Chapter 430 Opening and Operation


Chapter 430 Opening and Operation

What surprised Zhuge Jun was that the opening of "Blood of Lies" was not a common opening CG, but directly entered the game scene.

The background of the original game title interface was a person sitting on the side of the road.

He was wearing a standard hunter costume and the iconic hunter three-cornered hat in the game, covering his whole body tightly, so it was impossible to identify his specific appearance and figure, and even his gender. Can't be sure.

The clothes were stained with a lot of blood, suggesting that the hunter had just experienced a very fierce battle.

At this time, he was sitting in the shadow next to the street lamp. The street lamp seemed to have some kind of malfunction. It did not light up as expected, but only dimly flickered with crackling light spots.

The surrounding environment seems a bit messy, with vaguely visible elements such as damaged iron fences, tombstones falling on the ground, and damaged carriages blocking the road.

The hunter's left hand was obviously transformed into a puppet prosthesis, but it seemed to have been severely damaged at this time. The skin of the solid wooden block on it was cracked, the steel frame was broken, and the entire prosthetic leg was also at an unnatural angle. Bend it, revealing the clockwork and gears inside.

The moment Zhuge Jun pressed the button to start the game, the hunter's right hand moved slightly, touched the weapon at hand, and then subconsciously grasped the hilt of the sword.

Soon, the hunter seemed to regain consciousness. He briefly inspected his current situation and looked at the severely damaged prosthetic limb of the puppet again and again.

After barely standing up with the support of his sword, the hunter touched the gas lamp in front of him with his hand and meditated briefly or prayed. Then, the gas lamp magically turned on, although the hunter did not turn on any special switch during the whole process.

After that, the hunter sat down next to the gas lamp again, took out the tools from the small bag beside him, and began to make simple repairs to the puppet's prosthetic limbs.

He expertly used an object similar to a screwdriver to poke a special mechanism inside the puppet's prosthetic limb. With a "pop" sound, some internal structure of the puppet's prosthetic limb popped open.

The hunter took out a beautiful but obviously damaged important part, and then took out a new part from the bag and installed it. Then, he fiddled briefly and managed to correct some slightly deformed parts so that they could be inserted into the prosthetic limb.

Finally, the hunter took out a special red and blue intertwined crystal and inserted it into a specific position of the prosthetic limb.

A magical scene happened. Only a soft sizzling sound was heard. The beautifully shaped core parts that were inserted seemed to be running. Those parts that had been twisted and deformed and were reluctantly inserted were also reshaped under the influence of unknown forces. shape, and gradually becomes appropriate.

Finally, the hunter pressed the broken wooden skin up and applied it with a special gel, or repair agent.

After all repairs were completed, the hunter tried to move the fingers of his left arm prosthesis to confirm that it was as flexible as before.

Finally, the hunter took out another crystal, connected it to a special thick needle in his backpack, and stabbed it into his thigh.

As the crystal was injected into the body, the hunter's physical condition seemed to have improved greatly. He finally recovered and stood up.

Although there are many steps in this process, it actually doesn’t take very long.

It is worth mentioning that during some of the key actions, corresponding key prompts appear in the game to guide players to complete these actions in the form of QTE.

For example, to light a gas lamp, use the B on the handle as the interaction key, to repair a prosthetic limb, use the down button of the cross key, and to inject yourself with crystals to restore blood, use the Y key.

After the hunter gets up, the game changes from real-time calculation to regular game flow. At this time, Zhuge Jun can control the character to do anything.

There are also regular button tutorials in the game, such as left joystick movement, right joystick switching perspective, X key attack, A key step roll and long press to run, and pressing heavy attack while running (right Shoulder button RB) jump chop and so on.

As an old player, the first thing Zhuge Jun has to do is to confirm and adjust the key positions.

After all, every player has a key position that they are more familiar with. If you are not used to the key position when playing action games, it will be like being forced to eat noodles with a spoon, which is indescribably uncomfortable.

Take the common light and heavy attack button settings as an example. There are two completely different button designs in mainstream game designs on the market. One uses XY as the light and heavy attack button, while the other The right shoulder button RB and the right trigger button RT are used as light and heavy attack buttons.

Both designs have their own advantages and disadvantages. Using XY as light and heavy attack keys can free up the RB and RT keys for special function keys, and form a key combination compatible with more content; while using the RB and RT keys As light and heavy attacks, they are used when the game's combat system is not so complex. Players can more easily use attacks while running.

The default operation method of "Blood of Lies" is a bit strange. It uses the X key as the light attack key, but uses the RB as the heavy attack key, and the Y key becomes the prop key.

As for the RT button, it is the deformation slash that appeared in the promotional video.

At first, Zhuge Jun was quite confused by this key design, but he quickly realized the reason:

There is no specific "jump" button in the game, but the character You can still jump. The specific implementation method is that when the character uses a heavy attack while running, the heavy attack module will become a jump slash, and this jump slash can replace the jumping function, because it can indeed allow the player to move upward and forward. Jump considerable distances.

Considering that the running button in the game is to press and hold the A key, the A+RB key combination is certainly more user-friendly than the A+Y key combination.

Zhuge Jun tried other operations and quickly matched these buttons with the functions in the game.

The cross key can be regarded as a quick switching button. The cross key switches to "rituals", which are spells in many games; the cross key switches to the left to switch to puppet prostheses; the cross key to the right switches to weapons; the cross key switches to available props.

If you click the cross key, it will cycle according to the contents of the equipment.

Pressing and holding does not return to the original prop, but instead pops up a shortcut menu. Move the right joystick to quickly select the prop you want, and release it to automatically equip or use it. As for the left shoulder button LB and the left trigger button LT, their only remaining functions are naturally obvious, which are "defense" and "doll prosthesis" respectively.

The RT key that represents "Puppet Prosthesis" also has a meaning. If you press it briefly, you will directly use the current puppet prosthetic ability, but if you press it for a long time, it will also pop up. Three different usages can be used to form three different key combinations with "Light Attack X", "Heavy Attack RB" and "Transformation Slash RT".

The current character only has one prosthetic limb, and its ability is related to fire as in the demonstration video.

Short press the LT key to enchant the weapon with fire.

LT+Light Attack

LT+Heavy Attack Y is a special function that lays a fire trap on the ground.

LT + Transformation Kill RT need to be pressed and held at the same time. At this time, the character will fully use the ability of the puppet prosthetic limb to breathe fire in a fan-shaped area in front.

In other words, short pressing and three key combinations can be regarded as four different methods of using prosthetics, namely "enchantment", "extra weapon combo derivation", "special function", and "maximum output method with large flaws" 』.

Of course, Zhuge Jun feels that he will definitely get more different prosthetics in the future. He does not rule out that some of them are purely functional prostheses. Perhaps these four key positions may also correspond to some brand-new functions.

After getting familiar with the operation, Zhuge Jun wants to try changing the key positions, such as exchanging the RB key for heavy attack and the Y key for using props, or changing RB to light attack and RT to Heavy attack and X key are changed to deformation slash.

But after trying it out, I felt that the original key positions seemed to be more convenient, so I finally gave up on the change.

Suddenly, Zhuge Jun seemed to have thought of something.

"Yeah, I don't know what the back button of my controller is for yet!"

He quickly pulled the trigger back button on the right, and saw the character in the game using a move that was crisp and clean. The deformation chop.

"...That's it?

"Forget it, what was I expecting..."

Zhuge Jun couldn't help but feel a little discouraged, because it was obvious that there were two triggers on the left and right. The back keys only map the left and right trigger keys, that is, the LT and RT keys.

This makes people feel that it is quite unnecessary to take off their pants and fart.

But on second thought, this is normal. After all, the game "Blood of Lies" has to take care of the feelings of ordinary players, and players who have not bought a linkage controller must also enjoy the complete game content.

Peripherals can slightly improve the gaming experience of Krypton gold players, but they cannot affect the experience of ordinary players.

So these two trigger back buttons are unlikely to have any disruptive gameplay changes.

But if it is really just mapping the left and right trigger keys, it seems that it cannot even achieve the basic goal of "improving the experience of krypton gold players". This is not like something a smart Gu will do.

Therefore, Zhuge Jun believes that there should still be some special uses for these two back keys. If such special uses can be developed, then the two key positions of LT and RT can be completely released and further adjusted.

As for whether these two back keys have any special purpose, we can only understand it carefully in the subsequent game process.

Zhuge Jun controlled the character to move forward. He encountered some mobs along the way, and he killed them all neatly.

These mobs are basically humanoid living corpses. They have low attack power, logical movements, and not much health.

Even every time Zhuge Jun kills a monster, when the blood of the monster sprays on his body, it will have a certain healing effect. In human terms, it can suck blood.

This further reduces the difficulty of the battle, and even gives Zhuge Jun the illusion that he is playing a lawn mowing game.

He can fight however he wants.

Use light attack, each knife can hit a small hit, just hit without thinking.

Use heavy attacks, as long as the distance is maintained, one knife will put the opponent into an execution state, and then follow with a light attack to trigger the execution action to quickly end it.

Using Transformation Slash or Jump Slash, you can also beat the mobs until they are unable to fight back.

The only thing that made Zhuge Jun feel slightly humorous was the "defense" operation. This design can even be described as "unbelievable".

(End of this chapter)

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