Chapter 222 The weapon system is online (please give me a monthly ticket)


Chapter 222 Weapon system is online (please ask for monthly tickets)

The Altar of Yuanchu.

Qi Sheng saw the experience of the God King.

In fact, he had thought about how players should get out of the question when they were trapped in a dilemma of being imprisoned.

In fact, the solution is very simple.

There is no need for additional functionality, and the existing challenger system can solve this problem.

You only need to let the guide clone destroy the player's physical structure and be extracted to Dizuka Village in a death-like manner to reshape the flesh and blood.

The early days of not opening up were also considered that no similar cases appeared.

This time, seeing the God King being imprisoned, he considered opening this function to players.

Although the "positioning and teleportation" of Qiding Information Ball redemption can also be achieved at any time, the price is there.

The price of an enlightenment information ball is now at 2 o'clock.

It costs 2,000 points of sacrifice to return to the city to teleport once.

It is nothing to the God King. Even if he can escape, he is willing to spend even 20,000 sacrifices.

For ordinary players, this expense is really expensive.

But when will it be opened for a specific time?

In Qi Sheng's eyes, the crisis in the eyes of players is just a problem that can be solved by just one idea.

What he cares more about now is the launch of the weapon system.

Just now, he received a super-dimensional connection, indicating that the weapon system has officially connected to the Challenger system.

As usual, he is directly open to players for the newly launched functions, and has not accumulated a lot of function settings, and he has released them all at once when the version is updated.

A few minutes later, a full channel update prompt rang in the minds of players.

The updated content is also updated simultaneously in the form of official posts in the forum, attracting a large number of forum players to participate in the discussion.

[Challenger Tips (full channel): The game will be updated soon. After this update, a new feature building: Weapon Forging Room will be launched in Tetsuka Village. 】

Posted by: Guidelines (Certification Official)

Content:

Update content 1: Weapon Forging Room.

Functional building coordinates: Dizuka Village-East District (presented with the "Warhammer" mark on the map).

Introduction to functional buildings:

Weapon Forging: Provides customized weapon services, players can automatically assemble weapon types and create exclusive weapons.

Weapon enhancement: You can spend your energy to enhance and upgrade the customized weapons (Note: There is no probability of failure in the enhancement, 100% successful).

Broken Weapon Repair: Spend the effort to repair weapons damaged by combat and restore them to their best condition (Mall Repair Stone can only repair template weapons, and cannot repair custom weapons for rule).

Weapon enchantment: It must be carried out during the weapon forging process, and additional attributes of the weapon are provided.

Update 2: Random hidden tasks.

Update introduction: When players explore the Pale Continent, they will have a chance to randomly trigger the hidden resource task, and they will receive a hidden resource reward after completing the task.

Update content 3: Weapon Forging Competition.

Update introduction: After the update is over, a 72-hour weapon forging competition will be launched. Players can participate in event challenges through forging weapons. For details, please enter the forging competition space to learn about it.

...

After the update prompt, Dizuka Village vibrated.

In the East District, a brand new building rose from the ground.

At this time, the dark night in the library was about to drop the books in your hand and call out the map function.

I saw that on the map of Dizuo Village, there was a warhammer-shaped logo in the east area, with a line of golden text "Weapon Forging Room".

"Some are playing again."

He immediately stood up, left the library and headed straight for the weapon forging room.

Soon, he came to the east district of Dizhong Village, where the location marked on the map was marked.

What is presented to you is a towering building.

Huge black beams crisscrossed, like giant bones, supporting the backbone of the weapon forging room building.

At the joints between the beams, rivets are as dense as stars.

The roof of the building is sloped, covered with heavy iron sheets, and a huge war hammer stands tall in the center.

It was like a magic weapon falling from the sky, smashing hard into the roof and blending with it.

The exterior walls of the building are made of thick black stone, and the stone walls are covered with cracks and smoke marks, with a rough and tough style in the vicissitudes of life.

The main door is a thick iron door that opens inward. On both sides are statues of the forgeist holding a hammer. The muscle lines on their bodies are tight, as if the hammer will fall down at any time.

An iron plate hung above the door lintel, with five golden characters "Weapon Forging Room" engraved on it, with strong and powerful handwriting.

As he approached, he vaguely heard the "ding-ding-dang" sound of the collision between the hammer and the metal.

The bursting of flames interspersed in it, like the sound of a fire making when it was burning.

You can also hear the "hiss" of water vapor, as if the hot metal was immersed in cold water, and the steam rose instantly.

Various sounds are intertwined to form a symphony full of power, allowing the night to come and create a hot scene in the room.

The craftsmen were bare-handed, their faces were red, and sweat flowed along their backs.

The hammer in his hand was raised high and kept smashing down. The hot metal was repeatedly forged on the cutting board, and sparks splashed everywhere, gradually forming the outline of the weapon.

Through the door, a challenger prompt rang in his mind:

[Challenger Tips: Do you spend 1 point of sacrifice to enter the forging room space. 】

After paying 1 point of sacrificial power, a brief sense of weightlessness came.

Then what was presented to him was a forging room scene.

The heat wave was rushing, and the huge metal furnace was located in the center of the room, with thick smoke rolling on the chimney above, rising into the darkness of the roof.

On the wide forging table in front, anvil, hammer, tongs, molds and other tools are placed.

The surrounding walls are hung with various types of weapons, including daggers, daggers, hand axes, swords, swords...

Behind the forging table was a burly forge.

He is nearly two meters tall, his naked upper body is kneaded and has an explosive sense of power and beauty.

The skin has a bronze texture due to long-term high temperatures, and the details are perfect and very subtle.

Scan the forging room and you can confirm that this is another independent simulation space.

The night was about to come forward and arrived at the aperture in front of the forging platform to stand still. The NPC standing behind the forging platform immediately grinned and smiled:

"Welcome to the weapon forging room. What do you need?"

jingle!

As the NPC finished speaking, the forging interface appeared in front of him like a pull-down curtain, and a circle of metal iron rings hung on the edge of the interface.

【Weapon Forging Store】:

Function introduction: Players can select weapon modules in the forging store and freely assemble unique weapon shapes according to their needs. All weapon accessories are initial accessories, and the effects can only be enhanced through enhancement.

Weapon settings:

The weapon components are composed of the following two parts: main material and enchanted particles.

Product List:

Starfall (main material):

Features: The specialty spiritual ore in the Starfall region of the Monster World contains the power of stars.

Attribute: Attacks are accompanied by the power of starfall (the damage value is increased as the weapon enhancement level is enhanced, and there is no player's own attribute bonus).

Recommended purpose: Suitable for players who pursue high output.

Ghost Steel (main material)

Features: The specialty ore of the Netherworld Canyon in the Monster World canal. After being built into the main material, it can independently absorb free energy particles in the air to reduce the mental power consumed by each release of power.

Attribute: Reduce mental power consumption (reduced consumption is affected by the weapon's enhancement level)

Recommended purpose: suitable for use by magic output players and functional auxiliary stream players.

Frost Soul Silver (main material)

Features: Frost Forests, Winter Snowfields, and other rare ores unique to extremely cold environments. All attacks come with a faint frost effect.

Attribute: With frost restriction effect (specific effects are affected by weapon enhancement level)

Recommended purpose: Suitable for players in the entire system.

Dragon Blood Gold (main material)

Features: It is made by the fusion of blood and metal of ancient creatures.

Attribute: Attacks come with blood-sucking effect (the blood-sucking value is not affected by the player attributes, but is only affected by the weapon enhancement level and the target defense)

Recommended purpose: Suitable for melee physical output players. The blood-sucking effect will only work when the weapon touches the target blood. There will be certain losses when the conversion is restored.

Bone Steel Stone (main material)

Features: Rare ores produced in Monster World Skeleton Wasteland and other areas naturally evolved from the skeletons buried deep underground with metal

Attributes: High hardness and toughness (specific effects are affected by weapon level)

Recommended purpose: Suitable for players with injury-bearing flow.

...

After reading the introduction of the main material interface, the night is about to have a clear understanding of the weapon forging function.

Weapons can be understood as additional enchantments by the player.

Each enhancement can be improved as the weapon's enhancement level.

Among the hundreds of main materials, his favorite is Ghost Steel, which can actually reduce the mental power consumption of spell casting.

It's simply the perfect weapon for magic players.

But he was not in a hurry to start creating, the classification column of the interface of the consciousness-hitting weapon store: Enchantment Particles.

Suddenly, the enchanted goods were listed in front of him.

Armor-breaking particles: Characteristics: Sharpness +5

Introduction: Armor-breaking particles are printed with enlightenment characteristics, which can form a microscopic serrated structure on the surface of the weapon body to enhance the penetration of the weapon.

Flame particles:

Features: Comes with 5 flame damage.

Introduction: Flame particles are printed with enlightenment rules, which can form a hot energy film on the surface of the weapon, causing flame burn damage to the attacked target.

Wind particles:

Features: Attack speed +5

Introduction: Made of the replica of the enlightenment rule feature "Fengxing". After being fused with the weapon main body, a wind pressure field can be formed on the surface of the weapon. During attack, the wind particles can automatically guide the airflow, reduce air resistance, and increase the weapon's swing speed, thereby achieving a faster attack frequency. After the level is increased, the wind boost effect can be attached, further improving the weapon's attack speed.

Perfused particles:

Features: It can absorb player elemental energy or qi and blood energy, and release it as the main weapon. The additional bonus is affected by the weapon body, enchantment particles, and player attributes.

Free particles:

Features: You can freely adjust the shape of the weapon according to the player's will and change it at any time.

Tough particles, bloodthirsty particles, highly toxic particles, ruined particles, corrosive particles...

The newest ⊥Xiao⊥Speak⊥Send⊥Six⊥9⊥Book⊥⊥⊥⊥Back⊥⊥⊥⊥!

...

There are more than 1,300 enchantment particles to be selected.

According to the Weapon Store, enchant particles can be used in combination.

In other words, a weapon can have multiple enchantment bonuses, and the specific enchantment number is affected by the level of the weapon main body.

Clarify the settings for weapon forging, and the night will enter forging mode.

Suddenly a forging furnace appeared in front of him. On the left are the weapon main material and enchantment particle module that can be dragged.

As a magic player, his preferred main material is Ghost Steel that can reduce mental power consumption.

"Okay, I will meet your needs."

After dragging the main material into the forging furnace, the burly forging master standing in front took out a dark blue metal block from somewhere and placed it on the forging table.

Then comes the choice of weapon shape.

In addition to the styling templates of traditional weapons such as knives, guns, swords, axes, etc., you can also make changes at will through customization on the right.

He chose a custom mode.

Suddenly, the ghost steel I just selected was presented in front of me in the form of 3D projection.

Countless draggable structural particles appear on the metal block, which is very convenient to operate by changing the shape of the weapon.

In order to make the custom function simpler, there are auxiliary functions for custom weapon design below. You can adjust the length, thickness, and other values ​​of specific positions of the weapon through parameters.

What is more convenient is the drawing generation function.

In order to satisfy players who do not have custom abilities, they can roughly draw out the weapon shape they want through the drawing function, then generate it with one click, and then make detailed adjustments.

Originally, the night was approaching and wanted to make a weapon that was shaped like a staff.

But when you think about it carefully, it was really troublesome to carry the staff to output, so the weapon was designed into fist gloves.

Not long after, the dark blue boxing gloves are generated.

After performing simulation wear, he made several adjustments and was satisfied.

The analysis was swept away, and the weapon information was presented to his mind:

【Unnamed (weapon)】:

Level: 1

Fusion enchantment particles: 11 holes (after the weapon enhancement level is increased, it can carry and fuse more enchantment particles)

Weapon main attribute: Release the soul characteristics each time to reduce the amount of mental power consumption.

...

Level 1 main weapon can only integrate 11 enchantment particles.

The choices for the night are: infused particles (1), highly toxic particles (2), flame particles (2), frost particles (2), lightning particles (2), and shadow particles (2).

Then comes the choice of weapon color….

After the initial setting of the weapon was completed, the forgeist standing in front swung his hammer and began to hit him, sparks burst out.

Not long after, the boxing weapon is generated and automatically worn.

As the night approaches, the fist combined with the palm is covered with translucent silver metal, and the starlight flows inside, like the compression of the starry sky.

A gem is inlaid in the center of the back of the hand, and the blue and white light inside is flowing like a galaxy, surrounded by twinkling enchanted starlight, connected by energy wires.

There is no discomfort after wearing it, it is very suitable for the skin.

He clenched his fist violently, and the weapon energy network was activated after the starlight was lit, and his wrist was surrounded by floating star rings.

At this time, he entered the test scene and generated dummies for combat tests.

After the mental power is quickly consumed, the ink fireball ignites after the energy flows into the fist, and the fireball also contains five elemental energy particles, including flames, frost, lightning, shadows, and poison.

Throw the skill to the dummy, and the damage value is feedback in his mind.

Then he continued to try other life soul characteristics, combined with the performance effect of the weapon.

It was concluded that the reduced mental power consumption of weapons created by Ghost Steel is a fixed 13 points, not a percentage reduction.

But this effect can be improved by enhancing weapons.

Theoretically, when the weapon level is high enough and the life soul level is low enough, it can release almost without consumption.

Ghost Steel will automatically absorb energy in the air and adapt to the ability to release.

For example, when he wants to release the ink flame, the weapon is like receiving an instruction to automatically absorb the elemental energy required in the air, and then combine it with the rules of the life soul to generate the ink flame ball.

Secondly, the damage of the enchantment element integrated into the main body of the weapon is also fixed and needs to be enhanced by superimposing enchantments.

The test results make the night very satisfying.

After the weapon system was launched, it indirectly enhanced the diversity of the player legion system.

But one thing made him very puzzled.

If you just spend the power of sacrifice to improve the player's combat power by increasing the strength of the weapon, this seems to be not much different from directly consuming the power of sacrifice to improve the combat power.

It seems that there is only one more weapon prop.

To be practical, it seems to be only targeted at melee players.

After all, melee players often have to use various weapons to improve output distance and even output efficiency.

However, the casting of magic players is not as good as generating directly with one slap in both hands, and using weapons is a waste of time.

To figure out the specific situation, he began to conduct more detailed test simulations.

The conclusions drawn made him even more confused.

The cost of weapon systems is expensive. The starting price of the main body of the weapon is 10,000 yuan, and the price of a single enchanted particle is between 10 million and 100,000 yuan.

However, the conversion rate of combat power increased by the results is not much different from the increase in direct spending power.

The only advantage is that the weapon system comes with some feature effects that are not available in the existing player system, such as mental consumption reduction, elemental damage surcharge, and so on.

It's been almost a year since I played in the Monster World.

There has never been a decorative function in the game. Every updated content will allow the player's combat power system to develop in a diversified way.

With curiosity, he decided to strengthen and upgrade the weapons.

Switch to the enhancement panel, a forging furnace appears in the interface, and the weapon automatically enters the center of the forging furnace.

Below is the "Strength" option, and the amount of sacrifice required for this reinforcement is also marked on the right.

The price for the first strengthening is 5,000 points of sacrifice.

Conscious strike strengthens.

bite!

The sound of hammer forging sounded, and the flames in the interface furnace suddenly rose.

The fist gaunt is suspended in the center of the furnace, wrapped in golden energy, and then tiny cracks appear on the surface, absorbing all the golden energy.

[Challenger Tips (Simulation): Enhancement is completed, unnamed weapons are upgraded to level 2, and additional enchantment holes are obtained: 5. 】

After the direct weapon is strengthened to level 10, the number of enchanted holes reaches 56 holes.

Each enhancement can fuse five more enchant particles.

At this time, the surface of the boxing gloves was shining, and the shape became even cooler. The night was approaching. You can imagine how cool it would be to walk in the village with this boxing glove.

Back to the forging interface, he continued to blend in with the enchanted particles.

Just as he merged into 47 enchantment particles, a dazzling light suddenly burst out from the surface of the fist gloves.

This made him suddenly confused.

After the analysis, I swept it away, and there was a line of text introduction on the boxing gloves.

【Unnamed (weapon)】:

Weapon level: Level 10

Fusion enchantment particles: 47/51.

Enchantment Resonance: Weak Element Resonance (Level 1)

Resonance requirements: Inlaid 4 elemental enchantment particles, and the number of each enchantment particles reaches 10. The elemental resonance field is automatically generated inside the weapon to amplify the energy intensity of each elemental enchantment particle.

Resonance Features: Weapon enchantment's elemental damage doubles.

Inlaid enchanted particles: infused particles (1), highly poisonous particles (10), flame particles (10), frost particles (10), lightning particles (10), shadow particles (6).

...

"Damn!"

Seeing the extra resonance characteristics in the parsed information, he immediately understood what the core of the weapon system was.

After the combination of different enchant particles, additional feature bonus can be obtained.

Generates additional effects with 1+1 greater than 2.

For example, after the combination effect of weak element resonance is achieved, the damage effect of the embedded elemental enchanted particles can be doubled.

So, in addition to elemental resonance, can other enchanting particles generate different resonance effects after they are combined?

He immediately became interested and started the test.

(This chapter ends)

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