Chapter 414 "Blood of Lies"
Lilith listened carefully, Wei Chengjie's suggestion was also very valuable.
There must be a variety of creatures in the game. If you want to make the world view of the entire game round and natural, and make it easier for players to discover the pitfalls of the lie system and the dynamic difficulty system, then the world view must include these creatures. All accommodated.
There are three most basic creatures: ancient gods, humans, and dolls.
However, after these three types of organisms interact and transform into each other, it is possible to derive other organisms.
For example, if the blood of the ancient gods affects humans, it may create a family, it may cause humans to suffer from lycanthropy and become terrifying monsters, or it may affect ordinary beasts and turn into more ferocious monsters.
The life crystals transformed by humans using unclean blood can drive the dolls and give them life. But if the pollution of the dolls by the blood of the ancient gods gradually intensifies and exceeds the critical value, then a weak ancient god will appear that uses the doll's body as a parasite, turning into a new life with a powerful shell but filthy inside.
Similarly, humans can also use puppet technology to change their life forms.
If the arms and legs are just missing, they can be replaced by mechanical prosthetics of the doll. However, if a large area of the body is mutilated in the process, or if humans themselves want to change the fragile life form, then it is also possible. New creatures that are neither dolls nor humans will gradually be created.
Some people with ulterior motives may deliberately develop large dolls that look like giant beasts. If such dolls lose control, it will become a terrible disaster.
Not only that, when the doll absorbs more life crystals, incomprehensible changes will occur.
It may be that it is becoming more and more like a human being, and it is even difficult to tell the truth from the false at first glance; it may also be that it is becoming as cunning as a human being, as solid as a doll, and as indescribable as an ancient god. Terrible creature.
In the context of this world view, the game mechanics can indeed be perfectly covered, seamlessly and very confusing.
Lilith is very satisfied with the current results of the brainstorming. It is obvious that this brainstorming is very effective.
However, there is still a very important issue that has not been resolved, and that is the name of this game.
Lilith looked at Gu Fan: "Then, Mr. Gu will decide the name of this game!"
Gu Fan was a little surprised. He had not planned to speak to avoid suspicion. After all, in Lilith's eyes , his threat level is probably still explosive, and the danger of his speech is different from that of the other two.
But unexpectedly, Lilith took the initiative and asked him to determine the name of the game.
But on second thought, naming is indeed the most harmless thing - compared to directly designing the gameplay and plot.
In this case, there is no need for Gu Fan to refuse. If he is too pretentious, it will look deliberate.
He thought for a moment and then suggested: "What do you think of "Blood of Lies"?"
Both Zhou Yang and Wei Chengjie's eyes lit up: ""Blood of Lies"? What a good name!"
Obviously, based on the current core mechanism and world view, "blood" and "lie" are the two most core concepts.
First of all, as a Cthulhu theme, almost everything in this game is directly related to blood.
Humans injected the blood of ancient gods into their own bodies and became infected with parasites. Their own blood turned into unclean blood, and the unclean blood that completely solidified after death became the crystal of life. It becomes the inner driving force that drives the doll.
Infectious diseases and lycanthropy sweeping across the human world are also intuitively represented by "blood".
The blood of the ancient gods is both a gift and a curse, throughout.
And "Lies" are also the core mechanism of the game.
Humans lying may open up spiritual vision and gradually become crazy by looking directly at ancient gods; puppets lying will become more and more like humans and change their life forms.
In the plot of the game, countless lies appear throughout.
Not only do players constantly lie for the sake of game content, but the NPCs in the game also live in lies.
Whether it is a researcher who studies the blood of ancient gods, a doctor who uses unclean blood to treat diseases, or a workshop craftsman who deliberately conceals the source of life crystals and claims that it is a gift from God, or They are all using bigger lies to cover up the original lies.
Throughout the entire game process, players are not only constantly lying, but also constantly exposing the lies left by their predecessors.
Those predecessors may have gone crazy, died, or experienced an ending more terrible than both, but the lies they left behind are still poisonous and harmful to those who want to save the world in the future.
The combination of these two words has a different connotation.
Why is it "blood of lies" and not "blood of lies"?
Because the blood lie is so directional, its intention is relatively fixed, it is just "a lie about blood".
But "Blood of Lies" contains much more information.
It can refer to the fact that humans are born lying. Human blood is the blood of lies. Dolls also learn to lie after receiving human blood;
It can also refer to those researchers who use ancient gods to tell lies. The unclean blood created by blood itself is also the blood of lies, because these people lied that blood therapy can cure all diseases, and deliberately concealed the more serious lycanthropy and madness it might cause;
Of course, it can also be understood as a broader concept, used to allude to all lies and blood-related content in the game, allowing players to have rich room for imagination.
Even Lilith couldn't help but nod frequently: "Well, it is indeed a good name!"
Giving the game a loud and catchy name is also a good thing for Lilith.
After all, if you want to collect negative emotions, you have to trick as many players into the game as possible. Early publicity is very important, and a good name is also very important.
"So, does Mr. Gu have anything to add about other game mechanics?" Lilith continued to ask.
It can be seen that Lilith seems to have had some changes in her thoughts. Originally, she did not want Gu Fan to speak, but after hearing the name, Lilith felt that Gu Fan's suggestions were indeed indispensable, so she decided Let him add a few more words.
Of course, Lilith will still be extremely vigilant and only adopt the parts that she thinks are useful.
Gu Fan pondered for a moment and said: "Should the combat system of this game also be slightly planned?
"If the world view and game mechanics are designed accordingly, and the combat system If there is nothing particularly innovative about the system, it probably won’t match well.
“You still have to do the whole show.
"What's more, the combat system is the core for adjusting the player experience. After all, we are an action game."
Lilith couldn't help but nodded after listening: "Well, indeed, it makes sense. ! ”
In order to cover up the lie system, we made a rich world view, and in order to match this world view and further cover up the lie system, it is best to make a special combat system.
Otherwise, it may still be quickly exposed by players.
A good combat system, once it reacts chemically with the lie system, can create more negative emotions for players.
Therefore, this issue really needs to be considered in the long term.
But how to do it?
Lilith spoke first: "We must not use the combat mechanism of "Ascension" this time. We in the game Nitian must have pursuits and constantly break through ourselves!" Obviously, she was attracted by the battle of "Ascension" The mechanism was severely damaged.
The core combat mechanism of "Ascension" can be put simply in two words: flicking knives.
At the beginning, Lilith didn't understand the tricks of this mechanism and was chopped off by the monsters in the game. She thought it was some kind of particularly unnatural and difficult mechanism, so she happily agreed.
When players first played it, they were really not used to it.
But players quickly discovered the rules of this mechanism. In short, they can pursue the knife after a perfect bullet, and they must defend after being perfectly bounced.
After the players have mastered the rhythm, this combat system not only cannot continue to generate negative emotions, but also has the opposite effect, greatly increasing the positive emotions that players get from the battle.
Every time you learn something, you gain wisdom. This time, Lilith said that she should never use this combat system again, otherwise she would be digging her own grave.
Unexpectedly, Gu Fan agreed with this. He nodded and said, "Indeed, the combat mechanism of "Ascension" is designed for "Ascension". "Blood of Lies" has a unique world view, so the combat mechanism naturally needs to be adjusted accordingly.
“I think that the combat mechanism of “Blood of Lies” should be centered around one point, that is: encourage offense!
“On the one hand, encouraging offense can make players take higher risks and generate more negative emotions; on the other hand, encouraging offense is also more consistent with the world view and background setting of the game.
< br>“It is absolutely not allowed for players to hold up shields and spears to poke the boss obscenely. "
Lilith thought for a while: "Encourage offense? So doesn’t “Ascension” encourage offense? ”
Gu Fan shook his head: "Of course not."
"The core of the combat system of "Ascension" is the "transformation of offense and defense". It does not simply encourage offense or defense. Players who blindly attack will inevitably be beaten, while blindly defending will You can't do damage to the enemy, so you have to do the right thing at the right time. "
Lilith nodded slowly: "Well, it sounds reasonable. "
Obviously, she cannot accept any shield poke from players.
In most action games, especially in adventure games with a Western fantasy background, "Shield poke" 』It's a very wheelchair-bound and brainless approach.
As the name suggests, it is to find the shield with the highest damage-free rate in the game, raise it, and then use some longer weapons that can be used while raising the shield to attack.
Highlight a situation where you fight yours and I fight mine, making the battle "full of interactivity".
Using this method, even players with handicaps can defeat the boss relatively easily.
For general games, providing players with routines such as shield poke can ensure the lowest limit of their experience and allow even the most inexperienced players to pass the level. But for Lilith, this routine will greatly reduce the negative emotions that players can generate, and of course it is not allowed.
Only to encourage offense, how to encourage it?
Zhou Yang said: "If we talk about encouraging offense, the first thing I think of is the blood-sucking mechanism.
"If you break it down, there can be three different situations.
“The first is to suck blood indiscriminately, until it is full.
“The second is to suck blood to the full, you can also generate a special blood for yourself based on the excessive blood sucking. shield. When the shield exists, it can block some damage.
“The third type is that after being injured, the blood bar will not disappear immediately, but will become virtual blood and continue to decay. The blood-sucking when the player attacks can only restore the virtual blood part.
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"In general, the third method is better in terms of balance and experience."
Wei Chengjie thought for a moment: "I think it can also be handled with "GP".
"Add an invincible frame or even a bounce frame to the player's specific attack action. In this way, when the player is fighting the boss, if the two attack actions collide, the invincibility frame or even the bounce frame may be triggered, allowing the player to Gain benefits.
“Or there can be other auxiliary actions. For example, the puppet prosthetic limbs can have special action buttons. If used properly, they can also produce GP effects.”
The more Lilith heard, the more something was wrong: "Hey, hey, wait a minute!
"You are both blood-sucking and GP. Doesn't this make players feel happy?"
There is no doubt that if these two designs are combined, it will indeed be a bit like a refreshing game.
There are various damage-reducing props in the game. If the player puts on heavy armor, uses damage-reducing props, and finally kills the boss without thinking, not only can the blood be restored, but the player may also be blinded due to the blindness. By the way, triggering the invincibility frame and knocking the boss out...
It does encourage offense, but it completely runs counter to the original purpose of creating negative emotions!
Gu Fan coughed twice: "Mr. Li, this is actually easy to handle.
“First of all, we must strictly limit the damage reduction props in the game.
“There can’t be shields, and even if they are, they are toys with very low damage reduction rates; there can’t be heavy armor, and there can’t be props that greatly reduce damage. .
“If the player wants to fight against the boss, no matter what kind of props he uses, what kind of clothes he wears, what kind of weapons he holds, the final result will definitely be killed by the boss instantly. There is no doubt.
“Secondly, both the virtual blood and GP mechanisms can exist, but we can create a feeling for players that "they look strong but are actually difficult to use" through specific restrictions. . "
Lilith was a little confused: "It looks very strong, but is it actually very difficult to use?" ”
Gu Fan nodded: "Yes, blood-sucking and GP sound very strong. This was exactly your first reaction when you first heard about it, Mr. Li.
"However, if this mechanism is a little biased, A slight difference can make a difference of a thousand miles.
“Take GP for example.
“If we set the player’s GP action to raise the hand instantly, then this will be an extremely powerful skill, and the player only needs to practice a little , you can hit the boss to the point of death.
“If we raise our hand and shake it forward a little bit, it will become the flick knife in "Ascension". Although it takes some time to adapt, once you learn it, you can basically flick it back without thinking.
"But what if we continue to add more raises and shakes? For example, we set the GP's invincibility frame and effective frame in the middle of a certain action.
"Then this GP will have extremely strict Only a very small number of masters of backboards can use it perfectly. For most players, it is a daydream to just rely on luck to get the opponent's attack action, and they can only get beaten.
"The same goes for blood-sucking. Of course we cannot make it a simple blood-sucking, but should make it a "trap".
"From a plot point of view, unclean blood is madness Why can killing monsters suck blood? Because when you kill a monster, unclean blood will burst out from the monster's body, and this blood can heal human injuries and provide power for the doll.
“If you consider this setting, then inhaling unclean blood obviously cannot be without cost.
"First of all, when other people's blood enters one's body through wounds, it will inevitably accumulate the player's crazy value, making the player's movements slow, deformed, and even directly produce small stiffness. Although it is only a trivial detail change, it will also greatly affect the player's feel. .
"Secondly, blood-sucking will absorb unclean blood into one's own body, accelerating the process of one's animal transformation, improving one's spiritual vision to see dangerous creatures, and may also be chased by specific hunter NPCs.
“After that, when we combine it with the concept of “depleted blood”, blood-stealing can also become a trap, leaving players to struggle with whether such powerful functions as blood-stealing and GP should be used?”< br>
(End of this chapter)