Chapter 457 Five Harsh Conditions


Chapter 457: Five Harsh Conditions

Three days passed after the players had a hard time groping.

Zhuge Jun has also been trying in the past three days. He has now entered the second round. However, compared with the first round, the numerical difficulty of the second round is only slightly lower, and it has not become an enjoyable game.

Of course, the actual experience is much better.

Generally speaking, similar games will set the second game as "Enjoyable Game", just to make players happy. The monster's numerical value generally does not increase significantly, but the player's weapons are fully strengthened and the experience gained is greatly improved. Therefore, the player will have a clear numerical advantage.

But "Blood of Lies" is not designed in this way, and its second round is still not low. Overall, although it is slightly easier than the first round, it is not much easier.

Fortunately, Zhuge Jun didn't skip much class in the first game, and he has mastered the fighting methods and GP timing of each boss, so the game process is relatively smooth.

Compared to the explorations of other anchors and players, Zhuge Jun has no special gains.

You can still only copy other people’s answers.

After three days of intensive attempts, a player on the Internet finally achieved the ending of becoming a god.

The first person to post this video online was Lao Wang, the speedrunning player next door who had posted a guide before.

As a speedrunner, he has the skills, time and energy to adapt to "Blood of Lies" very quickly. After getting the prompt, the direction he tried happened to be consistent with the official conditions, so with the help of a certain amount of luck, he achieved this ending as quickly as possible.

It was only after the details of these conditions were finally confirmed that the players shouted outrageously.

Didn’t we expect the players to figure it out on their own from the beginning?

Lao Wang next door further detailed the five requirements for achieving this ending, but there is no way to specifically determine some specific data.

When the unpacking boss saw that someone had already played the true ending, he directly clarified the specific values.

First, the dynamic difficulty changes throughout the game, and more than 70% of the game time must be in the lowest difficulty range;

Second, the GP success rate in the game needs to reach more than 70%;

Third, the choice of lies in the game must be the same as the ending of "Heart of Freedom", that is, the "choice consistent with human nature" must be completed at least 8 times.

Fourth, no data modification can be detected throughout the game.

Fifth, for the "animal boss" in the game (that is, the boss who was originally a human and later became a monster), if the boss's blood volume is less than 10%, continue to survive for 1 minute. When defeating the boss, a new cutscene appears and is considered complete.

After seeing the standard answer, Zhuge Jun couldn't help but shout outrageously.

No wonder I didn’t try it out even after trying it for three days!

I can’t even achieve the first one!

In general, this ending is tailor-made for top players like Lao Wang next door. Even if ordinary players play this game for hundreds of hours, they may not be able to beat it.

First of all, this game has dynamic difficulty. The more you fight without taking damage, the lower the difficulty of the game will be.

Therefore, in order to keep more than 70% of the game time in the lowest difficulty range, players must try their best to maintain no injuries throughout the process, because when the difficulty of the game goes up, it will take time to lower it again. Make a mistake and 30% of the time will pass.

In order to ensure the fault tolerance rate, we still need to strive towards "maintaining the lowest difficulty throughout the entire process" as much as possible.

Secondly, if you want to play this game well, GP can be said to be the core skill. If GP is not used, the difficulty of many boss battles will be greatly increased, seriously reducing the fault tolerance rate.

But the GP success rate must reach more than 70%, which is a difficult condition to achieve, especially if the player dies and fights the boss again, this data will not be cleared and the calculation will be restarted.

"The choice that is consistent with human nature" is actually lying based on the actual situation. This one is relatively friendly. After all, the ending of "Freedom of Heart" must also achieve this.

There are just many choices to tell the truth, which will further increase the difficulty of the battle.

The last one is the "no killing" or "martial virtue" ending that has appeared in many games. Generally speaking, it means not to execute the opponent after the opponent's remaining health is reduced, but to continue to consume it. A certain amount of time.

It’s just that the time requirement of “Blood of Lies” is significantly higher than other games, it actually takes 1 minute, which is quite a long time.

You must know that in this fast-paced battle, if the player can complete the GP quickly, then the normal battle may end in three minutes, and the longest will not exceed five minutes.

Generally speaking, games with similar settings just set the time at about 30 seconds, or even shorter.

However, the only advantage of "Blood of Lies" is that due to the part destruction system, if the key parts of the boss can be destroyed during the battle, making them move slowly and attack monotonously, then in this minute It is not difficult to persist, so as not to cause the boss to become as violent as a mad dog and the player's fault tolerance rate to drop significantly.

In short, these five specific requirements almost directly explain one thing:

This means that ordinary players are not allowed to play the hidden ending!

Zhuge Jun thought about it carefully. He should be considered an above-average level among ordinary players at this time, right?

But if he wanted to achieve this ending, he would have to practice for at least hundreds of hours.

Moreover, the official will not display these specific data in real time, such as what is the current dynamic difficulty level, what is the specific GP success rate, etc.

This means that Zhuge Jun also needs to download a special plug-in or mod to display the dynamic difficulty level and related data in real time, and manually archive it every once in a while. Once he finds that something is wrong, he will immediately manually read the file to remedy the situation. .

This level of difficulty is much more difficult than obtaining the platinum trophy in other games!

Of course, the platinum trophy difficulty of "Blood of Lies" is even more insane. After all, the trophy itself includes the item "get the ending of becoming a god".

How could anyone do this?

Isn’t this deliberately prolonging the game time for players? Of course, players can also simply give up on playing the ending in person and just choose to go to the cloud and be done with it.

But many players definitely still feel that it is better to fight the ending by themselves.

Forget about things like platinum trophies. Many players are more open-minded, but the four endings now have obvious flaws. Doesn’t the official allow players to have a good ending and feel good?

That’s outrageous!

Zhuge Jun didn’t even need to read the discussion on the Internet. He knew that everyone must have started to angrily charge against Nitian again.

But this kind of charge is meaningless, because everyone knows that Ni Tiantian is the best in the country in terms of pretending to be dead. You can scold me all you want, but if you reply, I will lose.

Looking at the experience store again...

Well, Mr. Gu seems to have guessed something in advance. He has not been there for several days, and there is no way to catch the developers of Nitiantian.

At most, there are just a few clerks in the experience store, and they don’t know anything, so it’s useless to fight them.

“Damn it!”

Zhuge Jun was very angry. Of course he wanted to achieve the ending of becoming a god, but judging from the current situation, spending so much time and energy would not be enough. Is it worth it just to get to this ending?

“Forget it, let’s try it.”

After struggling for a while, Zhuge Jun decided to give it a try. However, he also set a rough time for himself, which was 50 hours.

If within 50 hours, the ending seems far away, then give up. After all, it is not worth suffering so much just for such an illusory ending.

Although with Zhuge Jun’s current technology, the normal playing process will not be very painful, but if the goal is to "maintain the lowest difficulty throughout the entire process" with a very low fault tolerance rate, it will be very painful. .

“Let me see if there is a corresponding mod...

“Oh, indeed there is already one.

“That’s it.”

Zhuge Jun searched the Internet for a while and found the corresponding mod file.

The function of this mod is very simple, it is to call the background data of the game, display the dynamic difficulty of the current game in real time, and count the GP success rate of the game so far.

If these two data cannot be displayed in real time, it will be too difficult for the player to achieve this ending. It will be a black eye.

Except for top players like Lao Wang next door, who really rush to play without getting hurt, other players are likely to be in the situation of "sending it within an hour of the opening, and not knowing until the end of the game."

After installing the mod, Zhuge Jun started to try it.

Then...

He died heroically in the first chapter.

The prologue went smoothly, but when it came to the official chapter, he was accidentally tricked by roadside mobs, and then the dynamic difficulty soared. After that, he killed several mobs without any damage, and It just barely lowered the dynamic difficulty to its original level, but failed to lower it to the lowest level.

As a result, more than ten minutes were wasted.

Zhuge Jun scratched his hair speechlessly, and then chose to restart.

It’s hard to stretch!

Of course, the entire game process is very long. Even if it goes smoothly, it will take nearly ten hours. A mere ten minutes is nothing.

But the problem is that this game has just started, and it has been a waste of more than ten minutes. Can it be guaranteed that there will be no injuries later?

Just like speedrunning, only a perfect start has the value of continuing. If the start is not perfect, it is better to start over as soon as possible and reduce some sunk costs.

“Damn it!!”

Zhuge Jun tried it three more times. He learned the lesson and advanced the game carefully, trying not to get hurt as much as possible, hoarding as many supplies as possible, and reducing the dynamic difficulty of his game as quickly as possible.

After the dynamic difficulty is reduced to the lowest, we must continue to take no damage, hoard more supplies, and continue the dynamic difficulty as much as possible.

Every time he is touched, Zhuge Jun’s body will hurt for a long time.

After finally finishing a chapter, Zhuge Jun quickly archived it manually and copied the existing archive file. If you make a mistake later, copy the save file back into the game and start over.

Of course, players can also choose to use the archive modifier, directly download other people's harmless archives, and only fight the final boss to see the ending.

But that would be a bit deceptive, just to get an achievement, it is better to just watch the video and see the ending.

In this way, Zhuge Jun stumbled through the second area and carefully saved the archive of this area.

But frequent mistakes also made him gradually anxious.

“Damn it, the conditions for achieving this ending are simply anti-human!

“Although Nitiantian has disgusted players before, it later proved that there are actually some hidden mechanisms.

"Why is there no hidden mechanism in this ending? This is unscientific!"

(End of this chapter)

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