Chapter 1098 Stargate Attack and Defense (3)


Chapter 1098 Stargate Attack and Defense (3)

Stargate, an important facility, is the most cost-effective method compared to destroying and capturing it. As long as you occupy this place, you will have a springboard for energy sources to continuously and rapidly penetrate into the interior of the Spinning Water Federation, unless the star gate on the other side is blown up by the Spinning Water Federation itself. , but this possibility is very low. The construction of the Star Gate is a national effort. Unless it threatens life and death, no one will want to blow it up.

Of course, that's what they say, but in a war, there is no guarantee that you will encounter some crazy people. Now that the star gate is activated, on the one hand, I can let all the civilian ships in the queue of chaos come in, and on the other hand, it can activate huge energy for deterrence.

Although the shield of the Star Gate only protects against cosmic debris, there is huge energy here. If you have the guts, just blow it up to see if we all die together.

This operation is really brave, but it also brings a new problem.

Damn, I just got out of the queue, and now you tell me, the queue is moving forward?
The Swan cannot go back now even if he wants to, and because the Swan is a light cruiser and a battleship, it is located just behind the fleet of the Spinning Water Federation.

Okay, now from the perspective of the Red Maple Republic fleet, with radar scanning and optical reconnaissance, do you think people would think that a battleship is not on the same side as the Swirling Water Federation?
This is completely unreasonable. go.

"Emergency avoidance!"

The attitude control nozzle emitted a striking blue light, pushing the more than 300-meter-long Swan to jump up and down.

The Swan was obviously also listed as a target, which was equivalent to being involved in the fleet artillery battle. This time it was not a stray bullet. The other side's ship deliberately targeted the Swan.

As mentioned before, light cruisers are the weakest class in the battleship sequence and are usually used for powerful reconnaissance, area defense and control, and harassment.

This kind of head-on fleet battle and bombardment is looking for death.

This is thanks to the relatively long distance between the two sides, and the accuracy of the artillery fire is sufficient. However, the artillery fire takes time to arrive, and you can still avoid being hit by taking evasive actions.

But the fleets of both sides will not always engage in artillery fire from a distance.

Nowadays, a more common fleet tactic is for both sides to set up a battle line and give full play to their firepower. While rolling bombardment, the fleet slowly approaches in a Z-shaped avoidance navigation route. The closer the distance will inevitably lead to an increase in the accuracy of the bombardment. This will increase the overall firepower output.

At this time, the competition is purely about the quantity and quality of the ships and who is braver.

——This sounds very deadly.

There is no way, even though others can travel between planets, there are no missiles like this, and they can't do any beyond visual range strikes.

In short, both sides are approaching each other. When the Red Maple Republic's fleet is close enough, light cruisers like the Swan will be pure cannon fodder, not even qualified to block the sword.

However, there are ways to solve this dilemma.

"Bearing 155, moving forward at half speed, let's hide behind the Spinwater Federation battleship."

"Understood, bearing 155, half ship speed!"

Now that the distance is relatively far, it is easier to avoid bombardment. It is still possible to use the battleships of the Spinning Water Federation as shields. After all, the battleships of the Spinning Water Federation have formed a battle line, and each battleship will not move randomly, which will cause the formation to collapse.

There is no need to get too close, as long as the battleships of the Spinning Water Federation can block the firing line, that is enough.

But as mentioned just now, the fleets of both sides are constantly approaching, relying on the fleet of the Spin Water Federation as a shield. This operation can be done for a while, but as time goes by, the Swan will be brought to the battlefield by the fleet of the Spin Water Federation. That's when it backfired.

Therefore, the real way for the Swan to survive is to find an opportunity to get into the star gate.

It doesn’t matter who wins in the end, or how the fight ends, it has nothing to do with us, running away is the first priority.

Alyssa saw this very clearly. So her captain's viewfinder is always staring in the direction of the stargate. Now there are too many civilian ships trying to get in there, and they are almost crowded into a pot of porridge. The not-so-large Swan just got out of it. , if I squeeze it back now, I'm afraid I'll be squeezed flat.

To sum up, Alyssa's current strategy is to use the battleships of the Swirling Water Federation as shields to delay time, and wait until the traffic on the other side of the Star Gate is better, and then the Swan will take the opportunity to get in and escape.

But again, plans can never keep up with changes, and surprises are always more surprising than happy.

Yeah, the world is so fucked up.

The Swan had just found the shadow of a battleship to block the Red Maple Republic's firing line aimed at the Swan. Before it could even breathe a sigh of relief, An Yun said again:
"The radar has discovered a new ship signal."

Alyssa's heart skipped a beat and she quickly turned the viewfinder. At this time, she could vaguely see about twenty flat images of ships distorted and suddenly appearing in the airspace.

The position of these ships is to the left and rear of the Swirling Water Federation fleet, which is also the two o'clock direction of the Swan.

"The space fighter ejection signal was detected, and they released the fleet."

"Tsk, it's actually a mobile aircraft carrier fleet."

The damage done by carrier-based aircraft to battleships was weak, which led to the fact that in interstellar wars, the scenario of aircraft carriers crushing battleships on Earth was not repeated.

Most of the time, mobile aircraft carriers in the fleets of various countries do odd jobs, such as interference, cleaning the battlefield and other marginal tasks.

But this does not mean that mobile aircraft carriers are really without threats.

Almost all types of space fighters can carry two void torpedoes. A mobile aircraft carrier can launch at least seven or eight squadrons of space fighters in a short period of time, which is at least thirty.

These maneuverable and flexible space fighters are difficult to hit by the main guns at long distances, and the opponent will not enter the range of the ship's anti-aircraft guns at all. Once they reach the distance, they will directly launch torpedoes.

A mobile aircraft carrier can project torpedoes equivalent to twice the number of carrier-based aircraft at one time.

These torpedoes have a very low hit rate in the vast void, but they can cause great interference.

Don’t forget, today’s battleship bombardment requires formation assistance to exert maximum firepower and maximum defense. When a torpedo attacks, can you dodge?

If you dodge, the formation will be broken up, and someone will take the opportunity to blast you with a hammer, but if you don't dodge, well, if you have the guts, then expect the anti-aircraft cannon to explode, otherwise you'll just wait to be torpedoed.

This thing is one of the few weapons on the carrier-based aircraft that can cause damage to the ship. One or two rounds does not matter, but as the scale of the battlefield expands, it is impossible to only have one or two rounds.

Besides, if you eat a torpedo, the shield energy will decrease. You might be able to resist the opponent's main gun, but if you eat a torpedo, you won't be able to withstand it.

Originally, the Red Maple Republic was caught off guard, but now the mobile aircraft carrier once again took the risk to attack, adding strength to the fleet defending the Star Gate.

Of course, this threat is foreseeable. After all, everyone's technical level is about the same, so they can only find some tricks in tactics.

The fleet of the Spinning Water Federation also released a large number of carrier-based aircraft at the next moment. Although the numbers are definitely not as fast as the professional aircraft carriers, nor as many as the aircraft carriers, it can also interfere with or prevent the opponent's carrier-based aircraft from dropping bombs.

The premise is, don't make any other mistakes.

(End of chapter)

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