Chapter 440 Early Strategy
At the end of the bridge, Zhuge Jun found a suspicious door.
This is probably the shortcut that the evil craftsman used when sneaking to the bridge.
But when I push the door, it will prompt that the door is locked and cannot be opened.
If Zhuge Jun has not looked for this NPC before, it will definitely mean that it is a shortcut that can only be opened in the future. He will not pay too much attention to it, but choose to cross the bridge and continue moving forward.
But now, he decided to go back and take that forked road again to see if this NPC had anything else to say.
The result is really a plot.
After being exposed, this NPC was forced to tell the "truth", or maybe the "partial truth".
According to what he said, his name is "Bazzi", he is a craftsman who is keen on studying lycanthropy and dolls, and calls himself a "doll doctor", so what he said before does not It can't be completely considered a lie.
He is indeed a doctor, but the patients he treats are not ordinary patients.
And Bazzi also confidently stated that although he did intend to harm the player, didn't the player also lie and deceive him?
In today's world, those who dare to go out are basically not kind people. Everyone's hands are stained with blood, and it is normal to distrust each other.
"Out of apology, please accept this small gift."
Bazzi also gave him a prop and the key to the shortcut behind him.
Zhuge Jun took a look and saw that this was an ordinary lump of animal blood. Its function is to crush it to obtain the essence, which is the currency for upgrading and purchasing props in this game.
The amount is not large, only enough for him to upgrade half a level, but it is still a useful thing.
"Okay, thank you for the reward of three melons and two dates."
Zhuge Jun actually thought about whether to kill this bad guy directly here.
This game also allows killing NPCs. Except in a few "safe zones", you can attack NPCs.
The so-called safe zones are places such as Claridge's Hotel, where weapons are forced to be put away and there is no response after pressing the attack button.
But it was obvious that the small platform where Bazzi was located was not a safe zone.
But Zhuge Jun thought about it and decided to spare his life. It's not that I felt any sympathy or really understood him, I just felt that this NPC should have some background and there should be a follow-up plot.
Open the shortcut and find that there are tunnels extending in all directions, one of which leads to the bridge, and the other leads to the sewer area of the town.
Zhuge Jun took a quick look and found that the sewer area was quite gloomy, so after thinking about it, he decided to continue exploring the main line first, pushing the city after crossing the bridge to the boss gate, and then went back to explore the sewer.
……
That night, in the villa.
Lilith crossed her legs and ate potato chips proudly.
Negative emotions are being recorded visibly to the naked eye!
“Very good, the plan so far has gone well!
“Hey, the anchor plan has been a great success! ”
Gu Fan also praised him at the right time: "Mr. Li is really wise and powerful. The essence of the anchor plan is to cooperate with each other. Some people will be bad-faced and some will be bad-faced. In this way, the difficulty can be dynamically adjusted, influencing public opinion in the early stage of the game's release, and controlling the players' emotions." Emotion.
“I can only say, it’s so brilliant! "
Lilith couldn't help but feel a little carried away, and she almost wanted to put her hands on her hips immediately: "Of course! who I am? I am Lady Lilith, the number one producer in hell! ”
Obviously, this anchor plan is a very layered plan, not a one-time deal.
Has the GP’s judgment frame been changed? Of course it has been!
If we don't change it, how can we make players obviously frustrated and generate enough negative emotions?
But if you just leave it alone, players will definitely quickly realize that something is wrong, just like Zhuge Jun.
What happens next?
They may quit the game, they may go online to reveal the truth and persuade other players to quit, or they may take some other measures...
But no matter what, it will definitely create a situation that is not very good. A good demonstration effect greatly reduces the negative emotional value that the game can contribute.
Then at this time, it is the anchors' turn to appear.
So far, the roles played by anchors are mainly divided into three types.
The first is the atmosphere group, the second is the extreme group, and the third is the strategy group.
The work of the atmosphere team is relatively simple, which is to live broadcast normally and downplay the difficulty attribute of "Blood of Lies" to make it not look that difficult, and use this illusion to attract cloud players and spread the word "Blood of Lies" across the entire network. Create an illusion.
The extreme group is represented by handicapped anchors such as Ning Meng. They have also undergone special training, but they still have to put some effort into it and defeat the boss after a fierce battle.
This can arouse the players' competitive mentality: She can pass the test, am I better than her? I don't believe it!
If you are a player who does not have a strong sense of GP and is provoked like this, you will have to fight the boss on the spot. And if the players can still stay awake at this time and have not been deceived by cloud players or provoked by disabled anchors, then it will be the turn of the strategy team to take action.
Black Dragon plays such a role.
Is this strategy useful? Of course it works.
After reading this guide, players can defeat the first difficult boss more easily.
But this is mainly to fatten the pigs before killing them. Otherwise, the players will quit the game after the first boss. How can they make up for the negative emotions that are missing later?
Although the first boss was passed, many pitfalls were buried in the follow-up.
Because Black Dragon will not release strategies all the time, the subsequent strategies will become slower and slower.
For the first boss, the player saw the guide when he just got stuck, so he passed through it comfortably after suffering a few times.
The second boss was chosen to appear after most players had been stuck for two hours, so that they would have to suffer at least a dozen times before seeing the guide.
When it comes to the later bosses, they are still getting slower and slower on the whole. Players can’t wait for the strategy and have to challenge it by themselves. But if you challenge it by yourself, don’t you get this negative emotion?
Of course, the progress of each player is different. Some players just take time off and play for ten hours a day, while some players can only play for three or four hours after get off work at night.
This speed cannot be completely matched. It can only be dynamically adjusted according to the progress of most mainstream players. In human terms, it is like checking the background data of Nitian, and then secretly telling the anchors to post strategies. The approximate time node.
As for those who play 10 hours a day...
They are already like this, and they will continue to suffer in the game even if they can't see the guide, so it doesn't matter.
As for another pitfall, it is this lying mechanism.
In fact, even if the guide is not released, players will notice this mechanism sooner or later, but the guide allows players to notice it earlier and make it easier to rely on it.
Once players get used to lying to lower the difficulty level, the good times are yet to come!
The game "Blood of Lies" has more than one pitfall. Take GP as an example. Players will always be confused between "I know GP!" and "Can I know GP?" oscillating continuously.
After beating the prologue, I feel like I know how to do it. The giant beast-turned-doll teaches me how to be a human being;
After beating the giant beast-turned-doll, I feel like I know how to be a good person again. The next boss teaches me how to be a human being again.
And when after defeating powerful enemies one after another, and finally feeling that he has mastered it, the lying mechanism is suddenly exposed, and he is still taught how to behave...
In short, players have always been familiar with GP. It is a state of "like meeting".
Have you finally mastered it? If so.
In this process, they will repeatedly question themselves and produce negative emotions.
And those players who were angry and were persuaded to retreat will produce a lot more.
Of course, they will eventually practice, just like those anchors who participated in special training have basically passed the assessment, but the time required needs to be hundreds of hours.
And a very small number of talented players, players who can quickly master and thoroughly understand GP, will certainly gain a lot of positive emotional value in this game, but this type of player is also the most popular among the entire player group. Very few, so it doesn't matter.
……
Soon, the players' game progress continued to advance.
The first batch of "real early stage strategies" have also begun to be released.
Why is it called "Real Strategy"? Because the guides posted by people like Black Dragon are actually false guides. They were sent out selectively after experiencing the game in advance. Strictly speaking, they are not the result of independent exploration by the players.
This batch of "real early stage strategies" are strategies summarized by players who have actually seen the game for the first time and jumped into the trap, so they have a high misleading value.
These initial strategy suggestions include:
In the early stage, try to make your face look like a human being, and choose a human start, because puppets often fail to lie at the beginning and need to skip classes frequently. The difficulty in the early stage is obviously higher than that of humans;
The three initial weapons recommended are swords and spears, which are the most friendly to newcomers;< br>
The sword and shield looks like a turtle-style weapon, but in fact the defensive effect is not very good. Instead, it switches to the ax form of both hands and does more damage. It can be regarded as the first choice for powerful men; while the double swords are easy to see at a glance. It is prepared for skill masters;
As for adding points, there is no doubt that the priority is endurance, durability and motivation, that is, health bar, energy bar and strength, and you must go to the craftsman to add points, because for It has more attributes, and it is said that after adding points to a certain value at the craftsman, you can also open a hidden branch;
During the challenge, you can get some drawings of the puppet prosthetics. Remember to put them on as soon as possible, but try to use both legs as much as possible Don't change it, because it will affect the action template and invincibility frame of the step. Changing other parts has only advantages and no disadvantages. Not only is it more fleshy, but you can also get more attributes when you add points. The more parts you change, the more extra attributes you will get;
Whenever you encounter an option where you can lie, just choose lying. Not only can you get some direct benefits by lying, such as boss shape changes and keyless shortcuts, but you can also increase your spiritual vision level if you lie too much.
The specific use of this level of spiritual vision has not yet been studied, but it is known that it will affect the last three attributes of the character, namely knowledge, belief and mystery. The higher the spiritual vision, the more these three points will be added. The more you have, although you don’t click on these attributes now, there is no harm in adding more spiritual vision levels to prepare for the next bucket number.
The strategies compiled by these players in the early stage cannot be said to be full of flaws, it can only be said that they are almost completely wrong.
(End of this chapter)