Chapter 165 Old Tang and his "Return to the Ruins"
"Old Tang! Old Lu!"
As soon as Luo Bai got out of the car, he saw Tang Yunpeng and Lu Maru waiting at the door of the hotel.
"Mr. Luo, congratulations."
Tang Yunpeng stepped forward with a smile and said hello.
"Old thief, he has reached the altar."
Lu Maru was also joking happily.
I remember that when Mr. Luo was just emerging in the industry, Lu Maru even thought about telling the news that he was the one who reviewed the mirror.
Later, as Luo Bai's reputation grew, this idea faded a lot.
The three of them sat down in an orderly manner, and Tang Yunpeng, who knew Luo Bai's character, did not recruit anyone to accompany him.
After a few simple bites, Tang Yunpeng went straight to the point and told the purpose of his visit.
"Mr. Luo, Tianxing asked me to come back and make a 3A product.
After thinking about it for a long time, I decided to make a Souls-like game to test the market.
So for today’s meal, I mainly want to discuss the production ideas of this type of game with you, the founder of this game type. ”
Lu Maru also adjusted his gaze and focused on Luo Bai.
Luo Bai gently put down the chopsticks in his hand and looked at Tang Yunpeng in front of him calmly:
"Old Tang, please tell me your thoughts and ideas first."
"Okay."
For the author of Dark Souls, there is really nothing to hide, not to mention Mr. Luo's reputation is well-known in the industry.
"The so-called soul games that I understand mainly have the following characteristics:
1. A hopeless and desolate world background.
2. The ultra-high difficulty curve requires players to find the patterns of monsters after experiencing countless deaths in order to pass.
3. Exquisitely designed Hakoden map design.
4. Super high death penalty.
…”
It can be seen that Tang Yunpeng has done a lot of homework and refined all the selling points of Dark Souls that are praised by players and recognized by industry insiders.
"The name of the game I'm about to make is "Return to the Ruins".
In my opinion, Dark Souls should be the story first, then the game.
Therefore, I designed a story based on classical Chinese mythology.
In the Age of Ending Dharma, the three realms collapsed, and all time and space converged into one point, evolving into a ruin.
In order to avoid this world-destroying catastrophe, all sentient beings in heaven, the underworld, the human world, Buddhas, demons, demons, immortals, ghosts, and humans made various arrangements before destruction.
But before the plan was fully implemented, disaster had already struck.
The protagonist is an ordinary human being, or in other words, he thinks he is a human being, and his true identity is a new thing reborn from the ruins.
The new ethnic group of Guixu who have been infused with human culture and inheritance, looking at the devastated Guixu, all the new humans of Guixu are eager to reproduce the prosperity of the past three realms and six realms.
For this reason, as the protagonist, You also embarked on a road to recover those arrangements and restart the world..."
Tang Yunpeng didn't explain what happened next, but Luo Bai could basically guess his setting.
The levels are actually Buddha, Demon, Demon, Immortal, and Ghost.
When the backhand was being arranged, these groups must have been at odds with each other, which resulted in the backhand not being completed.
However, these things will be hidden in the text of props, items, and weapons.
The identity of the protagonist has also been set. He belongs to the Guixu clan. In fact, he does not need to restart the world, he only needs to continue living on Guixu.
So there will be two endings in the end.
Maybe it could eventually evolve into the hypothesis that Blue Star is actually Guixu. With a good skill, it is basically the story framework of Dark Souls.
But it doesn't matter whether it's a trap or not. Since it's determined to be a Souls-like game, these things are just minutiae.
Tang Yunpeng's "Return to the Ruins", if the differences between the levels of Buddha, Demon, Demon, Immortal, and Ghost are large enough, and the combat system, BOSS and other aspects are designed well enough.
Selling a million copies easily in the country is definitely not a problem.
But in fact, the difficulty in making soul games lies precisely in this.
The design of levels, the restrictions on character abilities, the design of weapons, the design of BOSS, and the design of maps.
These are the most important things in a Souls-like game, not the plot.
The plot only raises the upper limit of Dark Souls, making it a masterpiece. But if you can't do the lower limits above, no matter how good the upper limit is, it can only rely on defense.
Because many players, after experiencing Dark Souls once, actually don’t know the background story at all.
All they knew was that they were holding a watermelon knife and slashing all the way from the Northern Undead Yard to the initial furnace, killing all the BOSS they saw on the way.
There were so many students of Dark Souls in his previous life, but only one left a deep impression on Luo Bai.
Salt and Sanctuary.
A very pure little soul game.
Although the sword and golden wine were criticized because they were too strong.
But Soul is the most soulful work in terms of plot, operating feel, and ability value settings.
Luo Bai told Tang Yunpeng all his worries and opinions.
Tang Yunpeng was sometimes surprised, sometimes silent, and then nodded heavily.
"Mr. Luo, I understand."
"Old Tang, you must have never played a game like this before.
Races such as Buddha, demons, demons, immortals, and ghosts are the shadows of the past that reappear from the ruins.
If you want to make it sufficiently differentiated and 'underworld', if you want to make the monster attack AI well, it actually requires a lot of effort.
In terms of maps, the creation of a sense of exploration cannot be left behind.
The most important thing is that Dark Souls is not a simple game of stacking difficulty. You have to let players see the possibility of success in challenging the game. This is the most important thing.
Then, there is the action aspect of the characters.
In Dark Souls, in order to ensure that it matches the Western story background, I chose Western weapon attack modules.
Because I still have some connections outside, it is actually not too difficult to collect these action modules.
In "Return to the Ruins", you have more possibilities.
You can even make things like two-edged three-pointed spears, Fangtian painted halberds, Qinglong Yanyue swords, and even magic weapons and flying swords.
If you want to make these action modules good, you have to find a folk master to help you collect actions.
This amount of work, this amount of work.
With all due respect, Old Tang, are you really ready? ”
Luo Bai asked quite directly, and Tang Yunpeng also sighed.
If it is done as Luo Bai said, the cost will be at least over 100 million.
Among the companies on the market that are clamoring to become 3A companies, the most they seem to have is only 15 million.
I am a former gold medal game producer who has just "recovered", and he is still the kind of person who is banned in China.
Are hundreds of millions of funds really allocated?
Can I get my money back?
These are all problems.
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(End of chapter)