462. Chapter 459 A small opening does not count as an opening


Chapter 459 A small opening does not count

Pate’s opponent has the most standard dwarf appearance.

Short body, strong muscles, and a full face. Most of his face is covered tightly by a reddish-brown beard that seems to have not been trimmed since he was born.

Because I have drunk a lot of strong alcohol, my face is red, and I can smell the strong smell of alcohol when I speak or even when I breathe.

The other party was staring at Peter fiercely, as if he was planning to scare Peter out of his wits in this way.

Pat was unmoved.

Pretendingly, he glanced at the opponent's dice clock and then at his own points.

Then he spoke unhurriedly:

"If you dare to shout out 4 fives, I guess - you must be very lucky. You got 4 fives. In this way, whether I open it or not, you will be invincible this round, right?”

After saying this, Peter paused for a moment.

His eyes flickered vaguely across the other person's face.

The opponent dwarf didn't seem to be affected by Pet's words. His expression was still as fierce as if he wanted to eat people, and he impatiently slapped the table with his free right hand:

"Stop talking nonsense! You humans have to be cautious and timid in everything you do! Tell me quickly, should you open up or increase your investment!"

Pate smiled slightly.

“I’ll increase my bet! Five fives!”

The opponent's face changed slightly, and then he continued to say viciously: "Six fives!"

Pate didn't hesitate, and before the opponent could even finish his words, he slammed the table and said: "Open!"

Awesome!

Simple and neat!

Open the dice clocks on both sides.

Sure enough.

The opponent's result is no more and no less, exactly 4 five points.

Add the 5 points that Pate shakes out.

A total of 5 five points.

The dwarf guarding the ring failed in his prediction, and he wanted to drink a large glass of Stone Castle liquor.

The other party's face immediately darkened.

I could only pick up the "wine glass" and pour the strong liquor into my mouth.

This guy drank a lot during the previous challenge, and with the large glass now, before he had time to put the wooden wine glass back on the table, he flopped to the ground and fell asleep. stand up.

The dwarves watching the fun suddenly burst into noisy cheers:

"Okay! Good! Good!"

"Humanity wins!"

"Next! Next!"

This cheer is indeed for Pete.

The dwarves are such a simple and crude race.

When Peter was about to participate in the competition, out of contempt for humans, no one cheered for him, and even many dwarves were booing.

But Pate won one game and proved his mettle.

And when he asked to play the opponent's dice clock to check the results, he shouted extremely firmly and decisively, as if he was sure that he would win.

This is a quality that dwarves like, and they are not afraid to cheer immediately.

......

The fact is: Pat is really sure that he is sure of victory.

Because he cheated!

The question that Bate did not get an answer from before adding more money was answered from another angle.

This is thanks to the earliest effect of the [Mystery of All Things] magic:

Check the opponent's status!

The so-called status information, in addition to the deceleration, freezing, poisoning, burns and even "void pollution" suffered during the battle, actually also includes the opponent's mentality.

Anxiety, joy, worry, fear...

These states of mind can also be learned by [The Secret of All Things].

So, what Pet had to do was very simple.

Ask provocative questions.

After he finished speaking, the dwarf's mentality immediately changed to a state of "anxiety" and "tension".

Pete understood.

The opponent did indeed shake out 4 fives! Then if he increases the bet to 5 fives, he will be sure of it!

Whether the opponent opens the clock to check or continues to increase the bet, he will definitely lose in the end.

Of course, if the opponent changes tactics and starts shouting the number of 6, then Pate only needs to follow the same pattern and continue to use inductive questions to induce a change in the opponent's mentality!

...

Using [The Secret of All Things] to analyze the opponent's mentality was a flash of inspiration for Peter.

Because before this, almost no one did this.

"Mindset" is a very complicated thing.

Especially the human mentality.

A person may have a complex state of "excitement, fear, nervousness" at the same time.

It’s actually hard to tell anything from it.

But dwarves are different.

These thick-lined guys, many dwarves have completely the same idea in their minds.

Anger is anger, sadness is sadness.

Both simple and pure.

There is no complex and contradictory rich emotion of human beings.

Pate found an opportunity to take advantage of this!

In an opportunity like the Wine Warrior Competition, the dwarves will focus all their energy on the dice, with a simple mentality like a newborn baby.

Pate can see clearly immediately with just a little guidance.

This unique way of cheating is very concealable.

[The Secret of All Things] The information fed back by the magic can only be seen by Pet himself, and - this magic, Pet is used to keeping it on 24 hours a day.

He has not turned it off, so why should he say it has been turned on?

There is no need to use any magic props, and the magic itself does not have any observable "appearance effects".

There will be no clues left for anyone to catch!

...

After defeating the first opponent, Pate was automatically transformed into a new defender.

The dwarves who paid registration gold coins later and tried to challenge Pet were defeated one after another!

Pate knew very well that if he lost, he wouldn't even need a full glass, as he might be completely drunk after just a few sips of Rock Castle liquor.

So, if he wants to win the game and defeat all the dwarves, he must ensure that he cannot lose a game.

The dwarves have a strong physique. After drinking several glasses of strong alcohol, they can still maintain their sanity except for acting drunkenly from time to time. They can even use the alcohol to make their anger-fueled combat skills more powerful.

To "kill" a challenger, you have to make the opponent lose several games in a row.

A spectacle emerged as a result.

Pate is victorious in every battle, victorious in every battle!

Whether the dwarf who challenges him is a heavy drinker or a particularly heavy drinker, the only difference is: whether the opponent becomes drunk after losing 3 games in a row, or whether the opponent lasts a few more games and loses 7 , and then fall after 8 rounds.

The bar was soon filled with dwarves, snoring like thunder one after another.

Pate sat arrogantly in front of the stone table, shook the dice clock vigorously, and began to call for formation:

"Are there any bastards who want to challenge?"

"Yes. Who is dissatisfied? Come and touch me! ”

Do as the Romans do.

When communicating with dwarves, using gentle or polite words will only make them think you are a weakling.

The general way of speaking is that the more vulgar the better.

Pate has adapted to this perfectly!

"There is no one left! Then I have to announce that I am from the happy hour bar..."

"Wait!"

"I'll challenge!"

A deep voice came.

……

This is the fifth update. Thank you for your monthly and recommended support. Thank you very much.

Current update owed: Chapter 10

(End of this chapter)

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