Chapter 169 Shameless big players in the industry
Chuxin Game Studio has not seen any recent trends in new games. Instead, it has been making waves in the gaming industry with big and small actions.
First, something called the "Original Heart Breeding Project" was held. Anyone with a discerning eye would know at a glance that this guy Luo Bai wanted to establish a certain status for himself in the gaming industry.
Then he founded a company called "Original Game Media".
At present, the only business is to follow up the development progress of the games with the players for those games that are successful in the nursery plan and have high scores, and to constantly change the ratings of these games.
Don't look at it. The current business is still relatively limited to the activities that I started with my original intention.
But this set of things is basically leftover from Europe and the United States.
Everyone basically understands what the original intention is to do.
It's nothing more than a dispute over the right to speak, if this "original heart media" is really allowed to do it.
When the seedling breeding plan catches up with the progress, if it goes well, it will become a hot topic.
Relevant news will have credibility in the minds of game players.
In the future, there may also be sections such as game ratings and game reviews.
Coupled with Luo Bai's huge influence in overseas markets, with a little py, he might be able to become the only game media company in China with global influence.
By that time, the ratings of each game will basically be controlled by the original intention. By then, won't other major game companies be able to do whatever they want?
The prospects for this path are quite clear. No one wanted to take this path before, but no game company with enough influence could take the lead in doing this kind of thing.
What were the major domestic game companies doing before?
The mobile game market is in a crazy involution, harvesting players to earn money. Occasionally, an emerging independent game producer will buy it if he can. If he can't, he will quickly make a wave of copies, ruthlessly squandering money in the name of the rise of national games.
Players have been cheated so much that they don’t buy it anymore.
It can be said that the domestic market atmosphere is so bad because of these big manufacturers.
Of course, this must have a lot to do with copyright protection.
In an era of rampant piracy, only online games can make money. This is why the domestic online game market and mobile game market are so developed.
Those who say they don’t have technical skills in China don’t know how good the cheating experts in China really are.
The skills he developed after battling wits with major domestic game companies have made many games on the Internet miserable.
Of course, this is not something to be proud of, it is just an inevitable result of the historical development process.
But it's different now.
The game market has been developed, copyright protection has been implemented, and consumption levels have improved.
As long as you are really willing to catch up, it is really only a matter of time before China catches up in the stand-alone game sector.
After all, the inertia of online games is here. The profits they can provide every year are still increasing day by day. They are facing a completely unfamiliar stand-alone game market that has been completely occupied overseas.
When you go out to try and make mistakes, someone needs to take responsibility.
The responsibility is not only the responsibility of a particular game producer, but also the responsibility of the game company executives who make the final decision on the project.
I would rather do nothing than make a mistake.
That's probably what it means.
But now, a boy named Luo started his business in butter.
He was expelled from the Stars.
In a novel about cultivating immortals, it would just be something like an "abandoned disciple of the Qingyun Sect".
It only took five years to grow to where it is now.
Everyone knows that in the capital market, the first pot of gold is the most difficult to earn.
Earning 100 million from scratch is completely different from having 100 million to earn 100 million.
He can do it? Why can't we?
Young people look at their predecessors who have firmly occupied the online and mobile game markets and know that they cannot beat them. So they all want to take action and overtake on the new track corners.
The competitive pressure of the seniors has also been greatly reduced. They can just continue to cut players' leeks with peace of mind, which can be regarded as "enjoying their old age in peace."
The people at the top were also happy to see this happen.
A new track is new profit.
The temporary profit and loss is not important. If you can make money from the stand-alone game, the initial investment will be completely worth it.
Little did they know that Internet companies were going through a money-burning war at that time?
The winner is king.
Anyway, everyone wins.
In fact, someone had proposed the idea of doing 3D a long time ago, and even used Luo Bai, who had not started doing 3D at that time, as an example.
But it was rejected.
But this time, Chuanxin’s huge move in the commercial market still forced all domestic game companies to start involution on the single-player track.
I don’t know what the final result will be.
However, whether it is the plot, picture quality, or setting, it will always have certain benefits for the development of this industry.
The response speed and shamelessness of major domestic manufacturers are far faster than expected.
From the time when the company "Chuxin Game Media" was established in Chuxin, it was officially put into operation within a short period of time.
Things like "Xiangyun Game Media", "Genesis Game Media", "Tianxing Game Media" and the like have been created.
And they move faster and more urgently than Chuxin.
We immediately started copying the operation model of foreign game media.
And directly received a batch of manuscripts, and began to rate the games on the market.
Industry trends quickly triggered market reactions.
The first to receive feedback is naturally the stock market.
The stock prices of game-related sectors and media-related sectors have increased to a certain extent.
All game practitioners seem to be enjoying this carnival caused by five years of hard work and the Dark Souls TGA winning the best game of the year in one fell swoop.
At this time, Chuxin Game Headquarters.
"So shameless!"
Although this is not the first time that Xiao Weirui has seen domestic companies engage in such shameless behavior.
But she used to do this to others, and now she is being copied by others, so the feeling is naturally different.
Luo Bai acted very calmly:
“Okay, okay, whether it’s the game media or anything else, if you want to have credibility, you still have to rely on the quality of the game to endorse it.
We can make such a big splash, isn't it because the games we make can be bought by all players? ”
What’s the use of following up on your original intention?
Luo Bai has never considered himself to be on the same level as the major domestic manufacturers.
Let them roll it themselves.
By the time they repaired the ladder and climbed up little by little, Luo had already ascended to the sky in a rocket.
"By the way, the news about the split of Chuxin Game Development Department can be released first, and we can build momentum for our classmate Xiaopu first."
(End of chapter)