Chapter 575 The Master’s Revenge


Chapter 575 The Master’s Revenge

The magical world is very dangerous. The danger is not just monsters running around, but also weird things that cannot be seen at a glance.

After all, the adventurers in Nemea have too little experience. Any adventurer with some experience knows that anything related to magic or suspicious things should not be approached casually.

Especially something that gives you a 'calling' feeling, which is probably not a good thing.

"The painting demon is a semi-artificial and semi-natural demon. It usually appears in paintings that are possessed by mages. If someone observes the painting, they are likely to be pulled in by it."

The painting monster has no entity, or its entity is just a painting, which is completely different from most monsters.

It is said to be semi-artificial and semi-natural because whether it can turn a painting into a painting demon is a question that has not yet been clarified. At present, it is only known that there is a chance that enchanting a painting will turn it into a painting demon. The more specific conditions are not yet clear.

Although the painting style is somewhat special, the painted demon is still a fairy and has the inherent characteristics of a fairy.

For example, doing things according to your mood is chaotic and unpredictable.

It pulled Nemea into the painting, probably simply to make her a guest, but this move would also result in Nemea never being able to return.

"Drink this, it will make you feel better."

Handing Nemea a bottle of calming potion, Aldai warned: "Don't be careless. A legendary mage once lived in this place. No matter how outrageous things are, they may exist. Especially don't touch them without confirming them. Something safe.”

There are too many inexplicable traps in the Master's residence. Even the Master's colleagues cannot understand many of them, so you must be careful about your next actions.

dividing line

If it were a pure dwarven ruin, it would be a standard formation for Nemea to be the rogue at the front to explore traps. However, since a legendary mage once lived in this ghost place, it was most reliable for Aldai to go in front.

After Nemea calmed down, the three of them changed their formation slightly and continued to move forward.

This time, there was still a long corridor in front of him, but it was much narrower and shorter than the previous passage, returning to the normal size of the passage.

From time to time, you can see stone door panels with dwarven characteristics on both sides of the passage. When you open it, you will find that there are basically empty rooms inside. Judging from the remaining furniture, it should have been an independent bedroom.

There are traces of a large number of crates stacked in some of the rooms. It must have been some materials stacked by Yueluo's lover Bright when he lived here, but they are all empty now.

In the depressing atmosphere, there were only the sound of three people's light footsteps in the corridor. Maybe it was because of the experience of being almost captured by the painting demon. This time, Neemia was very honest. It could be said that she really didn't dare to touch anything.

The corridor is about thirty meters long, and when you reach the end, there is a stone door that can be opened.

This time it was not an empty room, but a room filled with miscellaneous things.

As soon as you come in, you can see a table facing the door, with a large number of beakers, thin-mouth bottles, alembics, and some unknown instruments that look like brass next to the table.

For laymen, the meaning is unclear, but Aldee recognized at a glance that those are actually tools commonly used by alchemists. The brass instrument is a mercury vacuum machine, which empties the air in the test tube through the falling of mercury. The vacuum effect is generally used for special chemicals.

There are a row of several large bookshelves on the wall to the left of the table. Unfortunately, there are only a few books on them. I don’t know if they were destroyed or taken away by Bright.

A legendary mage's book collection is definitely a treasure more valuable than gems and gold coins. After all, for a mage, knowledge is power.

Looking to the right, there is a bed covered with rotten quilts. A row of shelves are nailed above the bed. On the shelves are many things that look like small ornaments, but must not be touched casually.

The most eye-catching thing are the six glass jars.

The two ends of these glass jars are clamped with brass, and fine white smoke comes out from the top, making the surroundings look smoky and hazy.

This must be the residence that Bright used when he first lived in the ruins. In this case, the doorway previously blocked by rubble was the entrance to the sixth floor, and Aldai and the others went in the wrong direction.

But even though you are here, you still have to take a look. Aldai is also very curious about what this legendary mage is studying here.

Raising the dancing light technique to let the light ball illuminate a larger area, Aldai took two steps closer. She immediately noticed that those smoky jars were filled with pale white brains.

"Is that a brain jar? I heard that there are evil wizards who will take out people's brains and put them in jars, and the victims will even remain conscious."

"We can't completely deny that it's a rumor, but the kind you're talking about is a brain in a vat. Generally, mages who have no hope of transforming lichs stuff their own brains into them in order to gain a longer life and continue their spell research."

Aldai recognized it and nodded:

"Well, these aren't brains in a vat, they're more like simple brain specimens."

Neemia actually wanted to say, why are you so skilled? Have you done this too?

"If there's nothing worth noting, let's exit. I don't feel very good about this place."

Zola didn't really want to stay here. There were too many inexplicable things in the mage's room.

"Wait for me a moment, I'll be ready soon."

Aldai came closer and poked the brain can that was still emitting smoke with her staff.

At this time, the six brain cans arranged in a row on the shelf suddenly reacted and shot out a beam of light one after another.

Like a laser projection, the light from the six brain cans left a string of glowing words in mid-air.

The text is lingua franca, and the six paragraphs are:
‘I don’t know’

'let me go'

'I didn't mean it'

'please'

'all dead'

and 'You've got it'

Looking at these words, Aldai thought for a moment before clapping her hands and said: "By the way, I remember there were rumors that Bright had six enemies in the past. Although the legend did not leave clear details, these six enemies They were all killed by Bright, and the brains in the jar should belong to those six enemies, as trophies. "

This kind of trophy is really a very nasty taste...

The brains in the brain tanks can survive for a long time, just one or two hundred years is not a problem at all, but the problem is that these brains are still alive and conscious.

The victim will be trapped in the brain tank and endure the torture of time in the endless darkness. They may even be unable to go crazy until the material in the brain tank gradually deteriorates, slowly, bit by bit, and extremely painfully. die.

This is a very typical and extremely clear evidence of a proverb in the multiverse world.

Don't mess with mages, especially the particularly powerful ones among them.

(End of chapter)

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