Chapter 449 There is nothing wrong with my product


Chapter 449 There is nothing wrong with my product

But the problem is that as time goes by, players begin to realize how to use the back keys!

When the back buttons help them practice GP faster, part of the pleasure they get from GP is naturally transferred to the controller.

This also caused the controller to start to have positive emotions.

But Gu Fan has sufficient excuses for this situation.

"Mr. Li, I think this should be a normal phenomenon, right? What's more, getting some positive emotions is not necessarily a bad thing.

"First of all, this controller still has to have some highlights. If there are no highlights at all, Then the players won’t buy it at all? Right?

“We have to ensure that this controller can be sold, and on this basis there must be some premium to make players feel a little pain in their wallets. This is the optimal solution.

“And In terms of product positioning, if we repeatedly launch the same type of product, players will have more negative emotions after purchasing it. ”

Lilith was stunned for a moment, and then thought about it, it seemed that there was a little bit of truth.

The solution of the trigger back button does greatly increase the price of the handle, which is indeed a good solution for generating negative emotions.

And Gu Fan’s words also answered another question of Lilith, which is: Why still make a handle?

Why not other physical products?

Originally Lilith thought that Gu Fan did this for safety and to make money. After all, the previous micro steering wheel handles were pretty good, and it is understandable from a business perspective to continue to release more co-branded handles.

But after hearing what Gu Fan said, it seemed that was not the case.

Duplicate products have the advantage of further increasing the negative emotions players get after purchasing them!

To give a simple example, what if Nitian released this time is not a "Blood of Lies" co-branded controller, but a co-branded keyboard or mouse, and just adds a scroll wheel side to the mouse that simulates a deformation slash? key.

Then, players won’t have too many negative emotions. After all, even if they don’t use this side button at all, they can still use it as a normal mouse.

I bought a controller before and now I buy a mouse. I can use both without delaying each other.

But the controller is different. Many players who are willing to buy this controller have bought other co-branded controllers.

They pay a high premium to buy a new controller, hoping that this controller will bring them an unprecedented experience. Once it is discovered that this controller has not changed much, and is not even as comfortable and smooth as the old controller, the new controller will be completely unusable. This is fundamentally different from other devices such as keyboards and mice.

From this point of view, there is nothing wrong with Gu Fan’s initial motivation?

It’s just that this handle is actually useful, which is unexpected.

But...did Gu Fan really not expect that the new function of the controller would be popular?

Lilith is seriously skeptical.

Seemingly thinking of what she was going to say, Gu Fan hurriedly continued to explain: "Moreover, Mr. Li, it's not a big problem even if the controller gains some positive emotions now. Haven't you noticed that the negative emotions gained from the game are still increasing?

“A lot of this is due to the handle. ”

Lilith was stunned for a moment, then she thought about it, it seemed that this was really the case.

There are positive emotions on the controller, which means that many people are because of the controller. Entering the trap, or having been persuaded to quit playing "Blood of Lies" after entering the game, they started playing again because of the controller.

Did the controller provide convenience for them to practice Transformation Slash GP? It must be true? No doubt.

However, considering that the overall difficulty of the game is still very high, even if you master the transformation and slashing of one boss, you will still be defeated by the boss behind you.

Compared with persuading players to retreat quickly from the beginning, it is obviously a better plan to fatten up and then kill them.

Take the recent outbreak of rhythm as an example. After the unpacking video demonstrated the changes in GP invincibility frames and the reverse dynamic difficulty in the game, many players were so angry that they wanted to quit the game.

Once they quit traveling, they will naturally no longer have negative emotions in the future, which is undoubtedly a loss.

Some factors, including co-branded controllers, gave these players who wanted to quit gaming a glimpse of the light and retained them again, which can be said to be a great achievement.

From this perspective...

The handle does play a positive role? Of course, the premise is that the current momentum of collecting negative emotions in "Blood of Lies" must be maintained consistently.

Lilith looked at Gu Fan suspiciously.

Gu Fan coughed twice: "Mr. Li, what do you mean by that look? My purpose of making peripherals has always been very clear, which is to collect negative emotions for the game!

"You may think that all of this seems to be in my calculations, which is outrageous and dangerous, but what I want to say is that my strategy is actually very simple, which is to make high-premium, niche, and capable of playing games Niche products that play a certain supporting role.

"Any product made with this guiding ideology will basically have no problem.

"Think carefully about whether this is the case. ”

Lilith thought about it carefully, and it seemed to be true.

The previous micro-handle steering wheel had almost the same idea, and judging from the product itself, it had indeed completed the task of collecting negative emotions. Target.

As for why it overturned?

Strictly speaking, it is not that the product has overturned, but the game has overturned, and the product has also overturned.

If the game still dies suddenly and contributes negative emotions normally, then the peripherals will continue to contribute negative emotions. But once there is a problem with the game, there will also be problems with the product.

In the final analysis, the problem is still with the game. The idea of ​​the product itself is fine. Gu Fan’s method currently seems to be the best way to harvest negative emotions with physical products. untie.

Finally, back to the familiar question: Is "Blood of Lies" reliable? Can we continue to collect negative emotions in the future and avoid overturning?

Lilith doesn't know either, but from the current point of view, there seems to be great hope.

After all, the unpacking video has been released, and no serious bugs have been found yet. Logically speaking, it should be half stable, right?

With such a mood, Lilith continued to watch the live broadcasts of major anchors while eating potato chips on the sofa, paying close attention to the trends of the game.

......

After the initial suffering period has passed, players have a deeper and deeper understanding of the various mechanisms of "Blood of Lies" and have gradually entered the middle and late stages of the game.

Not only is the entire plot gradually becoming clearer, but some players who are progressing faster have already reached the ending of the game.

I have to say that many players are indeed liver emperors. After the game was released, they only slept five or six hours a day and spent the rest of their time playing games. What's more, there are some modder players who start to explore the game mechanics after a few clicks, which also greatly speeds up the progress of cracking the game's plot.

But with the exploration of the plot and the emergence of the ending, the controversy about this game has risen again.

Because the players discovered that the two endings currently played are actually bad endings!

This is a bit funny.

The first ending played on the entire network is the human ending.

This ending is not good, so many players think that the ending on the puppet side should be a good ending. After all, most puppet players never lie.

As an honest person, it’s okay to have a basic good ending, right?

As a result, the ending of the doll turned out to be a bad ending?

This made many players who were looking forward to it slightly break their defenses.

Of course, the official has never defined what is a good ending and what is a bad ending. The so-called good or bad is just the player's subjective feeling. But most players do believe that these two endings are definitely not "good".

And the emergence of these two bad endings has directly severely compressed the space for other endings.

Because according to the conventional thinking, there are usually 2 to 4 game endings.

If it is 2, it is a good ending and a bad ending; if it is 4, it is 1 bad ending, 1 regular ending, 1 good ending following a specific branch, and 1 What a happy ending.

But now, the bad ending of "Blood of Lies" directly occupies two pitfalls.

What's more, the players all thought they were playing well, so why did it end badly?

Or is this game actually not going to have a happy ending?

For a time, various voices of suspicion arose, and controversy became rampant.

......

According to the information currently available to players, the plot of "Blood of Lies" can be roughly divided into three stages.

Although there are differences in details between human players and puppet players, they generally follow these three stages of development.

The first stage is the exploration stage.

At this stage, players come to Charlton City in a confused state. Whether they are human protagonists or puppet protagonists, they all want to install puppet prostheses, treat diseases, and obtain a healthy body. If there is If possible, it was also to heal the psychological wounds acquired on the battlefield.

But the sudden disaster caused everything to go wrong. The protagonist controlled by the player can only search the city to find a way to escape. While he is forced to fight to save innocent people, he also passively explores all this. The truth about the disaster.

The second stage is the selection stage.

At this stage, players have to make a lot of choices, such as whether to lie, whether to transform, how to respond to NPC requests, etc.

This stage can roughly start after defeating the Lie Hunter.

Although players have already made the decision to lie or not lie before Lie Hunter, there are still opportunities to reverse and change later. But as the plot continues to advance, many choices will gradually accumulate, become difficult to change, and affect the final outcome.

In the second stage, players will gradually delve deeper into the truth and come into contact with the instigators behind the disaster, various mysterious sects, and the ancient gods who drive people into madness.

The third stage is the revealing stage.

After exploring most areas of Charlton City, players can unlock some special maps, most of which are hidden places, such as the academy where experiments were conducted on the descendants of the ancient god, the abandoned port where the ancient god was discovered, and so on.

After exploring these ancient god-related maps, players will return to Charlton City again, and Charlton City will change at this time, especially the cathedral will become the scene of the final battle.

At this stage, the plot is basically fully displayed, the conspiracy of all parties is revealed, and the players will usher in the final ending based on their previous choices.

(End of this chapter)

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