Chapter 459 This throwing skill is really good!


Chapter 459: This throwing skill is really good!

Zhuge Jun controlled the game character to leave the boss room and continued to the next area.

However, at this moment, he took a look at his dynamic difficulty display, and he couldn't stand it on the spot.

Because his dynamic difficulty at this time is: Level 1 (0 points).

“When did it change???”

Zhuge Jun was shocked because he clearly remembered that before entering the boss room, his difficulty level was level 6 (3999.34 points), which was an almost capped difficulty level.

The level 1 (0 points) at this time is more in line with his previous experience when fighting the boss.

If you follow the normal game mechanism, it is a very long process to drop from level 6 to level 1.

Players must remain uninjured for a long time, cause a lot of damage and kill monsters, and then obtain a lot of resources from the map to achieve this.

Judging from the situation of speed pass players, even if everything goes well, it still takes an hour to start.

One hour is a long time in the game, and every time you make one or two mistakes during the process, this time will be greatly extended.

But now, the difficulty of the game has dropped directly from the highest to the lowest?

Zhuge Jun immediately realized with excitement: If this operation could be reproduced, it would be much easier to achieve the point of "70% of the game time being at the lowest difficulty"!

Soon, he came to the door of the next boss room and tried his best to reappear.

Although at first glance, there may be many influencing factors, Zhuge Jun relied on his own game experience to infer that there are actually only two factors that need to be tested first: one is the dynamic difficulty level 6, and the other is the specific Dynamic difficulty value.

Because whether it is a bug or a hidden mechanism, it must be traceable. If there is a bug in the change of dynamic difficulty, then this bug is likely to be due to certain values ​​of the dynamic difficulty itself.

First of all, Zhuge Jun went through a lot of troubles and raised his dynamic difficulty to level 6 again.

It's not easy to do this consciously, because once you die and return to Gaslight, the dynamic difficulty level goes back to level 3.

So, Zhuge Jun must ensure that he does not die, be beaten by monsters, use specific skills, or deliberately control his materials within a certain range, even if the monster drops items. Can't pick it up.

After a lot of trouble, I finally reached difficulty level 6, and then I went in and tried to fight the boss.

Sure enough, he died miserably.

The boss is like a mad dog with ADHD, a set of silky combos that almost crushed Zhuge Jun's head.

"So it's not a dynamic level problem, but a numerical problem?

"Indeed, if it is really a simple bug like 'the dynamic level 6 will change to the dynamic level 1 when meeting the boss', then There must have been novice players who discovered it a long time ago. It is impossible that there is no sound on the Internet until now.

“Is that a numerical problem?

"The value should be controlled within a very specific range to trigger this bug."

Unconsciously, Zhuge Jun also began to feel that this seemed to be a bug rather than a mechanism.

After all, things like "card specific values" have nothing to do with mechanics. There should be no designer who would deliberately design such a strange mechanism.

The reason why he made this judgment is because "Blood of Lies" has been released for so long, and players have almost turned the game upside down.

If "wide changes in values" would directly induce the dynamic difficulty bug, then someone should have discovered it long ago.

Zhuge Jun triggered this bug, it must be a very accidental situation, the probability itself is very low, but he was lucky, so he caught up.

Then if you want to reproduce this bug, the conditions should be more stringent.

Thinking of this, Zhuge Jun simply tested several values, such as different integers, decimals, or the original value of 3999.34.

After some testing, Zhuge Jun finally found the pattern.

To put it simply, this value must be in the format of X999.XX to trigger this special bug!

Among them, the hundreds, tens, and ones digits must be 9, and the thousand digits can be any number from 1 to 4. In addition, there must be decimals.

If it is 1999.12, it can be triggered. If it is 1999.00, it cannot be triggered.

Furthermore, as long as this rule is followed, no matter what the original difficulty level is, it will automatically be judged as level 1 (0 points) after entering the boss battle.

And this bug will only occur when entering a boss battle.

Suppose the player triggers a dynamic difficulty change while running the map to defeat monsters, causing the dynamic difficulty value to become difficulty 6 (4999.12 points), then the difficulty in the game is still the highest difficulty at this time.

If the difficulty is increased or decreased in the future, it will all change on this value.

There is only one situation that can trigger the bug: maintain this difficulty level to enter the boss battle, and then the difficulty will become difficulty 1 (0 points).

Zhuge Jun believes that this may be because entering the boss battle scene actually refreshes the game, so the system mechanism re-judges the difficulty score, thus causing this bug.

So, can it be triggered by teleportation or rebirth between gas lamps?

After a simple try, I found that it didn't work, because whether it is teleportation or rebirth, all mobs will be resurrected, and the dynamic difficulty will return to the original difficulty 3.

Generally speaking, the conditions for the occurrence of this bug are actually quite harsh, and the possibility of encountering it during normal gameplay is very low.

It can only be said to be pure luck that Zhuge Jun happened to meet him. But this is not too strange. After all, players can encounter any special situation. Zhuge Jun just happened to be the lucky one.

The only problem is...even if this bug has been discovered, how to exploit it?

Zhuge Jun’s first reaction was to use certain operations at the beginning to set the difficulty to a specific value of X999, and then go to the first boss to activate difficulty 1. After that, try to stay as injury-free as possible and get through the entire ending.

But if you think about it carefully, this method saves some things, but not much.

Because the initial game content is relatively simple, it is not too difficult to lower the difficulty. Isn’t this what those players who originally achieved the ending of becoming gods did?

The difficulty is not to lower it once, but how to lower it back quickly after it overturns midway?

The bug discovered by Zhuge Jun can only be found by arranging the process to get an exact number, but the process itself also takes time.

“...Is there any way to stably round this number up to 999 with decimals at any time?”

Zhuge Jun tried hard to recall the monsters he encountered during the game and the impact of their attack methods on the dynamic difficulty value.

Suddenly, Zhuge Jun’s eyes lit up.

Because he thought of a more dynamic adjustment method, which is a special throwing skill in the game!

Other attacks basically have fixed dynamic difficulty changing values.

For example, being touched by a mob will increase the dynamic difficulty value by about 20 to 50 points. This dynamic difficulty value will be different depending on the type of mob.

But for mobs of the same type and in the same chapter, the numerical value they touch will always be fixed.

Because this value basically contains zeros and integers, it is actually difficult to get the dynamic difficulty value to the format of 999 with decimals.

Even after careful calculations and detailed procedures, if there is any mistake during the process, such as being touched too much, it will be completely over.

But soon, Zhuge Jun was surprised to find that there was a specific attack that was different, and that was the throwing skill.

In the game "Blood of Lies", players who are caught by throwing skills are not unable to do anything and can only wait for the game to end. Players can "break away", which is somewhat similar to QTE in some games. Although it is just pressing a certain button repeatedly and frequently, this operation can indeed make the character break away faster.

In the process of winning the investment skill, the dynamic difficulty points will continue to increase.

However, this continuous growth will not break through the upper limit of the current difficulty level, that is, it will reach a maximum of 4999.99 difficulty points of the current level, but will not break through 5000 and enter the next difficulty level.

"In this way, isn't it..."

Zhuge Jun could not suppress his excitement. He quickly found a monster with throwing skills, carefully controlled the distance, and lured it out. Throwing skills.

This little monster is wearing church clothes and has a bloated head.

Its official name is "Fanatic", and due to its appearance and mechanism, it is also affectionately called "Big-Headed Doll" or "Fanatic Fan" by players.

This kind of mob appears in almost every chapter. Its attack mode is relatively simple. As long as the player controls the distance, it will most likely directly use a hug throwing skill; only in a few cases, when the player When it gets closer, it will launch a normal attack that is neither painful nor itchy.

Once it hugs the player, its head will spray out a large amount of unknown liquid, causing corrosive effects on the player.

Although the blood loss speed is not very fast, it will quickly accumulate negative status bars and will continue to be affected by effects such as corrosion and madness.

The key is that this throwing skill has a very long distance and a large range, and the judgment is confusing. When players subconsciously take steps to dodge, they can easily be caught in the back sway of dodge. .

Once held, both character and player suffer severe mental damage.

The key is that it takes a long time after hugging, and the player has to press QTE hard to break away, which is also quite annoying for the players.

But to Zhuge Jun at this time, why does this little monster look so kind and lovable?

Without saying a word, he rushed over and was hugged directly!

Watching the big head of the fanatic getting closer and closer, spitting out acid water, Zhuge Jun was not moved at all. He just looked at the dynamic difficulty value displayed on the plug-in carefully.

Sure enough, it grew very quickly and stopped changing after 4999.99.

At this time, Zhuge Jun quickly clicked the button to break free and quickly rushed to the boss room.

There are still some other mobs along the way, and all the efforts will be wasted if touched. But fortunately, the map design of "Blood of Lies" is quite good, and parkouring along the way is not particularly difficult, as long as you are right. Those shady monsters can reach the finish line safely with a little attention.

Pushing open the door of the boss room, Zhuge Jun immediately looked at the dynamic difficulty level at this time.

Sure enough, after refreshing, it became difficulty 1 (0 points)!

"Damn it, the card was successful!

"What an outrageous bug! Why is there such a bug in this game? ”

(End of this chapter)

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