Chapter 425 Is there any false propaganda?
Wei Chengjie nodded: "Yes, this is the promotional video for "Blood of Lies"."
Everyone fell silent.
Qiu Qinghong asked weakly: "Who fought the battle in this video?"
Wei Chengjie: "It was the producer of "Blood of Lies"."
Qiu Qinghong couldn't help but be in awe: "Huh?"
Obviously, the battle scenes shown in this video really shocked them from the bottom of their hearts.
And this kind of shock is different from the shock felt by the players.
Players have not experienced the demo of "Blood of Lies". After seeing this video, they actually can't think of much in-depth things. They just superficially feel that this game seems to be very cool and the player performance is very good. It is also very strong. With its powerful GP and part destruction system, it can knock the boss to the ground.
But these people in the studio are different. They have just experienced the demo of "Blood of Lies"!
Not to mention the boss, even the mobs, elite monsters, and the fully weakened version of the boss tortured them to death.
As for the performance of the protagonist, what is shown in this video is a big lie.
It’s basically the difference between a buyer’s show and a seller’s show!
They know very well that in fact, the protagonist's performance is not strong. The dodge seems to be very fast, but the invincibility frame is very short. You need to be very familiar with the boss's moves. You must dodge at the right time. If you miss it, With the correct input window, it is possible to sustain more damage during dodge actions.
GP looks beautiful, but in fact the GP judgment frame of this deformed slash is in action. The forward and backward swings are very long, and the timing is strange. Once the GP fails, you will have to pay very serious consequences. consequences.
What's more, the character controlled by the player itself also has a part-destruction effect. If a serious mistake occurs and causes part-destruction, it will seriously affect the character's performance, directly causing the subsequent battle experience to drop off a cliff.
But can these viewers know just by watching the video? Obviously not.
Then again, the players in this video are really strong!
GP is so difficult to use, but it works every time.
And this is not just a matter of success rate, because if you look closely, you will find that many parts of this boss have been destroyed when you hit the back. This shows that this player deliberately selected some specific attack actions to GP during the GP process, thereby destroying various parts of the boss in a targeted and sequential manner.
The attack movements of different parts of the boss are very different in terms of timing and movement details, which means that the cost of practice is extremely high.
The performance of this player can only be described as "terrible"!
It was even more shocking to hear that this player was actually the producer of "Blood of Lies".
Although as a producer, she can directly call the background data to view the details of each boss action, but this kind of thing is not confidential. Ordinary players can fight it a few times even without unpacking. Can also be mastered.
The people who make games are often not game masters. Even if they know how to operate, they may not be able to do it with their hands.
It turns out that Ni Tiantian, the producer, is really a top expert?
Did you find it on purpose or was it just a coincidence?
Wei Chengjie coughed twice: "It's more complicated to talk about this producer, but in general, with her here, you don't have to worry about problems with the combat system of "Blood of Lies"."
Everyone was speechless. We were worried that the combat system of "Blood of Lies" was too good!
Because people who are better at playing games are less suitable to be game planners, just like the more top athletes are, the less suitable to be coaches, and the more talented academics are, the less suitable to be teachers.
Because their standards are much higher than normal, it's difficult to objectively set standards.
A top student can’t figure out why a bad student can’t understand such a simple problem. Similarly, it’s hard for a game master to understand why a weak player can’t play such a simple operation.
This producer's operation is really outrageous. From this point of view, the high difficulty of "Blood of Lies" seems to be explained...
Qiu Qinghong pondered for a moment: "But Mr. Wei , will this really prevent players from spraying false propaganda..." Obviously, after the game is officially released, players will find that this game is not the same as the promotional video demonstration.
If it is a promotional video for other games, the focus of the display is mostly on the art materials, scenes, story background, etc., and the combat mechanism is only one aspect of it.
In this way, even if the combat mechanism is a little off, other aspects can generally maintain players' expectations.
But the promotional video of "Blood of Lies" is just a combat display, with basically no other content. Therefore, once players feel the gap between the buyer's show and the seller's show, the public opinion that may arise from it The impact is obviously greater.
Wei Chengjie chuckled: "Joke, what kind of false propaganda?
"Is there any scene in this promotional video that does not exist in the official version of the game?
"As for the player's inability to perform these operations, it can only be said to be the player's own problem."
Everyone couldn't help but be stunned. Indeed, what you said makes sense, and we are completely speechless!
Although it is indeed true, the difference between a buyer’s show and a seller’s show exists objectively.
For example, if a business uses a model with a particularly good figure to photograph a relatively special piece of clothing, and after the buyer puts it on and puts it on, he finds it extremely ugly, can this be said to be false advertising? It's hard to say, but that doesn't mean buyers can accept it calmly.
In any case, the game "Blood of Lies" has been fully planned from the design and promotion strategy, and everyone here basically has no say, so although it feels very unreliable, it is just It can be defaulted.
…
Night.
Lilith was happily reading the player reviews of "Blood of Lies" on the video website.
"Go ahead, this action system! This GP! It's so handsome!"
"Ni Tiantian is really willful. It's obviously a game promotion video, so there's no harm in just showing a boss. Demonstration? It seems that you are quite confident about your combat system this time!”
"It's still the same set of dodge and GP. It feels a bit old-fashioned. It's a step back compared to "Ascension"."
"Why is it a step back? Isn't this set a very mature template? Look. It turns out that this transformation slash and weapon system are innovative.”
“We can’t continue to use the combat system of “Ascension”. The gameplay of blacksmithing was interesting at first, but now most people don’t. I’m tired of playing it all. In comparison, this traditional action mode is more playable.”
“This game seems to be a pure and enjoyable game at the moment. The character performance is very strong!”< br>
“Indeed, the dodge movements are very light and crisp, both transformation slashes can be GP, there are prosthetic limbs that can be enchanted, and they can even destroy the boss’s parts!”
"Don't other games have this function of part destruction?"
"But part destruction in other games basically only affects the damage multiplier, right? At most, it's just one more tail. But in "Blood of Lies" this part Destruction can really turn the boss into a cripple. "
"Then if I want, can I beat the boss into a stick? For example, if all four legs are disabled, the boss will have no attack moves. Squirming on the ground."
"That shouldn't be the case. I think the boss's health bar is already empty after beating the four legs."
"Anyway, I can't wait to bring it up. ! ”
(End of this chapter)