Chapter 391 The embarrassment of the second-order insect swarm host


Chapter 391 The embarrassment of the second-order insect swarm host

At this time, after the players witnessed the defeat of the Crossel civilization, they couldn't help but worry about the future war between themselves and the empire.

"Damn, brothers, with the strength of the empire, I'm afraid we will need a lot of investment to defeat him."

Everyone agreed with what this player said, but at this time they also understood what this large investment meant to them.

In the past, they thought of diverting the empire's fleet away and then destroying them one by one, but now it seems that their idea was too naive.

Although the fighting locusts can win by quantity, the quality of the empire is too high. If you want to destroy a formation of the empire, you will probably need to use a massive number of fighting locusts.

"Looking at the current imperial formation, we may have to have thousands of times the number of fighting locusts to eliminate them."

"The gap is a thousand times too big and I don't even have enough to worry about."

"I'm not afraid of using mobility to fight locusts, but it's just a dream to break through the enemy's defense with the firepower you have to fight locusts."

"The Corruptors can't be defeated in a single fight. Their situation is not good this time."

"Next we must think about how to operate. We must use a more reliable strategy to deal with the empire's warships."

In this way, everyone returned to their guilds and began to discuss countermeasures with everyone.

After some discussion, the players only came up with a very unreliable solution.

That is to focus all the attention on the empire's cannon fodder fleet, because it is too difficult to defeat the empire's main fleet based on their strength.

To put it bluntly, if the enemy is so strong, you still want us to capture those little bugs for him. Aren’t you making things difficult for me, Fat Tiger?

So after thinking about it, the players decided to focus on the enemy's I will be on the sword first, and looking at the posture of the empire, they didn't seem to care much about these cannon fodder warships.

Of course, it's better for the players that they don't care, because in the players' eyes, cleaning up all these cannon fodder warships can effectively attack the overall strength of the empire.

After all, if the Empire uses hundreds of millions of cannon fodder to play with them in future battles, then they may lose a piece of them before even fighting the Empire.

And with their strength, they also have some AC in their hearts. Going to confront the empire now is completely seeking death.

In this way, the players' targets were suddenly changed from the warships in the empire's main formation at the beginning to the warships in the cannon fodder formation.

Although it is much easier for players to kill the imperial warships after changing the target, the fact is that the difficulty is not small.

On the one hand, even if the enemy's warships are cannon fodder, these fighting locusts need to desperately increase their numbers if they want to defeat them.

This is very uncomfortable, because players will soon discover an embarrassing problem, that is, the cost they pay to destroy an enemy fleet is too high.

Everyone knows that the resources they carry may not last long based on current consumption.

"I'm so sorry, I really didn't expect that the enemy's cannon fodder warships are so powerful."

At this time, Xianyu had exhausted all their strategies and finally annihilated the opponent's 500 battleship squadron.

They tracked this team for several days and finally found an opportunity to attack it. However, what Xianyu and the others never expected was that even the enemy's cannon fodder troops cost them nearly 30 million combat locusts.

This is still with the help of the Corruptor. If there were no Corruptor, Xianyu and the others estimated that at least 60 to 70 million fighting locusts would be able to annihilate the enemy's 500-person combat team.

This battle loss ratio made Xianyu and the others extremely uncomfortable. After all, the resource input produced by these more than 30 million fighting locusts was not low.

"Yeah, I didn't expect that the enemy's cannon fodder warships are so powerful.

We paid such a high cost to defeat them. If it were the main force formation, I estimate that these few locusts wouldn't even be enough to fill their teeth. ”

Everyone agreed with what this player said. After fighting the empire for so many times, they also had a deep understanding of the empire's power.

"Actually, I think this is normal. Although these battleships are cannon fodder for the empire, no matter how hard they try, don't forget their identity."

"As a member of the empire, the innate basic attributes are much higher than other low-level civilizations, so it is normal for them to have such strength."

At this point, the player looked at everyone, "The main reason why we had the illusion that the empire's cannon fodder warships were rubbish was because our arms were highly evolved."

"When we attack these battleships with high-attribute units, we will naturally feel that their combat effectiveness is just that."

"But don't forget that we can have this illusion. It's because we have troops worth millions in our hands. If we don't have this level of military support, then we should be almost like these locusts. Slowly wear out the damage.”

Everyone here couldn't help but look sad, "That's true, but it feels like it's really different from our previous plan."

"Originally we were thinking of using this method to clean up some of their troops, but now it seems."

"If we use Corruptors to kill the same number of warships, the battle losses may only be in the millions or tens of millions, but with this thing, our material supply costs will be higher than the battle losses."

"Being able to equal the battle losses is already the limit of the limits."

"I feel like this thing is really fucking cheating. On the surface, it looks like it can hatch unlimited fighting locusts and each fighting locust has a very powerful attack power. It looks awesome, but it's actually really terrible to use."< br>


Regarding what this player said, everyone at this time also deeply felt that this was the case now that they were using locusts created by the insect swarm host to fight the enemy.

The amount of resources consumed to create locusts far exceeds the damage caused by normal battles with Corruptors.

Which means they might as well use the Corruptor now.

But obviously this is impossible, because the insect nest has flown far away, and the most important thing is that the corruptor does not have the endurance of the insect swarm host.

After all, the number of incubators you can bring is limited. If they all die, you won't be able to play this event.

But the Zerg host is different. As long as this thing doesn't die, it can continuously provide reinforcements for everyone.

This is its biggest function, but obviously this function is a bit costly for players.

"Hey, forget it, let's restrain ourselves a little during this period. Before the Euglena players find the ore planet, we can chew the planet honestly to restore some energy."

After so many days of tossing, Xianyu sighed and said this. The past few days have indeed made him a little exhausted mentally and physically. After all, using this level of troops to fight enemies is too cost-effective. If it weren't for so many points, he wouldn't want to use them at all.

It is even said that many players have believed that this second-level insect swarm host is a cheat during this period.

Although the locusts, whose combat effectiveness is basically equivalent to no production, have combat effectiveness, their output simply cannot meet the needs of the players.

The cost of building such a unit is not cheap. In short, due to various reasons, the reputation of this unit among players is not very good.

Jiang Yao was also very helpless about this.

Is this unit strong? For Jiang Yao, no matter how bad it is, it can still be regarded as a T0-level unit.

Although the combat locusts he produces are quite powerful, don't forget that his production quantity is unlimited.

Of course, this infinity is theoretically unlimited. If you have enough resources, it can continue to produce.

The greatest role of the insect swarm host is actually here.

Hide in a place where no one can find it, devour the planet crazily, and then convert the energy to produce fighting locusts, consuming the enemy in this way.

Under certain circumstances, a single Zerg host can be worth a whole army of Zerg swarms.

It is even said that this kind of Zerg host is sent to a remote place and let it be slowly devoured. After several years and decades without saying anything else, even the empire's combat troops are very likely to be no match.

So from Jiang Yao's perspective, he is very optimistic about this unit.

And in the future, he plans to let the brainworms control a large number of insect swarm hosts distributed in every corner of the universe, slowly devour these planets, and produce enough fighting locusts.

Of course, these things can only be done after he gets rid of that eye. After he gets rid of that eye, he starts to do this in the universe.

For him, it only takes a few years. After the production of these insect swarm hosts reaches a certain scale, then these areas can be called safe spots by him.

In the future, if you lose in battle or encounter pursuit, you can lure the enemy to these areas.

Although fighting locusts in one area are not enough to eliminate the enemy, or even cause much damage to the enemy, 10 to 100 of them, the enemy will always be consumed by you in this way.

And this is the real value of this unit.

This is also the difference between the views of Jiang Yao and the players. For the players, they are more pursuing intuitive data.

A very simple analogy is that a unit can cause 1 million damage in 10 minutes, but the damage is 100,000 per minute.

As for another unit, he can also cause 1 million damage within 10 minutes, but it can only cause so much damage at once but its CD is ten minutes.

In a sense, players will feel that the latter is a representative of strength, while the former will be relatively overwhelming. This is the overall view of players on the data.

And many players have too high expectations when looking at a certain unit, because the price of this unit is actually not cheap for a single player, and they also have various attribute blessings when purchasing this unit.

For example, XP, strength, future prospects and many other BUFF blessings will make them purchase.

Judging from the data alone, players feel that this new unit is an incredible existence, and they have very high hopes for it.

But the reality is very cruel. The superficial introduction and data give players the illusion that they can produce extremely high output.

But in fact, this unit is essentially an auxiliary unit, so when players bought it and used it in actual combat, they immediately discovered the problems with this unit.

And when they discovered the problems with this unit, they were naturally very unhappy.

And this is also the reason why players' reputation for the insect swarm host at this stage is getting worse and worse. Many players are even clamoring to evolve it to the third stage immediately after coming back.

Jiang Yao could only say that he was helpless.

He is a combat-oriented support person. If you expect him to be the main C, aren't you making things difficult for others?

However, combat auxiliaries basically cannot escape this fate in the game. After all, compared to pure auxiliary players, players usually have expectations for this type of arms based on the main C.

So now Jiang Yao doesn't plan to clear the ground for this unit. Anyway, players have evolved them to the third stage as a powerful defensive support, which is quite good.

If the current empire Jiang Yao wants to defeat it on the frontal battlefield, even if the players are generally almost evolved, they still need the third or fourth stage Zerg host as assistance.

As long as the number of defensive bugs hatched in these two stages is large enough, the entire battlefield can theoretically be covered.

And defensive bugs can do a lot of things, such as increasing the players' own defense, building some damage shields, etc.

It is even said that they can carry banelings so that they can reach the detonation area smoothly.

All in all, the insects produced by the insect swarm host are very useful, and if you face the empire now, you basically have no chance of winning in the frontal battlefield.

So the only way to do this is to see if you can overtake in a corner.

Most players have not thought about this, because for them, they prefer to defeat the enemy directly in front of them, rather than using this method.

At this time, on the players' side, the failure in combat during this period has made them a little exhausted mentally.

Some powerful guilds were fine, as they produced enough fighting locusts, but some small guilds were often directly wiped out by the enemy because they produced relatively small quantities.

This also made them uncomfortable enough, but fortunately some small guilds also found their own methods of operation.

That is to reduce production costs through the cooperation of devouring planets and ores.

But this will undoubtedly take a lot of time, but for them, this is the only way to play.

At this time, the empire also encountered a lot of bugs in this galaxy during this period and fought many battles, so they believed that the base camp of the bug swarm was still in this galaxy.

So during this period, they increased their investment in searching for warships.

(End of chapter)

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