Chapter 536, the real fortress world


Chapter 536, the real fortress world

In November of the 10th millennium, 235, the Alliance basically recovered the entire northern part of the Meng River Star Region, and began to expand towards the last world and the key planet connecting Meng River North and the Proud Claw Star Region - Upper East Star. attack.

No one likes to chew on the hard bones of fortification.

But sometimes I just can’t stop chewing.

The Upper East Galaxy is the only passage from the Meng River Star Territory to the Proud Claw Star Territory. This is the only way to go. There is no other way.

But at the same time, the fortressization of this planet has reached a very exaggerated level.

There are eight large star castles floating in the orbit of the planet. The armor thickness of each star fort exceeds that of a battleship - after all, it only needs to fly around the planet's orbit, and requires very little power. At best, it can adjust its angle, speed, etc. The only requirement for these star forts is that they are strong enough and filled with cannons.

These eight star forts orbit the planet, plus a large fortress-shaped star port, plus thousands of armed space stations... Any attack on the surface of the planet or the star port needs to break through this dense orbital defense. .

The defense system of these space stations and Star Fortress is like a motionless fleet parked in orbit.

It's a bit too much to say that it can't move. It also flies around an orbit, and it also has a minimum of power. You can adjust the orbiting speed and orbit angle.

The most important thing is that although the flexibility is basically equal to 0, the firepower is not fake, and the solidity is even higher than that of the conventional fleet.

On the surface, there are more than 6,000 fortress groups located all over the planet.

The flexibility of the surface artillery group is not only zero, but even negative. After all, the star castle in orbit can also rely on changing the orbiting speed, switching orbit around the earth, and switching the angle of the artillery to create effects similar to movement and gathering. The surface artillery group does not even have this capability, and can only cover so little space.

However, the sturdiness of the surface artillery group is a step higher than that of star forts and armed space stations.

At sea, on land, in mountains, in valleys... Human military architects, relying on the planet's terrain, cleverly designed fortress groups one after another. Multiple railguns are hidden inside, which can easily hit the shells into outer space; but when facing bombing, they can use terrain cover, visual camouflage, and interference equipment to make it difficult for the starship's firepower to hit directly.

Even if it is hit, the super thick reinforced concrete building is an insurmountable defense.

If the starship's heavy artillery directly hits the position of the rail gun while being intercepted at all levels and itself is under threat, then needless to say, you are considered powerful;

But as long as there is a slight deviation, the fortress defense performance can minimize the threat of bombing to the rail gun and rail gun operators.

This is a serious fortress-like planet with comprehensive defense capabilities.

A spiny turtle shell that makes people unable to eat it.

However, this is not yet the final form.

Upper East Star has only been controlled by Iron Fury Stone for about twenty years. Although as an important transportation thoroughfare, the defense here is already very strong, but after all, it is not the original core territory of Iron Fury Stone.

The Guangfeng Star opposite the Eastern Star is the scarier place. In addition to the larger number of three-dimensional defense firepower points of the ground artillery group and the orbiting star fort, Guangfeng Star also has another top defense equipment: the planetary void shield.

As the name suggests, this thing is essentially the same as the void shield equipped on the starship, but it is much larger.

There are multiple void shield generators deployed around the world, each as large as a city. Once activated, although the energy consumption is sky-high, the effect is also great.

A fortress world with a void shield and three-dimensional defense facilities is like a motionless planet-level battleship from the perspective of space warfare. The firepower is invincible, no man-made fleet can compete with it; the defense is invincible, even the weapons of Extermination Order are useless. Not to mention the problem of being intercepted, it cannot penetrate the void shield.

What's more, it's not like the defenders really have no naval power at all. The two battleships can also hide in orbit, enjoying fire cover and being able to flexibly take the initiative.

Compared with the two real fortress worlds of Upper East Star and Guangfeng Star, which are armed to the teeth, and the defense ring belt that Perbov presided over the construction in the northern part of the Meng River Star Region before, the defense strength of a single planet is far behind. .

Even the latter can provide great help to the defenders in war, let alone the former.

To chew down the two fortress worlds of Shangdongxing and Guangfengxing, which are armed to the teeth, the price to be paid will be very terrible.

Under this circumstance, after the Alliance tried several tentative attacks on Upper Eastern Star, it did not invest any more troops.

Obviously, the alliance does not want to pay such a price just to fight these two planets.

No matter how important their location or strategic value is.

In Gu Hang's words to his generals, it is:

"Don't attack these two places forcefully. I know you can defeat them. I have great faith in my generals and my soldiers. You can conquer even hell for the sake of the alliance."

"But we must be sensible. Even Adler Paulitos knows that you can't just withdraw when you have to. Don't we know that?"

"We must make huge sacrifices to conquer these two planets, and then what? This process is too long-lasting. If it continues, our enemies will increase their troops. In the end, it will become a protracted war. We have to On the battlefield set by the enemy, who can shed more blood with them? ”

When talking about this, Gu Hang shook his head and continued to express his opinion:

"No, we shouldn't do this. The precious blood of Alliance soldiers and the starships built by Alliance workers and engineers with so much hard work should not be wasted like this."

"Use our more powerful naval power to destroy the rebel blockade of the jump points of the two galaxies, and continue to burn the war into the enemy's interior. Do not fight them on the enemy's preset battlefield."
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Gu Hang's words clarified the strategic direction - ignore the two fortress worlds of Shangdong and Guangfeng and go directly to the Proud Claw Star Territory.

This of course comes with risks.

Regardless of the two fortress worlds, the armies, orbital gun groups, and star fortress systems above are naturally no threat to the ships that the Alliance orbits and directly travels to and from the two jump points. However, the alliance's army has no way to take advantage of these two worlds. The alliance's supply lines will be stretched even longer.

To avoid the threat of the star fortress system of the two fortress worlds, we still have to make a long circle in space.

More importantly, the enemy's naval power still exists. If the orbital defense systems of these two planets cannot be conquered, the enemy's navy will also look for opportunities to attack.

While the main force of the alliance is still there, their two battleships and a small boat should not dare to take the risk; however, when the alliance's military front points towards the Proud Talon Star Territory and penetrates deep into it, the supply lines behind it will be threatened.

Even if the Alliance tries to hunt down and besiege the enemy's navy, they still have two fortress worlds as fulcrums from which they can retreat at any time, and the Alliance will be unable to pursue them.

At present, what has been detected is that the enemy's main fleet should be cruising in the Upper East Galaxy.

No matter what, since the Governor has decided on a strategy, it’s just a matter of execution.

At the transition point of the Upper East System, a short but fierce naval battle broke out.

In this battle, the alliance's main fleet was dispatched. Three hundred battleships of all levels, in conjunction with eight main ships, fought against the two star forts near the jump point, hundreds of armed space stations, and two enemy main battleships. .

Gu Hang personally participated in this battle and tried to directly capture and tear the battleship's void shield.

It would be great if we could directly destroy an opponent's main ship in this war.

Unfortunately, it didn't work out.

The attitude of the Raging Flame Fleet is always very cautious. They hid within the defense system of the jump point, and under the cover of the star fort and space station, fired from a distance.

It's not easy for the Alliance to charge under artillery fire. The enemy's firepower is still very fierce, and it will be quite painful if a large ship is lost during the charge.

As for the psychic effect that Gu Hang tried, it was too far away, and the think tank team in the Raging Flames Chapter was strictly guarded. In addition, the void shield of the battleship was still too big and too strong, so Gu Hang's psychic power was not enough. Very good results can be achieved.

But this battle will ultimately end with the Alliance's victory.

After losing three cruisers and more than twenty warships of all levels, the Raging Flame Fleet chose to initiate a transition to evacuate.

In this process, the alliance also suffered losses, even slightly larger than the opponent's. Three Yue-class ships exploded, and the losses of other warships of all classes exceeded thirty.

Moreover, the Alliance fleet has not been able to stop the enemy's transition.

After all, we are not running in thin air. We still have the remaining jump point defense system to cover us.

However, the Raging Flame Fleet has escaped, and the remaining jump point defense system cannot escape.

These star forts and armed space stations floating in the void cannot move. Unlike their counterparts in planetary orbits, space stations in planetary orbits can still communicate with the planet's surface. The star forts and space stations floating near the transition point are completely isolated and helpless without the transportation and supplies of external ships.

Of course, the Alliance did not simply rely on siege to solve its opponents here.

It's not impossible, but it's a waste of time.

After negotiating, opening fire and attacking, destroying some armed space stations, and then negotiating again... In almost a week, through both fighting and negotiation, we managed to secure the defenders at the jump point.

In the process, a star fort was destroyed and more than a hundred space stations were destroyed.

The remaining star fort, as well as hundreds of space stations, finally chose to surrender.

The Alliance took over all these space defense facilities, and all the defenders inside were captured and sent to prisoner-of-war camps set up on the world behind.

But this does not mean that the Alliance has opened the way to the Proud Claw Star Territory.

On the other side of the jump point, the enemy may also be waiting. What the alliance has to face is definitely still the blockade of ships, star forts, and space station groups.

Moreover, this battle will be more difficult to fight.

A warship that has just completed its transition will be more vulnerable. It takes time to increase the speed, and it also takes time to activate the void shield.

Although this time will not be too long, it is enough to cause considerable damage to the enemy.

But what can be done?

A road in Huashan.

Only rush.

At such times, there can be no room for timidity.

Of course, there must be a strategy when it comes to rushing back and forth.

In some battle cases, when encountering this situation, some naval generals will choose to press forward with their entire army, jump to and arrive at the same time, and cram the entire huge fleet in at once. In the field of vision on the other side, after the jump point flashed, an entire huge fleet arrived in front of it.

Although all ships will be in danger in an instant, the enemy's firepower is also countless during this period. When the jump fleet increases its speed and opens the void shield, all the troops arriving at the same time will naturally be able to exert their full strength.

However, there are also battle examples that show that after a reckless jump, the opponent's strength may exceed the original estimate, or one's own side may suffer excessive losses in the opening stage, resulting in insufficient subsequent combat effectiveness and thus falling into a disadvantage.

That would have disastrous consequences.

After all, you are jumping to the other side. If you are at a disadvantage, you will have no place to run and you will have to fight to the end. It is very easy for the entire army to be annihilated.

The Alliance fleet decided to adopt a more conventional strategy.

The fleet that carries out the migration is divided into batches.

The first wave to arrive were some small patrol boats.

Six days later, more than twenty Blackfish-class fast patrol ships passed through the star tunnel and arrived at the transition point of the Proud Claw Star Territory-Guangfeng Galaxy.

It is difficult to hide when making an astral jump. Even though the enemy cannot know how many ships there are and what they are, they are traveling through this astral tunnel. But he was able to detect that a large number of ships were coming by relying on the surge of the astral tunnel. If you have an excellent astropath, you can even calculate the landing time more accurately.

As soon as they came out, the twenty Alliance Blackfish were completely locked down.

The most dangerous time has arrived!

They themselves know this very well.

As soon as they exited the astral tunnel, they tried their best to squeeze the performance of the ship's engine, trying to escape as much as possible during the short window period when the enemy locked onto the target and opened fire.

Even opening the energy shield is secondary.

With Blackfish's size, it explodes when hit by a cannon and cannot open its shield, so it doesn't mean much.

Their mission is to lure the enemy into ambush, detect the situation, attract firepower, and survive as much as possible by relying on the characteristics of being quick and agile.

This is certainly the most dangerous job.

But, that's what happens in the Navy.

Small boats serve big ships.

You have to use it when you need to block the knife, let alone this kind of mine detection action.

Fifteen minutes later, there were only six Blackfish still alive.

At this time, the second batch of alliance warships also arrived.

This wave, there are big ships.

The ‘Star on Fire’ is among them.

(End of chapter)

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