Chapter 166 Original Seedling Plan
Throughout July, Chuxin fans did not wait for news about new games. Instead, they waited for something called the "Chuxin Breeding Project."
It is also clearly written on the official website of Chuxin Games that the targets of this plan are independent game producers who have their own ideas but are unable to produce complete games due to limitations of funds and resources.
Independent game producers need to upload the demo of the game they want to produce on the official website of the "Original Incubation Project".
Subsequently, Chuxin's professional developer evaluation team and the general player group will vote and score the game after experiencing these demos.
As long as you can win the ranking, Chuxin Games will fully support you and turn this demo into a complete game.
There is even a chance to join Chuxin Game Studio directly.
As soon as the news came out, it naturally caused waves.
The first to face the impact are countless independent game developers.
"What the hell? Is it true? Is there such a good thing? Now, I can't even think about whether to participate!"
"Mr. Luo is going to start a sect... I think we can win over a large number of game developers with this thing.
Good guy, really good guy. ”
"How can there be such a cheap thing in this world? Even if you win the ranking in the end, you will probably be forced to sign a very stringent contract and completely work for your original intention."
"With Mr. Luo's current reputation, there is no need to do such a thing.
If something like this were to come out, just a few sketchy independent games would be a penny wise and pound foolish. ”
There is also a loud voice within the player group.
"Why do I feel that the old thief was wronged at TGA last time, so I decided to lay the groundwork and warm up first.
You might even be able to get something like a Luo Bai Award later. ”
"TGA is organized by the three major console platforms and a very large game company from Beacon, so it has such a huge influence.
Although the old thief is doing very well now and enjoys a reputation around the world, he is still not qualified to hold a world-class game award. ”
"Anyway, this plan will definitely be of great benefit to the domestic gaming environment."
"Am I the only one who is looking forward to demos from domestic independent game producers?"
While countless developers and players were speculating about this news, on July 8th, an interview with Luo Bai by Fusion Media Game Observer completely confirmed the news:
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"Luo Bai: I often think about what else I can bring to this industry"
"On July 8, 2035, Imperial City time, Fusion Media Game Observer interviewed Mr. Luo Bailuo, the boss of Chuxin Game Studio who recently returned to China and a world-renowned game producer.
Talk about your experiences and thoughts during this career journey.
Luo Bai said that making games is a process full of joy and a sense of accomplishment for him. Especially when he sees the positive comments from players about the game, he can feel the joyful feeling of connecting with the players.
However, Luo Bai also often thinks about what else he can bring to this industry besides making some games.
The author Lin Mo reports for you.
Lin: Congratulations to Mr. Luo, for winning the 2034 TGA Game of the Year title with the game "Dark Soul". Is there anything you want to say here?
(Note: "Dark Soul" is a 3D action-adventure game produced by Chuxin Game Studio. It is famous in the world for its high difficulty and epic feeling)
Luo: Of course I am very happy. The reason why I was able to win this award must be because I am loved by the players. This is also the recognition of me by the players.
Lin: As we all know, Dark Souls is a difficult game.
In the entire gaming circle, many players have given you the nickname "Old Thief" because some parts of the game are too 'dangerous'. What do you think of this?
Luo (laughing): As long as the players like it, they can call me whatever they want. Rather, it’s a compliment to me.
Because of those very ‘dangerous’ places, I couldn’t help but laugh out loud when I was designing. I imagine what the players will be like when they play here.
When the game is released and I see the comments from players about me, there will be a sense of connection between the two parties, which makes me very emotional.
……
Lin: That’s it for now. Mr. Luo, everyone in the player community has a question. Why did you embark on the path of game production? Luo: It must be because of my instinctive love for games at first. When playing games, I can relax and quietly feel the beauty of the world.
When I play some games that I don’t like, I will also think about what I should do to make it better. This is a natural process guided by my interests and hobbies.
Lin: Mr. Luo has been working on games along the way, from the original Ori to the current Dark Souls. The games he originally created are synonymous with quality in the minds of players.
Will you encounter any troubles during this process?
Luo: Of course there are troubles, but we still have to try our best to overcome them. We can't stand still just because we are afraid of troubles.
……
Lin: Recently, we learned that Chuxin has organized the "Chuxin Breeding Program", which is specifically aimed at game developers who are unable to turn their ideas into reality due to resource constraints. What was Mr. Luo's original intention in establishing this program?
Luo: I often think about one thing. In addition to making a few interesting games for players, what else can I bring to this industry.
Judging from the vast land and large population of our country, there is actually no shortage of creativity.
There are other reasons that really affect the output and quality of games.
I think that the original intention should be to shoulder the social responsibility that one should bear, and the responsibility to the entire gaming industry.
Try our best to help these talented game developers realize their life value, and also allow many game players to experience a completely different gaming experience.
…”
With official endorsement, there is no longer any doubt about the authenticity of the "Original Seedling Plan".
At this time, domestic independent game producers are also gearing up and uploading their demos to the official website of the Chuxin Seedling Project.
Even some former game developers who had left the industry have posted demos that they had hidden in folders gathering dust.
Players and game developers are so enthusiastic that the original servers and reviewers are a bit insufficient.
When Xiao Weirui asked whether certain restrictions should be made in response to the current situation, Luo's answer was:
"Add money!"
The "original nursery plan" was not a decision made by Luo Bai on the spur of the moment.
He had been planning this plan for a long time before he actually implemented it, but he had been limited by the size of Chuxin Game Studio and his situation at the time, so he kept it secret.
When Luo Bai proposed to Xiao Weirui that he planned to acquire or directly establish a game media company, and later set up a rating system to conduct market ratings for games on the market.
Xiao Weirui, who has a keen sense of business, immediately realized the benefits of doing so.
The Original Aspiration Seedling Breeding Plan must not only be implemented, but also implemented in a big and special way, with a loud and clear voice.
And here, when the Chuxin Nursery Project was in full swing, many major manufacturers in the industry also internally condemned Luo's barbaric behavior.
"This Luo Bai is really harmful! What on earth is he going to do? Want to establish Shantou? We are not dead yet!"
“After making two games, I don’t know which one I am. The money we make from one game is more than the money he makes from all his current games combined!”
"Isn't it just throwing money away? Who can't? You have more money than we do?"
Of course, it’s just a mouthful.
Secretly, I may be contacting Chuxin again to "visit", "exchange", and "study"...
For stand-alone games, the price of the game itself has always been small.
What really attracts money are various peripherals, IP, and derivatives.
The original intention started from a small workshop making butter, and till now there are only six games in total.
The volume has also reached the level of several billions. If it is willing to go public, it may become a tens of billions company in an instant.
Make money, not shabby.
(End of chapter)