negative emotions that severely weaken the output of the game.
Seeming to see Lilith's worries again, Qin Fengliang continued: "Mr. Li, I know what you are thinking. You are worried that this dynamic difficulty system cannot generate negative emotions.
"Then here comes the key point:
"Our dynamic difficulty balancing system should be as contrary as possible to the dynamic difficulty balancing systems of other games.
"If the dynamic balance system of other games is a timely help, then our dynamic balance system should make it worse!
"To be more precise, what we want to do should be a set of reverse dynamics. Balance the system.
"The better the player's performance, the lower the difficulty of the game;
"On the contrary, the worse the player's performance, the higher the difficulty of the game!
“In addition, we can also use some other mechanisms to adjust the difficulty independently of this mechanism. Through this additional mechanism, we can slightly retain those players who are about to quit the game and let them see a trace of emptiness. hope.
"In short, my system will definitely bring players an unprecedented experience!"
(End of this chapter)