Chapter 581 Searching for Relics
But it’s not easy for players to find a good place.
"There's so much we need to know to find the right place, guys."
"The first thing is to ensure that this area will not be discovered. We know so much detection technology in the United Universe, so it is not easy for us to completely avoid the detection of these things."
"Yes, let's not mention conventional reconnaissance for the moment. Let's just talk about the detection methods used by the detectors we use now. It is not that easy to counter-reconnaissance."
And everyone couldn't help but fell into deep thought after hearing this.
Indeed, it is impossible for players to escape from the detection of the detector they purchased.
First of all, this method of investigation can be said to be something they have no control over at all. This method has broken away from the conventional investigation method and is a brand new method of investigation.
And because the United Universe attaches great importance to this method, only those few civilizations master the technical means.
At the same time, the detectors purchased by players are just a castrated version of this detection method. In other words, even if players can now figure out how to avoid being detected by this method, it will not be of much use.
After all, the method they have now is a castrated version, which is completely different from the complete version.
Thinking of this, the players couldn't help but feel that things were in trouble.
Settling down is very important for players.
Although they used to take the wandering route, and this route is indeed very useful, players who have seen a lot of things also know that this method does not last long.
The reason is also very simple. First of all, it is possible to develop in this way, but it will not last long.
Because after civilization has developed to a certain level, the way of war has changed a lot, and it is no longer possible to rely on some so-called terrain as before.
If you want to find a more suitable solution after this solution fails, there is only one way, which is to improve the attack capability of your station itself.
Take the Moon Spirit Civilization as an example. Players have paid so much to win the Moon Spirit Civilization. A large part of it is because they broke into the interior and were attacked by the defensive weapons of the Moon Spirit Civilization.
At the same time, in that battle, the players never put their energy and time on the Moon Spirit Civilization's fleet. Their energy and time were mainly on the various interference turrets of the Moon Spirit Civilization that entered the small universe in the later period.
And this case is the key.
"Old fellows, with our current technology it is basically unrealistic to find a place that will not be detected by an overclocking detector."
"It's not like you don't know how powerful this thing is. We just used the castrated version and found out the underwear of several civilizations."
Everyone nodded after hearing this.
Indeed, what this player said is very reasonable.
"By the way, brothers, I wonder if you still remember the situation in the small universe of Yueling Civilization?"
When the players heard this, they naturally guessed what the player wanted to express.
"You mean to use a faster-than-light spacecraft and then build our own small universe?"
After hearing this, the player who made the suggestion earlier nodded, "Yes, that's what I mean."
Everyone couldn't help but frown when they heard this.
"Although Lao Tie's plan is feasible, you must also know that building a small universe is not as simple as we thought."
"Although we have a method to build a small universe, the size of this kind of universe is only a few hundred kilometers. This thing is completely used to store things such as empty castles and iron walls."
"As for newer universes, we don't have the corresponding technology to develop them. At the same time, I consulted about the situation before, and I found that they mentioned one point to me, that is, the technology for developing large universes is completely different from that of small universes."
"There are many technical barriers that we cannot break through. Otherwise, why do you think United Universe only sells small universe development technology and not large universe development technology?"
"Large universes over there can only be obtained by purchasing."
After hearing this, the players also fell into deep thought. Indeed, they also knew the situation in the United Universe.
In fact, players are also very troubled by this.
"Hey, I also contacted those civilizations at the beginning, but they made it very clear that the technology is absolutely impossible to sell. If you don't have the technology, they are still willing to take action if you want a finished universe."
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After some discussion, the players also knew that their only way now was to find a way to find a place by themselves.
It is basically unrealistic to try to get a good place through other methods.
"Brothers, there is no need for us to be so depressed. Although the small universe plan is not feasible, I heard people from the universe over there mentioned that although the overfrequency detector is powerful, some areas are still undetectable."
"So although we haven't found the place now, we don't rule out that we won't be able to find it in the future."
"And according to the latest information I got, most of the blind spots of overclocking detectors appear in areas similar to ruins. However, because the ruins area is very unstable, it is basically unrealistic to settle there."
"However, we do not rule out that there are relatively stable ruins areas. If we can find them, we will settle there in the future."
At this time, when they heard what this player said, a trace of worry flashed in everyone's eyes.
In fact, many players have learned about this method
At that time, they went to understand this problem when they moved.
After all, this is related to whether they are safe after moving, so many players asked these questions through their own channels at that time.
But regarding the matter of settling down in the ruins area, many civilizations are advising them not to do so because the risk is too great.
"Friends, although we can find many places in the universe that can escape detection by conventional detectors, the only way to avoid being found by overclocking detectors is ruins."
"Otherwise, unless we understand the principle of overfrequency radar and come up with something corresponding to it, we will not be able to escape its detection at all."
At this time, the players couldn't help but feel a little uncomfortable when they heard this.
Indeed, what this player said is very correct.
The reason why ruins have this ability is mainly because they are things left over from ancient times, and ancient civilizations all used overclocking technology. Of course they also know how to avoid being discovered by such detectors.
Therefore, under normal circumstances, the ruins will not be discovered, but nothing is absolute. The ruins will just not be discovered by large-scale overclocking detectors.
It's like the ultra-wide-range detectors in the hands of players are absolutely impossible to discover the location of the ruins.
But if the other party uses a special detector, it is still possible to find it.
This method is also very simple, that is, compressing the original detection range of thousands of light-years to only one or two light-years.
Under such circumstances, the intensity of this kind of detector will reach an unprecedented height, and with such detection intensity, it is possible to find hidden evidence.
This technology is called probe scanning technology.
Usually, if you want to use such a ship, you need a special scanning ship equipped with a special probe launcher.
After launching the probes, each probe has a detection range of approximately one light-year radius. Launching 10 or so probes at the same time can cover a range of almost 10 light-years, and then scan. Because the signal gun is powerful enough, it is easy to Scan to see if there are any ruins in the surrounding area.
If it is discovered that there are ruins in the surrounding area, these scattered features will be emitted to the area with ruin signals for precise scanning. In this way, the scanning accuracy will be continuously reduced.
Each probe changes from the original one light-year to 0.5 light-year to 0.25 light-year, and in this way continues downward.
Until the accurate coordinates of the instrument point are determined, then it can be passed.
Therefore, there is no absolutely safe place in the universe. Even if there are strong anti-reconnaissance ruins, if it is discovered in this way, there is no way to avoid detection.
But in such a huge universe, if you want to find a target within a range of only ten light years, how many ships do you need to send out to scan a large area, and how much time does it take?
So if your exact location is not exposed, the other party will never be able to find where your home is.
But if you are unlucky and your exact location is exposed, the other party only needs to conduct carpet-like reconnaissance in this area, and they will find you quickly.
Compared with the small universe of the Moon Spirit Civilization, which has strong mobility, this plan of different players has very strong concealment and is difficult to be discovered. Once discovered, it is inevitable to avoid it.
The Moon Spirit Civilization has another approach, that is, it is easy to be discovered, but it can escape at any time if it is discovered.
All in all, both methods have their own advantages and disadvantages. The main thing is how to operate them.
And players are well aware of this.
"Brothers, in fact, it is useless for us to think so much now. Our only plan at present is to find a ruins point and hide in it."
"If this universe really existed as the built-in starry sky monster said, ancient civilizations would not have to think about it at all. They must have such an area, but you must also be worried about the instability of long-distance relationships."
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"For this point, we can only say that if you search more, you can always find a relatively stable place."
In fact, for current players, they have no better choice, and they also know the reason why the ruins are unstable.
To put it simply, there are two types of ruin points. The first type is a point that can be discovered directly. As long as you have an overclocking detector, you can touch it directly.
This kind of environment is relatively harsh. Even if a super-civilized ship enters, you must be careful. However, this is not a problem for the players, because the players have special scientific research ships in their hands, and this one The ship can effectively deal with these problems.
After all, the principle behind the creation of ruins like this is also very simple.
First of all, after the collapse of a super civilization, some relatively precious areas have been preserved. These areas are usually the more important places in the civilization.
Therefore, the security and concealment measures in these areas are very high, and there are anti-overclocking detectors here.
After all, these areas are the top priority of civilization to protect, so there is something natural about them.
And when it comes to these areas of civilization, many of them have been preserved due to their own reasons. After all, the civilization that destroyed it may not be found.
As time goes by, the internal instruments will gradually age. No matter how high the technological level of this civilization is, no matter how sophisticated the instruments it uses, they cannot withstand the ravages of time.
When these instruments age and the shielding disappears, it will be easier to find these areas, but this kind of shielding facility will disrupt the space in the area.
In particular, forced shutdown due to aging equipment will cause more serious disruption to the surrounding space, making these areas very dangerous.
To put it simply, the relics that can be directly discovered in this universe belong to areas where the equipment has been destroyed, while the areas where the equipment has not been destroyed need to be scanned with more precise probes.
It's just that due to the passage of time, the severity of damage to these devices varies, and their ability to block signals may also be high or low. You could not find it through a wide range of scans in the past.
But now, because the damage to the instrument is relatively high, you can determine the approximate location of the ruins through large-scale scanning, and then systematically scan that area to find these ruins.
This is how we use some relics to explore civilization in the United Universe.
So what is before the players now is very simple.
They need to find a ruin that is not too badly damaged and will not be caught by a wide range of detectors.
In these places, because the instruments are relatively intact and maintained, the surrounding space is relatively stable, and players can settle down here with peace of mind.
But if you want to find this kind of relic area, to put it bluntly, you can only try your luck. The probability of trying your luck in such a huge universe is really very low.
So there is another way for players, that is, to look for areas where the damage is not very serious, and it may be possible to use overclocking detectors that can only be detected within a few hundred light years.
In this case, as long as the enemy is hundreds of light years away, it is impossible to detect them, but even with this reduced difficulty, trying to find these areas is like looking for a needle in a haystack.
Although the castrated version is still in the hands of players now, if the castrated version is a few hundred light years away, I am afraid that the full version can be found within a few thousand light years.
But given the current situation of the players, they have no other better choice.
"Forget it, brothers, searching for an area is not something that can be done overnight."
"And even if we find it in a short time, what's the use?"
"We can't go there right away if we find it. After all, we don't have enough resources to build Star City. So even if we find it, we still need to spend a lot of time collecting resources to build Star City."
(End of chapter)