Chapter 458 Difficulty level bug?
“Wait a minute, is there really no hidden mechanism, or did I not discover the hidden mechanism?”
If it were a game from another company, Zhuge Jun would definitely shout that it was a scam at this time. Then give up this meaningless challenge, and then go to the official platform to give a negative review.
But this is a game against heaven.
As we all know, almost every game before Nitiantian has a special hidden mechanism, and those designs that do not make sense at first glance have proven to have deeper meanings later.
Therefore, Zhuge Jun decided to give him another chance.
Look for it patiently, maybe there is some hidden mechanism that has not been discovered?
Ni Tiantian is indeed getting better and better at hiding.
For the first few games, the hidden mechanisms were basically discovered by players within a day or two after they were released. In the latest games, the time it takes for players to find hidden mechanisms is getting longer and longer, from one week to two weeks, and some even approach a month.
But in this way, finding the hidden mechanism will also give you a greater sense of accomplishment.
Zhuge Jun began to reason seriously: Assuming that there really is a special hidden mechanism in "Blood of Lies", and this special hidden mechanism can just solve the current unreasonable design of the ending of becoming a god, then where is this mechanism most likely to be hidden? Woolen cloth?
"The answer may be... there is some way to simply maintain dynamic difficulty in the game and greatly improve the GP success rate?"
After some reasoning, Zhuge Jun immediately came to this. conclusion.
His reasoning is not complicated, because looking at the conditions required for the ending of becoming a god, the most difficult ones are actually the dynamic difficulty and GP success rate.
No matter how other mechanisms change, as long as these two mechanisms are still there, the ending of becoming a god is not something that ordinary players can touch.
On the contrary, if ordinary players can achieve these two points relatively easily, then the remaining conditions, whether it is choosing a specific lie option or insisting on "not killing" the boss for one minute, will not be too difficult.
But then again, neither seems possible.
Because dynamic difficulty and GP judgment frames are the underlying mechanisms of the game, players have not found any way to actively adjust them until now.
Will the official leave a backdoor here?
From a game design perspective, no.
But according to Ni Tiantian's consistent prediction, it doesn't seem to be completely impossible.
“No matter, let me study it first!”
At this time, players who are more confident in their own operations have begun to follow the method of Lao Wang next door to try to become gods. The end.
But Zhuge Jun feels that sharpening the sword does not waste time chopping wood. Isn’t that the case for every game before Nitiantian? Find the hidden mechanics before playing to get the best gaming experience.
“Maybe I can test this dynamic difficulty system first to see if there are any problems?”
Given the choice between the two, Zhuge Jun decided to try the dynamic difficulty first.
Because in comparison, the success rate of GP is relatively easy to achieve, as long as the player only GPs some specific actions.
It is very difficult to GP all the attack moves of the boss, and Zhuge Jun cannot do it at all now. But if you only do some GP actions, the difficulty will not be high, and it can also have the effect of weakening the boss.
So, the top priority to overcome is the dynamic difficulty problem.
Zhuge Jun started trying it directly with his second-week account. He has no longer considered the matter of getting a god ending. He just uses this account to push pictures normally while always paying attention to what is displayed on the plug-in. Dynamic difficulty score changes.
This plug-in is displayed based on internal game data, and the specific numbers are divided into two parts.
One is difficultyrank, which translates to difficulty level; and the other is difficultypoint, which translates to difficulty points.
These two words are directly extracted from the code, so the writing method in the code is directly used.
Zhuge Jun simply did some experiments and quickly determined the range of these two values.
Difficulty levels range from level 1 to level 6, with the initial default difficulty level being level 3.
Each dynamic difficulty level has a maximum difficulty point of 5,000 points.
To put it simply, when a player first enters the game or resurrects from a checkpoint, the initial default difficulty is: difficulty level 3, difficulty points 0.
When players perform some damage-free operations in the game, or pass certain checkpoints in unparalleled status, difficulty points will be deducted.
According to different player behaviors, the degree of point deduction is also different.
For example, if the player runs from one gaslight to another without being hit, the game will deduct 500 difficulty points; if the player kills a boss without being injured, Then the game will deduct 1,000 difficulty points.
In addition, if the player kills mobs, picks up props, and similar behaviors without being injured, varying dynamic difficulty points will be deducted.
Assuming that 500 points are to be deducted, the difficulty at this time becomes: difficulty level 2, difficulty points 4500 points.
Because the full points of each difficulty level are 5000 points, and when it reaches 5000, it will automatically enter the next difficulty level. Therefore, when the points are 0, the points will be deducted by one dynamic difficulty level.
The same goes for extra points.
When the player is beaten or dies, points will be added.
Regardless of whether it is adding points or deducting points, the dynamic difficulty has a limit range.
The lowest score is difficulty level 1 (0 points), while the highest score is difficulty level 6 (5000 points). When the difficulty level reaches its highest level, no matter what the player does or how many times they die, the difficulty level will no longer increase.
Between difficulty 1 and difficulty 6, the difference is still very obvious.
In the lowest difficulty, the boss's health is greatly reduced, its attack power is also reduced, its desire to attack is also very low, and the moves it uses are repetitions of some simple moves.
On the contrary, at the highest difficulty level, the boss not only has high HP and high attack, but also has the desire to attack like a mad dog, and his moves will generate various combos.
This is why those speed players feel bored when fighting against expert players.
In addition, there is another point to pay special attention to: although it seems that low difficulty only has two difficulties: dynamic difficulty 1 and 2, while high difficulty has four difficulties: dynamic difficulty 3, 4, 5, and 6, but In fact, it is extremely difficult for players to play dynamic difficulty 1.
Because it is difficult to remain injury-free, but it is very easy to get injured or miss items for any reason, so in most cases, no matter how hard ordinary players struggle, they will only struggle around dynamic difficulty 3.
We have exhausted all our efforts to maintain the normal difficulty level. It is not easy to lower the difficulty level all the time.
"Damn, this is really difficult!
"It seems that this numerical system is very strict, there seems to be no loopholes, oh no, there is no hidden mechanism. ”
After pushing the game process for a while, Zhuge Jun was a little discouraged.
Because he had no clue at all.
The score was very controlled, and there were even decimals after the score. , very finely made.
The points added and subtracted for various subtle actions are different. Some monsters' throwing skills even continue to add points. When the player breaks free, the points will stop.
If you want to keep the game at dynamic difficulty level 1 for 70% of the time, it seems that you can only play without damage.
No progress.
“Forget it, let’s go fight an old friend first.”
Zhuge Jun looked at it. At this time, he had come to the familiar workshop area again, and he could go fight for the second week. The beastly forge craftsman.
This is also considered a new killer. It completely does not conform to the stereotype of "hairy and weak in fire". After being ignited by flames, the hair on its entire body is directly enchanted, burning players to death.
Therefore, there are also many "enthusiastic good brothers" who will post the "furnace craftsman weak fire" online memes to deceive newbies into being stunned.
Zhuge Jun is also ready to suffer.
He took a look at his dynamic difficulty level at this time. It was difficulty level 6 (3999.34 points). This score was already very high. After another thousand or so points, it would be capped.
The main reason was that during the previous test, he deliberately used various skills of various monsters to observe changes in difficulty scores. As I watched, my scores went up.
Zhuge Jun didn't care too much. Anyway, if he died once, the dynamic difficulty level would return to 0 points of difficulty level 3.
Come and experience the most difficult Mad Dog boss.
However, as soon as the fight started, Zhuge Jun instinctively felt that something was wrong.
Why does this boss have so little blood? Is the move so simple?
This seems much simpler than when we first met, right?
Zhuge Jun was simply confused. He was already mentally prepared to be beaten violently.
At this difficulty level, the boss must use various fancy combos to beat him to pieces. Even if he has been beaten in the first round, the specific fighting methods and feel have long been forgotten. , it is inevitable to endure hardship again.
However, the battle was much simpler than Zhuge Jun imagined.
Even three minutes later, when the boss suddenly fell to the ground, Zhuge Jun still didn't recover.
That’s it?
Is this dead?
This seems to be much simpler than the first week, right?
Is it because the second program is the Shuangyou program? No, that's not the case in "Blood of Lies"!
Judging from previous experience, the difficulty of the second week has not decreased, but has increased slightly. Then why is the difficulty of Furnace Craftsman so much lower than the first round?
Zhuge Jun was puzzled. He quickly took out his mobile phone and searched the keywords "Blood of Lies, Er Zhou Mu, Furnace Craftsman" on the video website.
However, judging from the situation in these videos, the Furnace Craftsman in the second round has not been weakened in any way. It is still as difficult as the first round, and even frustrated many players who have just entered the second round.
Especially after entering the second stage, the whole body is on fire, it may even make some big players bow down.
“It feels like...the difficulty is not right?”
Zhuge Jun also watched some videos of speedrun masters, but few of them went so smoothly.
Because as long as you resurrect from the gas lamp and fight directly, the default difficulty is level 3. If you want to lower the difficulty in the battle, you need to succeed in continuous GP while maintaining no damage or cause a lot of damage to the boss. Hurt, that's hard.
Those real speed pass masters will lower the difficulty to difficulty 1 by killing mobs or other methods before entering the boss room.
Only in this case is the difficulty similar to Zhuge Jun's battle just now.
“Did I encounter some kind of bug by accident? That caused the highest difficulty to become the lowest difficulty?
“Then how did I do it? ”
Zhuge Jun hurriedly thought carefully about his previous series of operations and tried hard to repeat them.
(End of this chapter)