Chapter 396 The flaws of the new routine
This made him even more uncomfortable. This thing was the hardest to find, although they could hide in some special areas to avoid detection by these invisible reconnaissance units.
However, there are also several uncomfortable points involved, and some areas usually have relatively strong interference.
This will undoubtedly have a greater impact on their safety. After all, they are not sure which civilizations are coming in this interstellar space. Fortunately, as long as some low-level civilizations enter their detection range, they can easily to discover it.
The fear is to be afraid of encountering some advanced civilizations. After all, luring civilizations is mutual. They can lure themselves there, and they can also lure others over.
If they lure some advanced civilizations over, it is very likely that they will not be able to discover those civilizations because of the interference in those special areas.
After all, the hiding methods of high-level civilizations are several levels higher than those of low-level civilizations.
And those advanced civilizations outside are bound to discover them in advance and formulate an attack plan against them, and then they will be in tragedy.
Thinking of this, the commander's face became extremely ugly. It was the first time that he was so passive by the bugs.
"Although it's not worth it, depending on the situation, it's time to call back the fleet outside."
"Otherwise, if we continue to let these bugs consume us like this, we won't have many battleships left here before long."
"Find the fleet outside and wipe out all these bugs."
"We can also take this opportunity to see what kind of gift these bugs have prepared for us."
Having said this, the commander immediately issued a recall order to the outgoing warships in the fleet.
At this moment, the players are still continuing their usual operations as before. During this period, they have taken away tens of thousands of enemy warships through this method, while their own losses were only a few thousand.
"Brothers, we have made great achievements during this period. If we follow this routine and the enemy warships that dare not go out call back to pursue us, then sooner or later they will be killed by us."
At this time, after the day's activities were over, people were discussing the results of this period in the chat group.
"Actually, I feel that our previous choice of Zerg host was a wrong decision. If you think about it, if we invest all the Zerg host money into the Corruptor, I feel that we can make a little more money if we consume it this way."
"Yes, after fighting the Empire for so long, we discovered the biggest problem with the Empire's warships, which is that they start very slowly."
"To put it bluntly, their damage speed is very slow. Although we jump over and take one wave, their second wave is obviously much slower than our second round of attacks."
After hearing what this player said, one of them added, "Under normal circumstances, after we jump over, we immediately counterattack after receiving a wave. We wait until we spit out the second spit to suppress the enemy's second wave of attacks before launching."< br>
"From a certain perspective, our attack speed is twice that of the enemy."
"So we usually jump over and endure the first round and immediately perform two rounds of output, then come to the second round and perform two rounds of output, and then run away after the third round."
Speaking of this, the player then added, "You must know that this is the level that the first-level Corruptor can reach. If we evolve the Corruptor by two more stages, his mobility and attack speed will still be It will be greatly improved.”
"By that time, I'm afraid we have suffered three rounds from the enemy, and we have attacked the enemy for at least five or six rounds."
"As long as our base of Corruptor troops is large enough in five or six rounds of output, we can take away many of their warships. If we fight them in this way, they will definitely be the ones who can't bear it first."
"The most important thing is that the consumption of our insect swarm jump is too low to fight this kind of guerrilla warfare, but these warships are different, especially when starting the jump engine, it will consume a lot of energy."
"This means that although they can copy the same routine, their consumption per round after copying will be dozens or hundreds of times that of ours."
When I heard this, I couldn't help but sigh at how great the advantages brought by racial talent were.
When everyone was talking about this, one player suddenly said: "With this routine, I feel that our future combat ideas can be changed."
"We don't have to fight the enemy head-on. We can choose to run away after firing one shot, and then come back to fire another shot after recovering. In this way, we can perfectly take advantage of the Zerg's various advantages."
"After this wave of operations, the number of enemy warships we killed has increased, and the battle losses have also become lower."
After hearing what this player said, everyone's eyes could not help but light up.
"Yeah, why didn't we think of it before? This war doesn't necessarily have to be fierce.
Why do we need to confront the opponent head-on when we know that he is powerful? We can completely use our own advantages and choose this method to fight against them. ”
"Anyway, it's not shameful to run away in the middle of the fight. This is called tactics. In this way, we can win one battle and our battle losses will not exceed 10,000."
At this point, everyone became more and more excited as they chatted. It was obvious that they had unintentionally unlocked the new tricks of the swarm.
Of course, everyone is also very aware that any routine has advantages and disadvantages, so they then started to focus on the topic of disadvantages.
"The biggest problem facing this routine now is transition interference."
"For example, the special warships of the Empire can easily keep us there, so before implementing this routine, we must clear out their interfering warships."
"Although it is very simple and quick for us to clean up their interfering warships this time, it is undeniable that it is because they do not have many such warships left in this area."
"Now that they understand our routine, they will probably recall enough warships. Even if we prioritize the fire, the effect of such warships will not be great. After all, the number of enemies is here, so many warships will always One can be successfully launched.”
After chatting here, everyone immediately discovered the biggest problem with this routine, which was jump interference. As long as they could not evacuate in a short time, they would be in danger.
"This is a troublesome thing. Although we use eyeworms to detect the opponent's intelligence in advance for marking, we can clear out these warships as quickly as possible from the beginning, but once the marking is missed or the number of enemy warships Too many.”
"Then it is very likely that the enemy will launch the interference field before we have time to clean up these warships."
"So at the beginning of the battle, clearing the enemy's warships as quickly as possible is something that our lineup needs to consider, but it is not that difficult to do this." "By the way, do you have anything? A good way to solve this problem? ”
With the emergence of this question, everyone also fell into hard thinking. It is obvious that now they know that they only need to solve this problem, then their tactics can be used for a long time.
After all, any game has some special routines, and as long as these routines are not targeted by planning, many versions can basically be used.
Under normal circumstances, a routine plan like this with a large number of reasonable users would not come up with a targeted plan so blindly.
After all, once you show up like this, what you will face next is the players attacking you in groups, and all kinds of tricks like a certain pesticide will emerge in endlessly.
The originally so-called fair competition has become unfair due to the various extremes pulled by the planning. The advantages of the downwind round and the headwind round have been infinitely reduced, and the most critical thing is that the skills of various characters have been cut to death.
After such a combination of punches, many old players had no choice but to give up. Although new players feel that this routine experience is better after entering the game, but now the entire game system is relatively mature.
The occupancy rate of new players has also been greatly reduced. After all, there are a bunch of competitors next door who are recruiting people.
This wave of operations has brought the previously peak game down from the altar. Of course, such a routine would not be done under normal circumstances, but there are exceptions in every situation.
For example, if you are going to introduce a new system, then you definitely don't want players to continue to use the old routines. After all, the new units introduced by your new system will definitely make money.
The essence of operating a game is still based on turnover, so if there is a conflict between the new system and the old system, there is no need to think about it. The planner will most likely choose to restrict the old system, and then strengthen the new system to increase the turnover.
Of course, the veteran players present all want to know this.
After all, they are all experienced players, and they understand some of the planned routines very well.
After thinking about all this, while everyone was still thinking hard about the previous problem, a player suddenly had an idea.
"What we urgently need now is a routine that can eliminate the enemy's various auxiliary warships in the first round. This routine definitely cannot be completed with the Corruptor, because the cost of the Corruptor is too high."
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At this point, the player continued to add, "If you don't use Corruptors and want to quickly eliminate enemies at fixed points, then there is only one unit, and that is Banelings."
"I think it is very feasible to use expensive dark matter banelings or condensed matter banelings as targeted kills."
As the player's words fell, everyone suddenly felt enlightened.
Obviously, no unit can compare with banelings for this kind of fixed-point sniping mission.
However, after chatting here, everyone immediately discovered the problem, "Using banelings, I guess this is a more reliable solution at present."
"But there is a problem involved here. First, let's talk about dark matter banelings, because for such a high civilization, at least this level of banelings is required to effectively kill them."
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"When using this level of baneling, we have to face a problem, that is, how to deliver it to the predetermined location.
Although Baneling has certain star navigation capabilities, it is undeniable that its skin is too brittle. If it were to go to the predetermined location on the battlefield, I would probably be killed by the enemy before it could reach it. ”
"Of course we can choose a relatively reliable solution, which is to use troops to carry it there.
But in our system, a few units suddenly broke away from the main force and rushed towards them. As long as they were not stupid, they should know what to do next. ”
After hearing what this player said, one of the players gave his suggestion, "We can choose troops with rough skin, thick flesh and fast speed. If these troops carry banelings, then we will have a chance to succeed in the raid." ”
"Or we can directly buy condensed banelings. This kind of baneling can perfectly solve this problem, because to activate this baneling, it first needs to explode itself."
As the player's words fell, another player said: "Your plan is feasible, but there are big problems."
"First of all, I won't mention the high price of condensed matter banelings. Let's discuss its shortcomings."
"First of all, advanced civilizations have measures to prevent this kind of baneling. If they immediately activate measures once they discover this kind of thing, then the number of battleships we destroy will be very small."
"This kind of bug can only be used in the first attack. It is basically impossible to use the same method in the future, and we still need to release a large number of these bugs in the first attack."< br>
"Because there is only one bug responsible for one or two battleships, we can clear out the target battleships before they can react.
If there were too many responsibilities, maybe after cleaning up one or two battleships, other battleships immediately launched countermeasures, and the condensed matter banelings were immediately declared scrapped. ”
"The cost of such an operation is too high. If the enemy has 600 such warships, we need to prepare more than 300 of them, and the price of one is more than 10 million."
At this point, the player did not continue talking. Of course, through what he just said, everyone immediately understood how low the feasibility of this routine was.
After all, they are definitely not willing to accept this level of investment.
The cost of a battle is so high. If the enemy comes a few more times, the enemy may not be able to do anything without them, and the resources will be squandered first.
"If this is the case, we can still only focus our time and energy on cheaper and more efficient dark matter banelings."
"But for this thing, we have to consider the problem of carrying. If we cannot solve the problem of carrying, our banelings will not be able to exert their effect at all."
"Otherwise, let's try to use a fourth-stage cockroach to carry it." At this moment, a player suggested, but his proposal was immediately rejected by others.
"First of all, the cost of level four cockroaches is too high, and the most important thing is that even this type of unit cannot withstand the fire of enemy warships."
And just when everyone was at a loss to solve this problem, Xianyu seemed to have thought of a plan.
(End of chapter)