Chapter 415 Weapon Combination and Transformation Slash


Chapter 415 Weapon Combination and Transformation Slash

Everyone present nodded frequently, and they all thought it made sense.

It’s just that what Zhou Yang and Wei Chengjie were thinking was obviously not the same thing as Lilith.

What Lilith thinks is that Gu Fan's design is indeed different from other difficult games on the market, and it is also different from "Ascension". It seems promising to create negative emotions.

But what Zhou Yang and Wei Chengjie want is of course the success of the game.

But it is obvious that although the combat system proposed by Gu Fan has the potential to be successful, it still lacks some details before it can truly succeed.

Because this is not a universal design solution!

Take the GP invincibility frame in weapons as an example. This is obviously an imperfect design.

As an action game, if the game content is to be rich enough, the weapons in the game must be diverse enough.

It is best to achieve dozens of types. Even if it cannot be achieved, there must be at least a dozen types, and each must have its own characteristics and have a good balance.

This is a bit difficult.

If it is other games that do not have a GP invincible frame setting, weapon balancing is relatively easy to do.

Because of the balance of the weapon, it can be designed from the following aspects: shooting speed, different attack action modules, shooting toughness, damage, toughness reduction, attribute attack, combat skills, etc.

In general, large weapons are slow to release and swing long and backward, but they have a certain degree of toughness and dominance when released, and their damage and toughness-cutting capabilities are also relatively high.

Small weapons are quick to shoot, have short back and forth swings, and are more flexible, but the damage will definitely be worse.

Even within large or small weapons, there are subtle differences.

The more differences there are, the easier it is to balance. Just weaken or enhance them in a targeted manner.

But when Gu Fan decided to add GP effects to all weapons, it became a bit difficult.

Because the GP effect is a very powerful effect, it will seriously damage the balance between light weapons and heavy weapons.

According to conventional design ideas, the GP of light weapons must be easier, for example, you can reach it by raising your hand; while the GP of heavy weapons is more difficult.

But after careful consideration, you will find that this design will definitely not work, because if light weapons GP is easy, Mr. Li will definitely not agree.

The best way is actually that light weapons have difficulty in GP, ​​while heavy weapons cannot GP at all. Only in this way can it be considered more balanced and in line with the game difficulty that Mr. Li is satisfied with.

But in this case, the battle system of the game may lack features and be not much different from other ordinary games.

Can it really be like what Mr. Gu said, after adding GP to all weapons, can they still be balanced to a certain extent?

This seems a bit difficult.

Thinking of this, Zhou Yang expressed his worries: "Mr. Gu, Mr. Li, if you add GP to all weapons, it might not be so balanced, right?"

Lily didn't care at all: "Balance? Then What is it? Can it be eaten?

“It doesn’t matter at all! "

Gu Fan couldn't help but chuckle in his heart. It seems that Lilith has not noticed the seriousness of the problem.

In Lilith's view, it doesn't matter if the weapons are unbalanced, such as some of the most extreme Situation: There is only one weapon in the game that is useful, and the other weapons are all toys. Players only discovered this cheating situation after trying them all. Isn't this a good way to generate negative emotions?
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But Gu Fan coughed twice: "Mr. Li, think twice."

"If the weapons are very unbalanced, then there will inevitably be some kind of weapon that we did not expect that can easily pass the level." . I think that's not what you want to see. "

Lilith raised her brows and was instantly alert: "Huh? Yes, you are right! ”

The balance of weapons is indeed a big deal. Even in the top action games currently on the market, if there are too many weapons, it is difficult to achieve a particularly perfect balance.

And There will definitely be some "simple weapons" that even the designers didn't expect.

It is also commonly known as "wheelchair" by players.

Did the designers create these wheelchair weapons on purpose?

In some games, designers are worried that players will not be able to pass the level, so they deliberately set aside some mindless wheelchair weapons. But this is not the case in some games. This can be seen from the fact that the production team urgently released balance patches and kept cutting wheelchair weapons without thinking.

It is common for powerful wheelchair weapons to be cut in half by their direct attributes.

This shows that no matter how mature and powerful the production team is, it is difficult to achieve perfection in terms of balance the first time.

For a certain weapon, you may think that it is just an ordinary weapon, not a super model, but once the players developed it, they discovered that this thing is simply too powerful, and it is a pure wheelchair!

It is conceivable that no matter how balanced Nitian is during the development period, this situation will inevitably occur after "Blood of Lies" is released.

For other companies, this is not a big problem.

Whatever is forced to be chopped off will be over!

Hit him directly in the middle, and afterwards he was just scolded by the player and lost his horse.

But Nitian cannot do that, because once a Nitian game is released, it cannot be updated. It is absolutely impossible to try to patch it afterwards to balance it.

So, in order to prevent players from using wheelchair weapons to easily pass the level, this balance issue still needs to be solved.

Lilith was a little discouraged: "So, is it possible to balance the strength of weapons when all weapons have GP? Why do I feel that this seems a bit too difficult..."
< br>Gu Fan continued calmly: "If GP will affect the balance of weapons, in fact, this problem is not unsolvable, as long as we continue to add new variables."

Both Zhou Yang and Wei Chengjie have some concerns Unexpected: "New variable?"

You know, there are already enough variables in weapon balance. If we add new variables, are we sure we can still balance it well?

Gu Fan explained: "Actually, the key question now is, 'whether the GP of light weapons and heavy weapons are the same.'"

"If the GPs of light weapons and heavy weapons are equally useful, then there will be no There is no doubt that heavy weapons will become too strong, and light weapons will have no use;

“And if the GP of light weapons is easy to use, but the GP of heavy weapons is not easy to use, then light weapons will be too strong.< br>
“Although there is a critical point of equilibrium, it is too troublesome to find this critical point, and even if it is found, it is easy to make mistakes.

"So, my idea is to make the GP of light weapons as difficult to use as the GP of heavy weapons, and introduce a new variable to balance the disadvantages of light weapons." This variable is...weapon combination, transformation slash, and human Even prosthetics. "

Lilith was silent for a moment: "Gu Fan, are you not good at counting? These are obviously three variables. "

Gu Fan explained: "In my mind, they are actually the same. "

Lilith instinctively felt something was wrong: "Can't you just use one? For example, just use puppet prosthetics. ”

Gu Fan pondered for a moment: "One... is not safe."

Lilith was a little discouraged. She couldn't understand that she, a hell demon who focused on creating negative emotions for players, was so entangled in the balance of weapons in the game. What are you doing? And it also raises many new questions for one question.

But the previous concerns are indeed justified. If the weapon balance is not done well and a large number of wheelchair weapons appear, it will be really detrimental to collecting negative emotions.

Then let’s listen to what Gu Fan has to say!

Gu Fan explained: "First of all, let me talk about the specific concepts of these three mechanisms.

"Weapon combination means that we set all weapons into two parts. These two parts can be used separately or in combination. Moreover, between different weapons, these two parts can also be used in combination.

"Transformation Slash means that players can hold two parts of the weapon separately, which is a dual-wielding form; they can also combine the weapons and hold them with both hands, which is a two-handed form. When players transform into these two forms, they do so through "Transformation Slash".

“Among them, the dual-wielding form is a light weapon; the two-handed form is a heavy weapon. The transformation slash is GP.

“Of course, we can also give some special weapons specific attack actions, Added GP effects for further balancing.

“The last thing is the puppet prosthetic arm. In other games, the role of the prosthetic hand is often an independent skill, such as shooting hook locks, breathing fire, deploying shields, etc. But in this way, the prosthetic hand There is a lack of linkage with the player's weapon system.

"In my vision, the puppet prosthetics should be combined with the weapon system. The same skills will have different changes depending on the type of weapon.

"For example, the puppet prosthetics can also breathe fire. , when used with a certain weapon, it is to enchant the weapon with fire; when used with another weapon, the weapon is used to breathe fire; when used with other weapons, it becomes a flame trap. "

Wei Chengjie was stunned for a moment: "Wait a minute, Mr. Gu, if you can combine them at will, will the attack modules of the two-handed weapons also change? "

Gu Fan explained: "We divide the weapon into a left-hand part and a right-hand part.

“Among them, the left-hand part is more inclined to the auxiliary role, while the right-hand part is more inclined to the offensive role.

"When combined, the left hand part will determine the attack module and qualitative change attributes of the weapon itself; while the right hand part will determine the panel attributes of the weapon itself and the linkage effect with the puppet's prosthetic limbs."

Zhou Yang Some Got it: "So Mr. Gu, what you are saying is that since there is not a good balance between light weapons and heavy weapons, why not just turn all weapons into a two-in-one form of light weapons and heavy weapons?"
< br>Wei Chengjie thought for a moment: "Wait a minute, Mr. Gu, in this case, we still need to make an additional set of dual-wielding action modules."

Gu Fan nodded: "To be precise, it's not an additional set of action modules. Make a set of dual-wielding action modules. This is originally a light weapon action module. From a total point of view, it is the same."

Lilith frowned, feeling inexplicably very dangerous. .

She thought about it carefully and immediately raised a question: "Wait a minute, Gu Fan, if you do it this way, it seems... a bit too handsome!!"

Although there are no very detailed information yet. Weapon design plan, but you can roughly guess what kind of weapons will be produced according to Tiao Fan's plan.

A simple example: double swords.

In the dual-wielding mode, it is two long swords with slightly different shapes. In the two-handed mode, the two long swords are combined to become a double-headed sword or merge into one like chopsticks. great sword.

In addition, the long swords of the left and right hands can also be combined with components of other weapons respectively.

For example, a long sword and a spear handle can be combined to form a sword and spear; and a long sword and a sharp-edged shield can be combined to form a shield axe.

When the player uses Transformation Slash, he can combine the two swords or take them apart. In the whole handsome and unrestrained action, the GP's invincible frame is hidden.

Imagine that the boss is approaching fiercely, and the player calmly takes apart the weapons in his hands, easily blocks the boss's attack, and then uses dual-wielding light weapons to perform a handsome and chic combo to defeat the boss. The boss is incompetent and furious; and the boss attacks again, the player combines the two weapons and easily blocks the boss's attack with GP again, and then charges up the heavy weapon to execute the boss...

Light Just think about it, you all know how much positive emotions this set of cool actions will generate in players.

This is absolutely not possible!

Lilith immediately raised an objection: Who allowed you to be so handsome?

Gu Fan shook his head slightly: "Mr. Li, you are thinking too little."

"If we make the movements ugly, and the upper limit of the movement system is very low at first glance, The numerical difficulty is still high, so who among the players will still play? They all ran away long ago.

“Since we have decided to increase the numerical difficulty and adjust the balance of various weapons, handsome movements are a must.

“We want players to see a A wonderful seller show, seeing that the theoretical upper limit of various weapons can easily defeat the boss. In this way, they will be tricked into playing, and even if they suffer setbacks in the early stage, they just feel that they are not good at it, and not I think there is something wrong with our design.

"Only in this case can we do a lot of small actions.

"For example, we placed the GP invincible frame of Transformation Slash at a very strange action node, making it difficult for players to adapt; we made the action more The more cool weapons are, the harder they are to use, which makes players want to be cool but can't.

“The player is like holding a breath of bad breath in his chest, practicing more while thinking about food, but the more he practices, the worse he gets beaten.

“Combined with our previous various Settings, including dynamic difficulty, as well as a variety of unpredictable and powerful enemies, players should not be so angry that they ascend to the sky on the spot? ”

Lilith scratched her head, thought about it carefully, and felt that what Gu Fan said made sense.

Although the action is too cool, it may make players addicted, but if the action is ugly, combined with a series of previous settings, won't the players be quickly persuaded to quit? That still fails to achieve the purpose of collecting a large amount of negative emotions.

The current method is really the optimal solution in a sense.

As long as... nothing happens to it.

Will there be an accident?

Judging from previous games, the probability of an accident cannot be said to be very high, it can only be said to be close to 100%.

So of course Lilith was also very vigilant and tried hard to think about where the problem might lie.

But it’s really difficult to guess this kind of thing beforehand.

(End of this chapter)

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