Chapter 539, Twenty Worlds in One Hundred Days
The result of the Guangfeng Star Sea Battle was, of course, the Alliance's victory.
But in fact, from the perspective of the battle damage to the ships on both sides, the alliance did not take much advantage, and was even the one with greater losses.
Among the eight main battleships, the "Yuhuo Nova" suffered the greatest losses. The combat effectiveness can basically be maintained, but it is best to pull it back and repair it. Otherwise, damaged void shield generators, damaged armor, damage to internal linkage systems... these will all become hidden dangers. If we encounter another high-intensity naval battle later, we don't know which hidden danger will become a fatal weakness.
But no matter what, it's a good thing that the ship didn't explode. At present, the repair time for these damages will not be too long. It does not even have to be towed back to the shipyard. Later, we can find a place to park it. The internal mechanics and technicians should be able to repair and replace everything that needs to be repaired. Done.
However, other types of ships also suffered a lot of losses.
The most important thing is the loss caused by hard-to-top enemy firepower during the transition stage.
After the Raging Flame Fleet has escaped, it won't cost much to clean up the defenders at the jump point.
And when the transition points on the East-Guangfeng line have been cleared, the remaining resistance in this galaxy is the fortressed Guangfeng star itself.
As for the Raging Flame Fleet, they didn't even defend Guangfeng. They left some ships behind and hid them in the orbit and starport of Guangfeng Star. The main fleet returned to the hinterland of the Proud Claw Star Territory without stopping.
The alliance did not try to attack Guangfeng, who was even more defensive than Shangdongxing.
After the entire fleet made some repairs, they set foot on the next jump point.
The two sides of the next set of star tunnels do not have as strong a defense system as the previous transition points from the east to Guangfeng.
Although a powerful star fort is much cheaper than a battleship, it is only compared with a battleship. Even if it's only one-third or one-fifth of the price, it's still a lot of money. Moreover, like battleships, space facilities such as star castles and space stations also require regular maintenance, and that all costs money.
Moreover, the purpose is too narrow, so you can only stick to it without any ability to take the initiative.
Even if they have money, each planet will be more inclined to install these defense facilities in its own planetary orbit. Firstly, this can greatly reduce maintenance costs, and there is no need to use a construction ship to drive to the jump point every time to operate; secondly, it is also a matter of profit. Compared to defending and blocking jump points, wouldn't it be more straightforward to defend one's own planet? Moreover, placing defense systems such as star forts on planetary orbits can also form linkages with the orbital gun groups on the ground.
This also makes the defense systems of most transition points poor. Having a few armed space stations as border inspections is enough. There would just be some jump points to protect against space pirates, more armed space stations, or a light star fort.
Only key passages like Shangdong-Guangfeng connecting the two star regions can install heavy star forts and so many armed space stations.
Ever since, when the Alliance fleet once again crossed the difficult-to-gnaw Guangfeng Star and continued to march towards the Proud Claw Star Territory, they became unstoppable.
In just four months, the Alliance conquered two star sectors and more than twenty worlds in the southern part of the Proud Claw Star Territory.
The main reason why such a record can be achieved is because the Raging Flame Fleet has been avoiding them.
There is no fleet protection, and the Raging Flames have not deployed any ground defense in the southernmost star sector. The resistance on the ground mainly relies on the local planetary defense forces. At best, they are assisted by the military instructors from the Royal Legion. Such combat power will definitely be blind if it directly encounters the main force of the alliance.
In order to expand the results, the alliance's fleet was also split. The 'Raging Owl' battle cruiser, the 'Hiphorse' aircraft carrier, and the repaired 'Fire Nova' battleship, these three main ships constitute the main fleet, following the traces of the Furious Flame Fleet, driving them all the way. .
With two giant ships and a battle patrol to assist, the main battle force of the fleet is already slightly stronger than that of the Raging Flame Fleet. Not to mention, Nu Yan also had to consider Gu Hang, who was in the fleet, and the Storm Mage group he led.
In a fleet battle, it is still unbeatable. Unless the Alliance fleet, after dividing its forces, foolishly jumps to a place full of star castles, armed space stations and other additional space facilities to fight the Raging Flame Fleet.
Under the premise that the main fleet could form a clear strength suppression with the Raging Flame Fleet, the other four battle cruisers each led some squadrons and attacked in four directions.
When the main force of the Raging Flame Fleet was restrained, the entire Proud Claw could not find the space force that could resist the squadron led by a battle cruiser; and even if the Raging Flame Fleet pulled off a trick under Gu Hang's nose, Sneaked away and found an opportunity to attack the alliance's squadron. With the performance of the battlecruiser, it can still escape if it cannot be defeated.
What's more, it's not easy for the Raging Flame Fleet to slip away from Gu Hang's eyes so easily.
It is precisely because of these many factors that the Alliance was able to carry out such a rapid invasion operation in the Proud Claw Star Territory.
It takes about a hundred days and more than twenty worlds, and on average one can be completed in five or six days.
Of course, at this stage, the alliance's offensive suddenly slowed down.
Gu Hang realized that something was not right.
Such a rapid attack, of course, opened a huge gap in the southern front and recovered 20 imperial worlds at once, which seemed to be the best performance of the empire in the past few years.
However, there are many hidden dangers that remain.
First of all, the enemy's main force is still there, but they are just avoiding the battle. The alliance has not fought a decisive battle.
If this is the case, then the results achieved by the alliance now are actually very vain. In the future, as long as you lose a game, you may have to vomit out everything you have eaten now.
Secondly, the alliance suddenly expanded the breadth of the battle a bit too much.
These two star regions and twenty worlds are not completely surrendered. In many places, there is still resistance. Even in some worlds with relatively strong resistance, the alliance's army could not survive at all. The navy cleared the orbit and controlled the star port to ensure that the planet would not play any role in the cosmic battle. Just fire a few symbolic shots at the ground, and you've won it.
But such a victory is very unstable.
The Alliance basically cannot digest these twenty worlds and let them provide assistance to itself in the subsequent war.
Moreover, the Shangdong-Guangfeng planets that have not been solved in the future are like two cancers in the throat of the alliance's offensive line.
(End of chapter)