Chapter 52 Companions
After Nohir finished talking about Plan B, he shook his head with some uncertainty, and then told Scar the shortcomings of this plan.
“To be honest, I can’t guarantee the probability of success of this plan, but if it does succeed, we will be able to achieve extraordinary results at the minimum cost and as quickly as possible.”
"But if Plan B is implemented, it means that no mistakes can be made at any time."
"If there is a mistake, it will completely alert all enemies hidden in Baldur's Gate. By then Both Plan A and Plan B will fail completely, and it will even affect subsequent operations to save Eltoril."
Ska also clearly understands the disadvantages of this plan, which is high risk and high reward, but for the business they are undertaking, any unnecessary risks must be avoided as much as possible.
Perhaps Plan A is more reliable than Plan B, even if it may cause additional casualties, but for the cause they are undertaking... No, this is wrong.
"...What about the last plan? Is there any way for the last plan to avoid the shortcomings of the first two plans?"
"Yes."
Nohill Answered in the affirmative.
"Although it will take a certain amount of time to lay out and will not be as effective as the first two plans, Plan C is undoubtedly the safest."
"After we lurked into Baldur's Gate, we Let’s separate for the time being.”
“As far as I know, many refugees from Eltoril are coming here one after another, and there are also many surviving Eltors coming with them. Riel Hell Knight "
Ska suddenly realized something, could it be!
"Ska, I need you to integrate these people and find a way to persuade them to join our cause. After all, in Baldur's Gate, the two of us alone can't do anything big. We must gather More manpower, and these former colleagues of yours are the most suitable candidates.”
Yes, Nohill needs manpower. After all, in the next plan, they will face an unusually large number of enemies. Nohill may encounter the cult that believes in the three gods of death, or it may If he accidentally bumps into a group of hunting vampire spawn, he may even be directly robbed by a small group of bandits entrenched in the local area.
Among the above three situations, except for the last one, the other two situations, Nohir and Scar together, are unable to cope with them. However, the tragedy is that the above two encounter each other. The possibility is very high.
“Be careful and identify those who are truly capable and determined. They may be the most powerful helpers we can find in Baldur’s Gate. This task is very important. , but I believe you can do it well."
Ska: "I understand, I am quite confident about this. After all, I was also the captain of the Hell Knight Squadron in Eltoril before. The reputation is still there.”
“But after I summon them, where will we meet? What are you going to do during this time?”
Nohill: "I'm going to find out the truth and try to find some possible help."
This help is not only intelligence, but also equipment that may have been found in the game, and people that may be recruited. Any advantage that team members may gain, Nohill must use the convenience of his own actions to gain it.
“I can fly, which is a huge mobility advantage, and I will use this advantage to first go to the lower city and upper city of Baldur’s Gate to investigate, and use the detected intelligence to sort out the next steps. The action plan will not take more than three days."
"As for where to meet,"
Nohir thought for a while and then said to Ska.
"I once lived in Baldur's Gate for a while, and I know that there is a temple in Livington that worships Ilmet, the god of suffering."
"That temple is called the Temple of Mercy, their largest temple. Priest Father Logan is a well-known good man throughout Livington, and he is also a devout believer in Ilmet."
"And believers in Ilmet will not refuse anyone's help, Si. Ka, you and the Hell Knights you can win over only need to stay there for three days. "I have carefully calculated that three days is almost enough for us to make hasty preparations."
“In the past three days, you need to win over your colleagues as much as possible without causing too much commotion. I will come back and actively look for you in three days.”
Ska: "I understand, I will live up to my mission."
Ska punched the plate armor twice with his right fist and made a promise to Nohir.
Nohir nodded, indicating that he didn't need to do this, just try his best.
After that, the two discussed it for a few more words. Nohir felt that he had nothing more to say, so he gave Ska a few words and then returned to the camp to rest.
It is not safe in the wilderness, and he will have to stay for the rest of the night, so he needs to seize the time to rest and recover.
Lying on his side on the sleeping bag, Nohir tossed and turned a little. Unable to sleep, he chose to open the panel again to see if there were any additional information prompts.
Then he discovered an unexpected situation.
The first is the incentive point. Nohill received an incentive point called [Walking on the Path of Leadership], which once again filled up his originally empty reserves.
“It should be the incentive reward determined by the panel when Ska takes the initiative to take the oath.”
“But compared to the extra incentive point, what surprises me more is this.”< br>
In front of Nohir's eyes, there was originally just a panel that could be seen at a glance, but now there was actually a relatively simple double image behind it.
Nohir focused his consciousness on the ghost image, and then like switching windows, the simple panel that was originally at the rear unfolded directly and clearly in front of Nohir.
Name: Scar Chitrugu
Occupation: Level 10 Noble Knight, Level 10 Paladin of Vengeance
Race: Human male (Eltugard) People)
Feats: Great Weapon Master, proficient in great weapon combat, proficient in defense, alertness, proficient in continuous attacks
Attributes: Strength 16, Dex 14, Constitution 15, Intelligence 11, Perception 15, Charisma 18
Skills: Athletics Level 5, Persuasion Level 6
Holy Oaths: Bold Rebuke, Enemy Declaration, Tenacious Revenge
Holy Skills: Holy Healing, Holy Perception, Divine Blessing, Guardian Aura, Courage Aura, Holy Slash
Spell slots and spells: 4 first-level spell slots, 3 second-level spell slots, 2 third-level spell slots
1st-level spells: Disaster, Hunter's Mark
2nd-level spells: Human immobilization Technique, Lost Tracking
Level 3 spells: Acceleration, Protection from Energy Damage
All the abilities that Scar has mastered are tightly listed on this small panel. The meaning represented by this panel has also been clearly revealed.
"Companion."
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(End of this chapter)