Chapter 53 Free Prostitution Incentive
“Does this mean that Ska has been recognized as a teammate by the panel? Just like the fixed four-person team in the game when playing Baldur’s Gate 3?”
“So, can Scar be affected by my motivation points now? Use this to promote him in level?”
“It’s unlikely, after all, the panel is always mine. , maybe this small panel is just a character card that can intuitively understand the comprehensive abilities of teammates?"
"Study it carefully"
Nohill continued to check the information brought by this panel. This time, the information given by the panel was very complete. After looking at it carefully for a while, he finally understood what this panel meant.
First of all, this panel is just a secondary derivative panel of the main panel owned by Nohir. The condition for the emergence of this derivative panel is that anyone who sincerely takes Nohir as the leader and wants to follow him for a long time Friendly creatures.
Once creatures that meet the above conditions appear next to Nohir, they will be extended their own personal panel. The characteristics of this panel are very similar to attribute cards, and will later be referred to as attribute cards. .
In general, this attribute card has three main functions.
1. You can identify real friends for Nohir. Any individuals who follow Nohir without the above conditions will not be derived from them on Nohir's main panel. Personal attribute card.
It can also be regarded as a clear distinction between loyalty and betrayal in another sense.
2. After the personal attribute card appears, the character himself cannot realize the existence of this character card, which means that Ska cannot see it and is not aware of the existence of this attribute card, but the attribute Kabuto can help Ska.
The attribute card will list a system of incentive points that is unique to Ska, and this system is hidden like the character attribute card. Only Nohir himself can view it on the main panel.
The issuance rules of this kind of incentive points are similar to Nohir's issuance rules. The system will also automatically distribute them after making certain extraordinary achievements.
But this incentive point is different from Nohir's universal incentive point. It has a very single use and can only improve their personal strength in a hidden form.
For example, if Scar now has a character incentive point by performing certain feats, this incentive point will only stay on the attribute card for one day.
On the second day, the incentive points will be consumed according to Scar's subconscious wishes on the expertise or professional abilities required for promotion at his current level, in order to achieve The purpose of quickly acquiring expertise or professional abilities.
3. This incentive point Nohir can also be used.
"? Is that right? Ska can't use my incentive points, but I can use Ska's?"
After seeing this provision that can be called the overlord clause, Nohir couldn't help but make a sound of shock and confusion.
"Although his motivation points are used on me, I can only choose to speed up the acquisition of my professional abilities or professional abilities, but even so, it's unnatural, okay?"
"Does this mean? If I have enough teammates around me, I can quickly improve my abilities through the incentive points obtained by my teammates completing feats!”
Although Ska currently does not have any incentive points, This also gave Nohill hope of becoming stronger quickly!
Because for the powerful enemies and countless challenges Nohir will face next, he is still too weak with only the current strength.
Just last night, Nohir had already held a ceremony in the green forest, obtained the Eagle Totem and was completely promoted to a fourth-level professional. He fully mastered the fourth-level expertise and was proficient in impromptu melee combat. arms.
And took this opportunity to communicate with the totems, and obtained an additional magical effect from each totem.
They are the wild inspiration of the Bear Totem. When using the Bear Totem to be furious, you can instantly restore a certain amount of your own health. The effect is equivalent to treating minor injuries. It can only be used once per rage. The group fatal aura of the Wolf Totem, when using the Wolf Totem to be violent, will expand the range of the aura and can selectively cover it to teammates. The coverage range is within a distance of 15 feet (5 meters) within the radius of the user.
Eagle Totem's Sky Movement, when using Eagle Totem to be violent, in addition to being extremely fast, it can also move a certain distance instantly. This feature can be used during a violent rage. Use three times.
“The extraordinary abilities brought by these magic totems gave me the confidence to face off against level 7 or above melee professionals after turning on the rage. However, compared with the dangers I will face next, this strength is not enough. ”
"Ska can have his own character attribute card, and the incentive points he obtains can also be used by himself. This is really an unexpected surprise for me."
"Although I feel sorry for him, I am afraid that in the next period At this time, all the motivation points that Liska can get will be used on me.”
This is indeed a bit selfish, but Nohill did not make such a decision without reason.
Ska is equivalent to a high-level adventurer even without the need for enhancement points. At the same time, as a vengeful paladin, most of the spells he masters are very helpful in combat. It can be said that he It doesn't lack combat effectiveness, and continuing to use incentive points against Ska can only be regarded as the icing on the cake, but Nohir's use is a timely help.
With a professional level of up to level ten, he can protect himself very well when facing battles, and can also display a considerable degree of combat effectiveness very stably.
Unlike Nohir, who is a glass cannon whose peak burst time is only a few minutes every day, if the rage is not turned on, Nohir is at best a super soldier with a relatively long health bar.
But Ska has formed a quite complete combat power structure at this level. Acceleration, human immobilization and confusion. These three spells alone have improved Ska's combat power. A whole lot.
Sacred healing can provide him with a long-lasting battery life, and also allow him to protect his teammates in melees. The two magical auras are even more powerful.
Guardian aura can provide a layer of magical defense for teammates around him. Although the defense is not strong, it is enough to block some stray bullets, so that they do not have to fear the sneak attacks of some sinister villains.
Once the aura of courage is turned on, it can dispel the fear of teammates around you, making them brave and fearless, and in this way, they can exert their full combat effectiveness. This is really important in battle.
After all, once you enter a battle in this real world, death and fear will follow you.
Once faced with a battle that threatens their own lives, it will be difficult for people to exert their true fighting power. The aura of courage can dispel this negative effect. The affected person will abandon distracting thoughts and devote himself to the battle. , so that even ordinary people can exert a certain degree of combat effectiveness.
This ability can often reverse the situation. After all, many times the reason for failure in battle is due to flight caused by fear, and the magical ability of Courage Aura can avoid this situation.
“It can be said that his combat power composition is already quite complete. Under this premise, even if you use incentive points to upgrade him by a few professional levels, it will not increase his combat power too much.”
Unless the number of incentive points can directly upgrade Ska to level 15 or above, by then Ska will master an oath spell called [Spirit of Vengeance], and only that level will bring him There is a considerable improvement in combat effectiveness, but there are not that many motivation points at all.
"But I am different. My current combat power structure is not enough to allow me to face too fierce battles, and my overall ability is not perfect yet."
"Only when I am in a violent state can I barely be called worthy. One battle, but once the berserk times are used up, I can really only be regarded as a flying super soldier."
"If I want to get out of this embarrassing period, my professional level must at least be upgraded. Reach level 6, and then communicate with the totems in depth again to obtain the third magical ability of all totems."
"At that time, the number and duration of violent attacks you can perform per day will increase, and the additional magical abilities will be even greater. It can raise my combat power to a small level."
"...Originally, through slow training, I should be able to gain professional abilities quickly, but it will take at least several weeks to improve one level. Professional level.”
"Now it seems that the only way to speed up this process is through Bailuska's incentive points."
(End of this chapter)