Chapter 390 The defeat of Crossel Civilization
And when these mechas got closer, their fighting methods were very similar to those of the insect swarm.
It mainly focuses on breaking through the enemy's formation in close combat, using the mecha's turret to deal damage to nearby enemies, and the melee weapons carried by the mecha are also very lethal.
And what surprised the players was that the defensive capabilities of these mechas were actually much higher than those of the Corruptors in the first stage of evolution.
The powerful defensive capabilities and high output quickly cleared the enemy warships within range, and then they began to pursue the enemy ships that wanted to distance themselves.
Players were also stunned by the mecha's fighting method.
Obviously, the players did not expect that this empire's combat method was so similar to theirs. Many players even wondered whether these empires were inspired by the Zerg to create so many mechas. .
Of course, there is a reason why this method became the empire's way of fighting.
First of all, a very critical point is that the space battleships of advanced civilizations are biased.
For example, some battleships form a team for defense, and some battleships are used for attack by troops. Normally, in space operations, battleships on both sides form a fleet to shoot at each other.
Close combat breaks up the enemy's lineup, and targeted killing of enemy warships will often have a very good effect.
Although many advanced civilizations are aware of the shortcomings of their own fleets, and they have many plans for this, these plans are usually only useful when there is not much difference in the technological level between the two sides.
The gap between the two sides is huge, and the enemy's performance is overwhelming yours. Under such circumstances, your plan will have no effect.
All advanced civilizations are very aware of the shortcomings of their own fleets, but it is definitely unrealistic for you to expect them to correct them.
For a warship, if you want to take into account attack, defense, maneuverability, etc., you have to balance and perfect it. Then there is a high probability that the warship you build will be the product of the four different things.
In terms of defense, you can't compare to a pure defensive warship. In terms of output, you can't compare to a pure output warship. In short, all the data are very mediocre.
But throughout history, you will find that outstanding people always have some flaws. For example, some people are very smart and have made great contributions to the world, but their flaws are also obvious, that is, their basic ability to deal with people. Above is zero.
In addition to these examples, there are many examples, all of which show that specializing in a certain aspect can ultimately achieve much greater achievements than having a little bit of everything.
The same goes for battleships, so these advanced civilizations also know the consequences of doing so, but they have to do it.
You said that they have raised all the data of a battleship and there are no defects. Can they build such a battleship? The answer is yes, and many advanced civilizations can do it.
But the consequences of doing so are also very serious, that is, the resource consumption of each battleship will be extremely exaggerated.
To put it another way, an advanced civilization spends thousands of years collecting resources. According to normal routines, it can build hundreds of millions of warships.
But if they want to build that kind of high-quality warship, then they may only be able to build a few million.
Even if your millions of ships have very powerful firepower, your firepower will at most be equal to that of the warships that are attacking.
To put it simply, the total DPS of your fleet is one million, but you cannot get it higher because of the quantity.
But the other side that specializes in warships may have tens of millions of attack warships. In this case, their DPS can directly exceed 10 million.
After such calculation, it is obvious that the latter is much more cost-effective.
Of course, there is an exception to this and that is the civilization flagship, but this thing consumes too many resources. Under normal circumstances, it is very difficult for a civilization to build one.
Unless they are lucky and find a group of places with very rich resources, then they can be supported to build warships of this level.
Yes, it's a group.
Take the Crossel civilization as an example. Even if the resources consumed by their war fortress and all battleships are added up, there is a high probability that it will not be half of the resources required by the civilization's flagship.
Therefore, if you want to create a civilization flagship, first of all, your technology must meet the standard, and secondly, your resource acquisition amount must also meet the requirements. Both of these two are indispensable.
But most of the advanced civilizations in the universe now actually lack resources.
If they have enough resources, they can also build such warships. Although it is not as good as the civilization flagships made by top civilizations, what they create is not weak.
What the players don't know this time is that in order to completely eliminate them, the empire has used their civilization flagship.
However, considering not to alert the enemy, their warship is still far away from this star field.
At this time, the Empire and the Crossel Civilization were fighting fiercely on the frontal battlefield.
Of course, the Crossel civilization is at a disadvantage in this battle.
At this time, the war fortress of Crossel Civilization was retreating while exporting.
At this time, he knew very well that if he did not withdraw the war fortress, there was a high probability that he would be left here.
Although it is not difficult for this war fortress to kill these mechas, after killing these mechas and warships, he himself will be seriously damaged.
If the empire has other support at this time, they will most likely not be able to withstand the next wave, so what he has to do now is to leave this disturbed area as soon as possible.
The current situation in the empire is not much better. Although their technological level is relatively high, no matter how bad they are, the quantity is here.
The disparity in numbers means that they can only continue to struggle with warships, and these warships have also targeted the empire's warships that can launch jump interference.
If this type of warship dares to get close, all the warships on the battlefield will immediately abandon their existing targets and turn to attack it.
At the same time, when they were preventing this kind of warship, they were also looking for opportunities to see if they could destroy it directly.
All in all, the current Crossel civilization is willing to go all out to safely evacuate its war fortress, but this wave of operations is normal for a civilization like them.
After all, everyone in their civilization lives there. If this thing is really taken over by the enemy, then their civilization will be over.
So their top priority now is to retreat immediately. In fact, they have nothing to do about this wave of tactical mistakes. They really didn't expect that both themselves and the empire were eyeing this place at the same time.
In the past, they had detailed operations that could provide them with information, but this time the empire's confidentiality measures were very strict.
Therefore, they did not obtain relevant intelligence from the empire, which also led to their major defeat on the battlefield this time.
At this time, the players couldn't help but have other thoughts in mind as they looked at the Crossel civilization that was fighting and retreating. "Do you think we have a chance to pick up something missing?" At this point, the player then added: "Look at the current battle situation. If nothing happens, there is a high probability that the Crossel civilization will run out. Their war fortresses will also take heavy damage."
"And there is a high probability that a large number of their main battleships will be sent away by the empire. This means that if we find him after he escapes, his condition should be very bad."
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"At that time we only tried our best to create fighting locusts, and I felt there was still a possibility of taking them down."
After hearing what this player said, a person next to him said: "Well, I advise you not to think too much. You must know that their war fortresses use jump engines for running."
"By jumping over the engine to escape, we can only see the general direction of his escape. After jumping to the first point, people only need to jump horizontally a few times and go around the bends and you will basically not be able to find them."
"And they are not stupid, they will definitely do this, so it is purely luck to find them."
"And given the urinary nature of this civilization, if they were so seriously injured, who knows how miserable they would be to recuperate in that place where birds don't poop."
"This jump leaves no traces compared to jumps and light speed voyages. This jump simply comes and goes without a trace." At this point, the player also felt sorry for this matter.
"I feel like after mastering the jumps and techniques, the safety factor has improved a lot."
"No, but this thing is not so absolute. As long as the enemy finds you and arranges it in advance, you probably won't be able to jump away."
"Just like this wave, if this wave hadn't been a hasty encounter between the empire and the Crossel civilization, I estimate that the war fortress of the Crossel civilization might not have been able to escape."
"The empire is not fully prepared for this wave."
The players who were talking about it at this time may not have thought that the reason why the empire could not keep this war fortress was mainly because of them.
If they hadn't left so many traces before that the empire divided a large number of warships, then there is a high probability that this civilization would not be able to escape.
Because most of the warships were separated, the number of the empire's main fleets was actually not large, and it would take time for the warships looking for them in other areas to come back, and this time was enough for the Crossel civilization to escape.
All in all, the Crossel civilization was lucky in this battle, but they were also unlucky at the same time.
Although they tried their best to escape successfully from their war fortress, during the escape process, their warships had to give up, and even their fortress suffered a certain degree of damage.
Because in order to prevent their fortress from escaping midway, most of the mechas launched an attack directly towards the fortress.
Although doing so would allow their warships to destroy mechas arbitrarily, the defensive capabilities of these mechas were not limited, so the final result was that the jump engine of their war fortress was almost destroyed.
And the empire's mecha formation was almost wiped out.
Although the number of imperial warships here is now very small, the warship group of Crossel Civilization has also been left here.
Because the war fortress didn't dare to open the door and wait for the warship to come in when jumping.
After all, they finally had such a chance to escape. They definitely didn't dare to make any more mistakes, so they could only abandon this batch of warships and let the war fortress leave first.
It is basically impossible for the abandoned warships to rendezvous with the war fortress, because if they go to rendezvous with the war fortress, there is a chance that the little tail will follow them.
Therefore, for the sake of safety, they could only fight with the empire's fleet in this star field until the entire army was annihilated.
In this way, the battle finally came to an end with the heavy damage to the Crossel Civilization War Fortress.
At this moment, the players who have witnessed the whole process have a new understanding of the horror of this empire.
"As expected of the final BOSS in the game, sorry to bother you."
"This is so damn strong. I admit that we were a little distracted before."
"Looking at their mecha squad, each mecha is at least as strong as the second-stage Corruptor."
"This is outrageous. You must know that this is only one of their formations. If we pull out their total formation, I estimate that the number will be more than this."
"If we want to rely on quality to suppress quantity, then we must at least prepare all Corruptors of level six or above."
At this time, Jiang Yao naturally witnessed the whole thing.
"If I guessed correctly, that mecha army should belong to the Imperial Titan Army."
"According to Zerg records, although this organization is much smaller in number than the Astra Militarum, for me, their numbers are still terrifyingly large."
"And the most important thing is that the quality of all mechas in this organization is quite high."
Thinking of this, Jiang Yao couldn't help but sigh, "Resources, after all, I am in urgent need of a lot of resources right now."
"If there are enough resources for players to evolve to high-level ones, then with the advantage of quality, they can still be defeated."
"And I now have the hearts of two starry sky beasts in my hand. If I can get more, then I can directly pull out an army of Leviathan."
"In addition, with enough resources to evolve Leviathan, it will not be difficult to defeat them by then."
Speaking of this, Jiang Yao's eyes were set in a certain direction.
"Now we can only hope that the new galaxy is rich in resources."
"But since it was arranged by that civilization, then the resources of this galaxy can't be any worse no matter how bad it is."
Speaking of this, Jiang Yao seemed to have thought of something again, so he immediately entered the brain worm's consciousness space and arranged something for the brain worm to do.
Jiang Yao doesn't know whether this space is safe, but Jiang Yao believes that there is a high probability that the enemy will not be able to detect it.
And now he has no choice, because for him this is the only place that is most hidden. .
At this time, after arranging everything, Jiang Yao turned his attention to the players.
(End of chapter)