168. Chapter 167 Very interesting demo


Chapter 167 Very interesting demo

"Why are there so many Souls-like games..."

Luo Bai pinched his temples and watched with pain on his face as he was trampled to death by the BOSS who occupied the entire screen with one foot in front of him.

There are a lot of high-sounding words to say about the reason why we founded the original intention nursery plan, but for our own selfish reasons, someone in Luo was bored and wanted to play some new games.

Come! Let me know your ideas!

As a result, I spent two days squatting in the office and playing demos. More than half of them were Souls-like games, and they were pretty bad Souls-like games.

The only kind of soul these guys understand is simple high difficulty + Riddler.

The operating feel, weapon differentiation, and strike feel are completely lacking.

There is no guidance at all when he is born. The BOSS is either a pure numerical monster, or the barrage-heavy Luo Bai thinks he is playing with thunder and lightning.

You said it would be fine if your protagonist was flexible, but his own ability system is more rigid than that of the undead. What the hell?

Very typical kind of copy can't be copied.

With the Black Soul Pearl in front, many settings can actually be taken over and used directly.

You must feel that you must take a different path from Black Soul, because you are the son of destiny.

The result is a mess to say the least.

But while there are bad ones, there are also good ones.

For example, I played a game called "Dark Souls: Kingdom of Daughters" two days ago.

This game is very subtle.

This game has campfires, monsters that lose their souls after death, souls that can improve attributes, equipment that can be upgraded, and BOSS souls that can transform equipment...

But it's not Souls-like, but a 2D turn-based RPG game.

There is no fragmented plot of The Riddler. The protagonist is a foreigner who accidentally comes to the daughter country, but unexpectedly finds that the country has been invaded by a strange curse.

Everyone has turned into the kind of living corpses that have lost their humanity in Dark Souls.

The problem is that in addition to having dark skin, the living corpses in this game all have great bodies, white hair, red pupils, and damn high-C faces!

During the fight, he opened his mouth with white drool and came towards me.

So the question is, why did the author make such a setting?

Because this is a butter!

As long as you defeat the living zombies, you can use Defeat! Then beat him hard!

The entire game has only one male protagonist, and the setting is the Kingdom of Women. The main theme is pure love...what a ghost!

First of all, let me make it clear that from the perspective of a well-known game producer, this game can definitely make money.

The turn-based RPG part cannot be said to be new, but it is definitely a combat system that players can definitely accept.

There are some problems with the richness of the content. For example, the spells are of no use at all. It is better to chop off a hair.

But the upgrade mechanism of several weapons is particularly interesting, and it combines well with the type of this game... Hmm.

But the blacksmith is so young that he can do it, and the author is also a student.

The CG aspect is a bit poor, but it doesn't matter. As long as you are willing to spend money, this is the best optimization.

The battles between several bosses are also very differentiated. Many of them are mechanical bosses, and you need to solve the corresponding puzzles to successfully defeat them.

Of course, these bosses can also be severely tortured.

Taking advantage of the popularity of Dark Souls, I feel like I have no problem selling hundreds of thousands of copies of this game.

However, this is a serious event and there is no room for black sheep like you!

"Dear "SCMD", the game developer of "Dark Souls: Kingdom of Daughters", due to the needs of the rating system, we are unable to upload your game to the official website of the "Original Heart Breeding Project".

However, the quality of the game has been recognized by the game development department and it has received a 'B' rating. If you are willing, Chuxin can sign a relevant contract with you and provide funding to help you complete all development work of "Dark Souls: Kingdom of Daughters". ”

He quickly found a template and copied and pasted the name of the game on it. Luo sent the email to the official email address of Chuxin Seedling Project.

Luo was not very interested in this game, he mainly wanted to make some money.

As for the rating, it is an internal evaluation of the demo uploaded by Chuxin for this event, which corresponds to several different contracts.

From low to high, it is divided into "D, C, B, A, S". Level A is already considered a pretty good demo, and it is worthy of the original intention to spend a lot of effort to develop.

As for the S level, it is purely for fun.

If you want to achieve this evaluation, there is only one goal, which is to conquer Luo Bai from head to toe.

For example, when I was on Earth, I came into contact with works such as Dark Souls and Picnic for the first time.

It instinctively brings you a touch to the deepest part of your soul.

In addition, there is an "R" rating.

The so-called R rating means that the demo looks like crap, but the core creativity is a work of high enough value.

For example...the work in front of me.

"Dragon Slayer"

This thing is more like a battle than a demo.

The main interface of the game is extremely simple. When you choose to start the game, what comes into view is an image of a brave man holding a long sword and wearing armor that looks extremely rough.

There is no CG and no plot introduction.

There is only a very simple UI interface.

Blood volume and physical strength.

And in front is a fog gate that is not much different from the separated areas in Dark Souls.

In exchange for such a simple design, it is a combat system with its own characteristics.

When you control the character to pass through the fog door, a huge, oppressive and terrifying fire dragon appears in front of you.

The operating feel of "Brave" is actually pretty good.

What is very interesting is that whether it is the impact of being hit by the fire dragon, or the white marks and scales that appear when you hit the fire dragon with a sword.

The other party uses a close-up method to clearly show it in front of you.

This kind of real-time calculation method can be said to be very good.

The producer of this game does have some ideas.

It's a pity that the effect presented is really terrible, so bad that most people can't see the advantages of this game.

This is also the main reason why Luo Bai put this game in the "R" rating.

However, this thing is no better than "Dark Souls: Kingdom of Daughters" and can still be successfully put on the website.

The author's name is... Umehara Ryozo?

Luo Bai raised his eyebrows slightly, this name was indeed a bit beyond his expectation.

So, is this kind of close-up an idea that Umehara inherited from her work on fighting games?

A young man who is not very mature yet.

(End of chapter)

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